freedan48 Posted August 27 Posted August 27 ever since last patch, I have been finding the Villian Mobs that spawn in this specific room, are constantly teleporting to the bottom on the stairs at the entrance to this room... the front mob and the mob in the back of the room are doing this, and you tend to end up with both mobs on you at once because of the teleporting.
Ridiculous Girl Posted August 27 Posted August 27 the next time you experience this same room/bug, type /whereami to get the exact coordinates and map number from your global tab. it helps to debug the problem. 🙂 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Molubdos Posted September 1 Posted September 1 Found the bug in the Villain version of the Tile, too! Examples include V_Office_45_Layout_01 & Layout_05.
Hedgefund Posted September 1 Posted September 1 I logged a bug for this before. I'm not saying this to say OP shouldn't have created a new thread, I'm glad they did. I just want to consolidate the issue so that whatever devs may happen to be monitoring this (if any) it can help show there's a real, replicable problem with this particular room.
Molubdos Posted September 1 Posted September 1 (edited) Managed to reproduce again in on Floor 2 of V_Office_60_Layout_04. Floor 3 of the same map, which has the same tile in a different orientation, didn't reproduce, but I didn't test that one as much. Floor 2: Floor 3: Edit: 25th September Alright, I've begun systematically running AE missions to find which ones have the issue, and will list them here so long as I can. Where these are not end tiles, a map print from AE will be included. Edit: I'm happy with my tests - Out of the 44 instances of the tile geometry I found skimming over the maps in AE, 11 seem to have this issue. Spreadsheet link of testing linked here. https://docs.google.com/spreadsheets/d/1elGl0Oc9Jpumg2VBR7H3CbzOMARbQ53SkdHPCVHJ4dE/edit?usp=sharing Bugged Tile List: Office Standard - City of Heroes Set (Tested 25th September) Office_30_Layout_04_02 - side tile on first floor. Office_60_Layout_03_02 - End tile. Office_60_Layout_04_01 - End tile. The side-tile on Floor 2 of this map has also been checked does not have the issue. Office Standard - City of Villains Set (Tested 26th September) V_Office_45_Layout_01 - End Tile V_Office_45_Layout_05 - End Tile V_Office_45_Layout_09 - "Side Room" on Floor 2. The end tile on this map does not have the issue. V_Office_45_Layout_12 - "Side Room" on "Floor 2" V_Office_60_Layout_02 - End Tile V_Office_60_Layout_04 - Side Room Tile on "Floor 2" The "End" Tile on "Floor 3" does not have the issue. V_Office_60_Layout_10 - End Tile The Side Room tile on Floor 2 does not have the issue. V_Office_60_Layout_13 - End Tile The Side Room tile on Floor 2 does not have the issue. Praetorian Office Set - Tested 26th September The Praetorian version of the tile does not appear to have the issue. Edited September 26 by Molubdos Testing done. Removed a couple of maps added in error.
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