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Posted (edited)

Hello,

 

 I've started a Corruptor last night and so far I REALLY like him. I feel like I ran some successful mission with a team and it worked just how I had hoped, as an AT. Busy, but fun.

 

 A few things I'll address at the outset:

 

1) Yes I know Fire Blast and Fireball is standard. I tried it, it was clunky and slow for what I personally want to do. I want a fast attack chain because 1) I'm not the main damage dealer with this build idea and 2) I want my attacks fast so I can heal, control, rez or anything else a Swiss Army Knife build does.

 

 I think I've got the defenses near enough as well as the other items "mostly" addressed. However, I have ZERO idea about the Incarnates. I know they can shore up any holes I may have. Personally, I think my Endo needs at least a cursory look with all my team toggles I have, but I'm only 24 atm so... I don't know? So far it's been a non issue.

 

 

https://api.midsreborn.com/build/download/FsDHGebrtbN42n7H

 

 

Thank you kindly for any and all help, it's very much appreciated.

 

 

BurningEntropy.png

Edited by Soulsifter
Posted

On my phone, so I'm basing this off of your screenshot.

 

The Panacea process is, on average, better than Miracle's unique, so slotting it instead of the Numina's unique will net you better endurance.  Also, you could skip what I assume is the chance for heal proc in stamina and move that slot to health for all 3 uniques.

 

You don't need anywhere near that much defense on a /dark corr, between Darkest Night and Fearsome Stare, you need probably 30% defense at most to keep you effectively soft capped.

 

Oops, just noticed you have vengeance toggled on, so that's screwing with your defense numbers.

 

I'd probably try to get some resistance slotted into Shadowfall.

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What this team needs is more Defenders

Posted
1 hour ago, Soulsifter said:

1) Yes I know Fire Blast and Fireball is standard. I tried it, it was clunky and slow for what I personally want to do. I want a fast attack chain because 1) I'm not the main damage dealer with this build idea and 2) I want my attacks fast so I can heal, control, rez or anything else a Swiss Army Knife build does.

Fireball has an Arcanatime(factoring in lag) of 1.188 sec. I don't understand how that feels slow. No Fire Storm, Blazing Bolt, or Aim? (shakes head) You complain of animation times while skipping Aim but taking Soul Drain. I don't get it. Really, I don't, and I'm someone who dies on the hill against long animations. 

 

You seem to want to focus more on support. Go play a Defender. Consider a Controller as well. A huge attraction of Fire for a Corr is using it with Tar Patch in this case. Tar Patch + Aim, FB + RoF. Just watch all of that Scourge happen. Dark isn't even that busy of a set, so I am further confused why you are stripping out the heart of Fire to spend time focusing on a not really busy support set. 

 

FYI, the Chance for Build up in Decimation only triggers 1/minute. Not 6-slotting the ATOs means you are missing out on Ranged and AoE Def. I'm not really sure that Winter's Bite is worth it. The Kismet +6% IO is less useful with a 6-slotted Tactics. You could 6-slot Blaze instead. You want the Damage IO in Inferno. You are only getting 66% Damage enhancement as is. You only skip the Damage IO in purple sets. I'm not sure what Power Boost is really doing for you here. I get it matched with other power sets. I would rather have Cloud Senses in FS. Again the proc bonus feels a bit wasted with a 6-slotted Tactics and you have one AoE attack, and it's Inferno.

 

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Posted (edited)

Thanks?

 

 I've played Defenders and Controllers. Like 'em fine.

 

I wanted something different. Not min/max'd not FOTM, hell - not even someone else's idea of best. Don't get me wrong I appreciate advice, but focusing on what is asked instead of talking someone out of an idea they had seems more productive?

 

Not a single comment on Incarnates.

 

Like I said, I like advice, but getting "Big brained" with numbers and opinions isn't really what I was after. It's just not constructive.

Edited by Soulsifter
Posted
31 minutes ago, Psyonico said:

On my phone, so I'm basing this off of your screenshot.

 

The Panacea process is, on average, better than Miracle's unique, so slotting it instead of the Numina's unique will net you better endurance.  Also, you could skip what I assume is the chance for heal proc in stamina and move that slot to health for all 3 uniques.

 

You don't need anywhere near that much defense on a /dark corr, between Darkest Night and Fearsome Stare, you need probably 30% defense at most to keep you effectively soft capped.

