Jump to content

Recommended Posts

Posted

ever since last patch, I have been finding the Villian Mobs that spawn in this specific room, are constantly teleporting to the bottom on the stairs at the entrance to this room... the front mob and the mob in the back of the room are doing this, and you tend to end up with both mobs on you at once because of the teleporting. 

20240827103942_1.jpg

20240827103956_1.jpg

20240827104011_1.jpg

Posted

the next time you experience this same room/bug, type /whereami to get the exact coordinates and map number from your global tab. it helps to debug the problem. 🙂

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted

I logged a bug for this before.

 

 

I'm not saying this to say OP shouldn't have created a new thread, I'm glad they did.  I just want to consolidate the issue so that whatever devs may happen to be monitoring this (if any) it can help show there's a real, replicable problem with this particular room.

Posted (edited)

Managed to reproduce again in on Floor 2 of V_Office_60_Layout_04. Floor 3 of the same map, which has the same tile in a different orientation, didn't reproduce, but I didn't test that one as much.
Floor 2:

image.png.9aa622c4bf2875f79fa76d89846d27ba.png

Floor 3:
image.png.ab42ae9ea969344de10325cf7d485c35.png

 

Edit: 25th September

Alright, I've begun systematically running AE missions to find which ones have the issue, and will list them here so long as I can. Where these are not end tiles, a map print from AE will be included.

 

Edit: I'm happy with my tests - Out of the 44 instances of the tile geometry I found skimming over the maps in AE, 11 seem to have this issue.

Spreadsheet link of testing linked here.

https://docs.google.com/spreadsheets/d/1elGl0Oc9Jpumg2VBR7H3CbzOMARbQ53SkdHPCVHJ4dE/edit?usp=sharing

 

Bugged Tile List:

  • Office Standard - City of Heroes Set (Tested 25th September)
    • Office_30_Layout_04_02 - side tile on first floor.
      image.png.d75fed8e3ad872270a5a2ecadc2d85da.png
    • Office_60_Layout_03_02 - End tile.
    • Office_60_Layout_04_01 - End tile.
      • The side-tile on Floor 2 of this map has also been checked does not have the issue.
  • Office Standard - City of Villains Set (Tested 26th September)
    • V_Office_45_Layout_01 - End Tile
    • V_Office_45_Layout_05 - End Tile
    • V_Office_45_Layout_09 - "Side Room" on Floor 2.
      image.png.9026e9f6937cee5060545703dcb1b907.png
      • The end tile on this map does not have the issue.
    • V_Office_45_Layout_12 - "Side Room" on "Floor 2"
      image.png.86b3cbe14f616e5b52efcad7ad998caa.png
    • V_Office_60_Layout_02 - End Tile
    • V_Office_60_Layout_04 - Side Room Tile on "Floor 2"
      image.png.4f40a5e035df6458932c8f475f9e46d4.png
      • The "End" Tile on "Floor 3" does not have the issue.
    • V_Office_60_Layout_10 - End Tile
      • The Side Room tile on Floor 2 does not have the issue.
    • V_Office_60_Layout_13 - End Tile
      • The Side Room tile on Floor 2 does not have the issue.
  • Praetorian Office Set - Tested 26th September
    • The Praetorian version of the tile does not appear to have the issue.
Edited by Molubdos
Testing done. Removed a couple of maps added in error.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...