terrasmash Posted August 25 Posted August 25 (edited) How useful is grounded with this combination? Like is a skip able power? never really done seismic. I plan to take ROP Next question with a dyno can you proc the thing out or is it better to slot it for damage or is it better to not even put slots in this and use them elsewhere? In any other ideas that might come from this pairing that I need to know about? thanks homecoming 😄 Edited August 25 by terrasmash
Uun Posted August 26 Posted August 26 18 hours ago, terrasmash said: How useful is grounded with this combination? Like is a skip able power? never really done seismic. Not sure what you're referring to. Grounded is in Electric Armor. Neither Electricity Manipulation or Seismic Blast get it. 18 hours ago, terrasmash said: Next question with a dyno can you proc the thing out or is it better to slot it for damage or is it better to not even put slots in this and use them elsewhere? Dynamo is your sustain power - it buffs your recovery and regeneration. Slot healing and/or end mod first. If you want to devote more slots, go for accuracy and damage. Procs in toggles are almost always a bad choice, as they only have a chance to fire every 10s. Uuniverse
terrasmash Posted August 27 Author Posted August 27 My bad, you had to be grounded to use it first: in seismic think it's t6 or 7 that requires you to be on the ground to use Would the passive healing and end in that power be a good idea?
Frozen Burn Posted August 27 Posted August 27 47 minutes ago, terrasmash said: Would the passive healing and end in that power be a good idea? I prefer to toss in 3 perf shifters: E, EA, ER - and then put a single Perf Shifter +end proc in Stamina. That and any superfluous +end set bonuses you get are generally all you'll ever need. The heal procs can go in it and/or Health as you see fit.
Uun Posted August 27 Posted August 27 3 hours ago, terrasmash said: My bad, you had to be grounded to use it first: in seismic think it's t6 or 7 that requires you to be on the ground to use Would the passive healing and end in that power be a good idea? Stalagmites (T8) requires you to be on the ground. It doesn't accept healing or end mod enhancements. It's an unusual power, in that it does very little damage without Seismic Shockwaves (41 pts) but a lot of damage when they're in effect (161 pts). I slot it with a Ranged Damage or ATO set, but only use it when the yellow circle is on. Uuniverse
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