 

Oops, just noticed you have vengeance toggled on, so that's screwing with your defense numbers.

 

I'd probably try to get some resistance slotted into Shadowfall.

 

 

I totally missed the veng being toggled on. Thanks for catching that! I'll get another screen shot and upload that one. USUALLY I forget the "Rest" one.

Posted

This is a very strange build. You're skipping all the AoE attacks aside from Inferno, and you're skipping Blazing Bolt, which is one of the best attacks in the set. Taking both T1 attacks isn't productive and kills your DPS. Fire Ball has higher DPA than both Flares and Fire Blast. Not clear what you're trying to achieve by intentionally gimping your primary.

  • Slotting the Decimation %BU proc in Flares is pointless. It's a 1 PPM proc and will almost never go off in a power with a 1s recharge.
  • Slot Tar Patch with 2x recharge IOs.
  • 5-slotting LOTG in Maneuvers and Weave isn't worth it for the additional accuracy and S/L resistance. Drop each to 3 slots and redeploy those slots elsewhere.
  • Shadow Fall should be slotted with a mix of defense and resist. Drop LOTG to 3 slots and slot 3 slots of Unbreakable Guard.
  • Drop the end/rech piece from Tough.
  • Drop Dark Embrace to 4 slots and switch to Unbreakable Guard (including the +HP piece).
  • Power Boost does very little for Dark Miasma. About the only thing it buffs for more than it's 15s duration is Fearsome Stare. 
  • Slot Dark Servant with 4-6 Cloud Senses. I would also move this to lvl 30.
  • Add slots to Soul Drain (particularly recharge). Since you're skipping Aim, you want to use Soul Drain before you use Inferno.

As far as Incarnates, your best bet for Alpha is Musculature Radial or Intuition Radial (Musculature will help your endurance).

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Posted
15 hours ago, Soulsifter said:

Not a single comment on Incarnates.

My Fire/dark Corr is only Vet Level 3 so I'm not that far into Incarnates. I find Incarnates aren't all that complicated. 

 

Judgement: When in doubt, pick Ionic. Void is good for having the Debuff. Outside of that, pick what fits the theme of the character.

 

Lore: Pick whatever looks good with your character. Min/max choices are there(BP), but I rarely do them. I T4 everything else first, and I rarely use the Lore pets anyway. The +1 Level for Incarnate content is of little importance to me.

 

Interface: Degenerative or Reactive. I default to Reactive. You can look through the list of the others and see what procs and if anything interests you. I go for ones which kills things faster.

 

Destiny: Being a squishy, I would lean Clarion. Barrier can be an option. You don't need Rebirth and Ageless just doesn't offer enough. I know Incandescence is an option. It never crosses my mind to take it. 

 

Hybrid: Assault is more damage, but you aren't built for it. Control is out with you not being a controller. Melee is great if you don't mind being in range even if via hovering. The only other option is Support. 

 

Alpha: This is the one I spend the most time on, and Uun covered the best options. 

 

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
2 hours ago, Uun said:

This is a very strange build. You're skipping all the AoE attacks aside from Inferno, and you're skipping Blazing Bolt, which is one of the best attacks in the set. Taking both T1 attacks isn't productive and kills your DPS. Fire Ball has higher DPA than both Flares and Fire Blast. Not clear what you're trying to achieve by intentionally gimping your primary.

  • Slotting the Decimation %BU proc in Flares is pointless. It's a 1 PPM proc and will almost never go off in a power with a 1s recharge.
  • Slot Tar Patch with 2x recharge IOs.
  • 5-slotting LOTG in Maneuvers and Weave isn't worth it for the additional accuracy and S/L resistance. Drop each to 3 slots and redeploy those slots elsewhere.
  • Shadow Fall should be slotted with a mix of defense and resist. Drop LOTG to 3 slots and slot 3 slots of Unbreakable Guard.
  • Drop the end/rech piece from Tough.
  • Drop Dark Embrace to 4 slots and switch to Unbreakable Guard (including the +HP piece).
  • Power Boost does very little for Dark Miasma. About the only thing it buffs for more than it's 15s duration is Fearsome Stare. 
  • Slot Dark Servant with 4-6 Cloud Senses. I would also move this to lvl 30.
  • Add slots to Soul Drain (particularly recharge). Since you're skipping Aim, you want to use Soul Drain before you use Inferno.

As far as Incarnates, your best bet for Alpha is Musculature Radial or Intuition Radial (Musculature will help your endurance).

 

Yeah. I know, but I there is method to the madness. This is absolutely a "one off" but just lately I've been enjoying making "Hybrid" classes to play. I know a Defender is better at healing or buffing, I know a Controller is better, well at Control, to a point. But what if I wanted a tanky Jack of All trades to fill the void in pick up groups? So far, I have been about to take aggro while rezing, using fear to lock the camping mobs down, stun / rez, and heal. That is something that appeals to me. Weird, I know, but this isn't City of Carbon Copies 🙂 

 

 That you for the detailed info, I'll need to digest it and look at it in Mids to start to comprehend it fully. Much appreciated.

Posted
2 hours ago, Without_Pause said:

My Fire/dark Corr is only Vet Level 3 so I'm not that far into Incarnates. I find Incarnates aren't all that complicated. 

 

Judgement: When in doubt, pick Ionic. Void is good for having the Debuff. Outside of that, pick what fits the theme of the character.

 

Lore: Pick whatever looks good with your character. Min/max choices are there(BP), but I rarely do them. I T4 everything else first, and I rarely use the Lore pets anyway. The +1 Level for Incarnate content is of little importance to me.

 

Interface: Degenerative or Reactive. I default to Reactive. You can look through the list of the others and see what procs and if anything interests you. I go for ones which kills things faster.

 

Destiny: Being a squishy, I would lean Clarion. Barrier can be an option. You don't need Rebirth and Ageless just doesn't offer enough. I know Incandescence is an option. It never crosses my mind to take it. 

 

Hybrid: Assault is more damage, but you aren't built for it. Control is out with you not being a controller. Melee is great if you don't mind being in range even if via hovering. The only other option is Support. 

 

Alpha: This is the one I spend the most time on, and Uun covered the best options. 

 

 

 

Thank you for this, I appreciate it. As with the other, I'll need to digest it to learn it. For such an easy MMO, it is complicated at it's core. I love that, but I'm old, and slow. I'm trying.  Again, thank you for this.

Posted
3 hours ago, Uun said:
  • Slotting the Decimation %BU proc in Flares is pointless. It's a 1 PPM proc and will almost never go off in a power with a 1s recharge.

 

 

 This is interesting to me, how do I see what is best suited for a power? I'm guessing you see information that assures "X power set and or proc will ideally work as compared to others?

This is a facet of building I was not only unaware of ( I though a proc was a proc aside from AOE vrs Single target ) and thata sets given bonuses are equal in all powers.

Posted
1 minute ago, Soulsifter said:

 

 This is interesting to me, how do I see what is best suited for a power? I'm guessing you see information that assures "X power set and or proc will ideally work as compared to others?

This is a facet of building I was not only unaware of ( I though a proc was a proc aside from AOE vrs Single target ) and thata sets given bonuses are equal in all powers.

I look up the proc on the Wiki, and it will mention the rate it fires. 

 

https://homecoming.wiki/wiki/Decimation:_Chance_for_Build_Up

 

Additional reading.

 

https://homecoming.wiki/wiki/Procs_Per_Minute

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
4 hours ago, Soulsifter said:

a sets given bonuses are equal in all power

This is accurate, however since proc chance is tied to a power's recharge, powers with shorter recharges have a lower chance to proc.

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What this team needs is more Defenders

Posted (edited)

I'd like to add a suggestion. It's easier to support your team, in my mind, if you have teleport or a travel power with built-in teleport (Mystic Flight or Speed of Sound). You just create a macro for TP to target and easy-peasy you are there. Especially since your revive and heals require you to be right next to your teammate. This also allows you to stay safely at range and pop off to where you are needed. I recommend Mystic Flight.

 

Not to talk you off the ledge, you do you boo, but Corruptors are already hybrids without hamstringing their offense. You can literally do it all, I do with exact same powersets you've chosen. A Corruptor is about killing quick by either buffing his allies or debuffing his enemies. And don't forget some of the best support you can give is eliminating the threat, "arrested" bad guys do no damage.

Edited by WuTang
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Posted (edited)

Ok, I've read (and re-read) the advice and suggestions. I get stubborn sometimes with my bullheaded need to "make my idea work".

 

It's a fault.

 

At my age, it's STILL a work in progress 🙂

 

I've attempted a bit of a re-do.

 

It's still gonna rub some folks fur the wrong direction, I've no doubt. But it is fun trying to learn this building deal.

 

https://api.midsreborn.com/build/download/Ft0Um3nBYD5RNqTF

 

Ft0Um3nBYD5RNqTF.png

 

 

Flaming Inferno 2.0 - Hero Corruptor
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Fire Blast
  • Secondary powerset: Dark Miasma
  • Pool powerset (#1): Sorcery
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Speed
  • Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Fire Blast

  • A: Thunderstrike: Accuracy/Damage
  • 3: Thunderstrike: Damage/Endurance
  • 7: Thunderstrike: Accuracy/Damage/Endurance
  • 9: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 15: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 31: Apocalypse: Chance of Damage(Negative)

Level 1: Twilight Grasp

  • A: Preventive Medicine: Heal
  • 5: Preventive Medicine: Heal/Endurance
  • 11: Preventive Medicine: Heal/RechargeTime
  • 13: Preventive Medicine: Chance for +Absorb
  • 15: Touch of the Nictus: Chance for Negative Energy Damage
  • 40: Cloud Senses: Chance for Negative Energy Damage

Level 2: Fire Ball

  • A: Ragnarok: Damage
  • 3: Ragnarok: Damage/Recharge
  • 5: Ragnarok: Recharge/Accuracy
  • 7: Ragnarok: Chance for Knockdown
  • 9: Annihilation: Chance for Res Debuff
  • 11: Positron's Blast: Chance of Damage(Energy)

Level 4: Tar Patch

  • A: Impeded Swiftness: Accuracy/Slow
  • 13: Impeded Swiftness: Chance of Damage(Smashing)
  • 37: Impeded Swiftness: Damage/Slow
  • 37: Impeded Swiftness: Accuracy/Endurance
  • 50: Ice Mistral's Torment: Chance for Cold Damage

Level 6: Mystic Flight

  • A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
  • 36: Winter's Gift: Slow Resistance (20%)
  • 40: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 8: Darkest Night

  • A: Dark Watcher's Despair: To Hit Debuff
  • 37: Dark Watcher's Despair: To Hit Debuff/Endurance

Level 10: Rain of Fire

  • A: Superior Malice of the Corruptor: Accuracy/Damage
  • 17: Superior Malice of the Corruptor: Damage/Recharge
  • 17: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 19: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 19: Bombardment: Chance for Fire Damage
  • 23: Positron's Blast: Chance of Damage(Energy)

Level 12: Howling Twilight

  • A: Ragnarok: Damage/Recharge/Accuracy
  • 39: Ragnarok: Damage/Endurance
  • 39: Ice Mistral's Torment: Chance for Cold Damage

Level 14: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 16: Shadow Fall

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Steadfast Protection: Resistance/+Def 3%
  • 25: Gladiator's Armor: TP Protection +3% Def (All)
  • 25: Unbreakable Guard: +Max HP

Level 18: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Luck of the Gambler: Defense
  • 36: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 36: Kismet: Accuracy +6%

Level 20: Tactics

  • A: Invention: Endurance Reduction

Level 22: Boxing

  • (Empty)

Level 24: Tough

  • A: Unbreakable Guard: Resistance
  • 27: Unbreakable Guard: Resistance/Endurance
  • 31: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 26: Hasten

  • A: Invention: Recharge Reduction
  • 27: Invention: Recharge Reduction

Level 28: Blaze

  • A: Superior Winter's Bite: Accuracy/Damage
  • 29: Superior Winter's Bite: Damage/RechargeTime
  • 29: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 31: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 34: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 34: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense/Endurance
  • 33: Reactive Defenses: Endurance/RechargeTime
  • 33: Reactive Defenses: Defense/RechargeTime
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 46: Reactive Defenses: Scaling Resist Damage

Level 32: Spirit Ward

  • A: Regenerative Tissue: Heal/Recharge
  • 43: Regenerative Tissue: +Regeneration

Level 35: Mass Hypnosis

  • A: Invention: Recharge Reduction

Level 38: Mind Over Body

  • A: Aegis: Resistance/Endurance
  • 40: Aegis: Resistance/Recharge
  • 45: Aegis: Endurance/Recharge
  • 46: Aegis: Resistance/Endurance/Recharge
  • 46: Aegis: Resistance

Level 41: World of Confusion

  • A: Coercive Persuasion : Confused
  • 42: Coercive Persuasion : Recharge/Accuracy
  • 42: Coercive Persuasion : Confused/Recharge/Accuracy
  • 42: Cacophany: Chance of Damage(Energy)
  • 43: Malaise's Illusions: Chance of Damage(Psionic)
  • 43: Obliteration: Chance for Smashing Damage

Level 44: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Inferno

  • A: Superior Avalanche: Accuracy/Damage
  • 48: Superior Avalanche: Damage/Endurance
  • 48: Superior Avalanche: Accuracy/Damage/Endurance
  • 48: Superior Avalanche: Accuracy/Damage/Recharge
  • 50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 50: Superior Avalanche: Recharge/Chance for Knockdown

Level 49: Rune of Protection

  • A: Invention: Resist Damage


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Scourge


Level 1: Sprint

  • A: Invention: Endurance Reduction

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 34: Miracle: +Recovery
  • 45: Panacea: +Hit Points/Endurance

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 23: Performance Shifter: Chance for +End
  • 45: Invention: Endurance Modification

Level 6: Translocation


Level 4: Athletic Run


Level 1: Red Wisp Pet

 

 

 

 

 

 

Edited by Soulsifter
Posted

FYI, Res numbers are with RoP active. Res is also capped at 75% for Corrs so that 89% isn't really happening. Damage procs in toggles aren't great post Page 5, IIRC.

 

(insert taking WoC while skipping Fearsome Stare and Dark Servant rant here)

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
11 hours ago, Without_Pause said:

FYI, Res numbers are with RoP active. Res is also capped at 75% for Corrs so that 89% isn't really happening. Damage procs in toggles aren't great post Page 5, IIRC.

 

(insert taking WoC while skipping Fearsome Stare and Dark Servant rant here)

 

 

I'm not going to lie, I totally thought that was a toggle Like Tough or Weave. Is it worth taking? I'll remove the damage procs from the toggles, I wasn't sure they were doing much in any event. Thanks for putting up with my learning curve.

Posted

The pet can be clutch even though his lackadaisical strolling speed causes me to just resummon a new one from time to time. The pet adds controls, heals, and some damage. And you can 1 or 2 slot him so it's not a huge investment for a good return.

 

Yes, to me, RoP is worth taking, and it's a great mule for a resist unique that could save you a slot elsewhere. It's not a toggle but you can keep it up enough that it's worth it. Also, it's a decent ruh-roh button.

Posted

RoP can be difficult to fit in. So far I have used it for SR melee characters. Rotating it and Melee is a great way to help add in Res as needed. 

 

FYI, WoC has a 100% chance to affect Minions. It has a 20% chance to affect Lts. Fearsome Stare is 100% to affect Minions and Lts and isn't difficult to perma. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
7 hours ago, Soulsifter said:

Ok, I think I got the gist of it.

  • Twilight Grasp requires accuracy. 
  • Slot 5x Ragnarok in Fire Ball for the 10% recharge bonus.
  • 5-slotting Tar Patch with Impeded Swiftness is a poor choice because the Slow sets have poor recharge values. Tar Patch is most valuable as a -res debuff and you want it up as frequently as possible. Optimal slotting is 2 recharge IOs.
  • 6-slot Rain of Fire with Superior Malice of the Corruptor.
  • Slotting Howling Twilight for damage is pointless. It literally does 10 points of damage. Other than the rez, the most valuable effect is the -regen (which can't be enhanced). Slot 1-2 recharge IOs.
  • Shadow Fall requires end reduction.
  • Maneuvers requires end reduction (Kismet +acc needs to be in an active power). 
  • Fearsome Stare requires accuracy. Slot it for -tohit, not fear.
  • I don't know what you're trying to do with Blaze. Replace Salvo with 3x Superior Scourging Blast for the 10% recharge bonus.
  • Regenerative Tissue +regen won't work in Spirit Ward. It needs to be in an active power.
  • In Inferno, either slot 6x Superior Avalanche or replace the procs with 3x Superior Scourging Blast.
  • In Weave, replace the end/rech with def/end.
  • Tactics requires end reduction.
  • The recharge of Rune of Protection can't be enhanced.
  • For Alpha, you want Musculature Radial, not Core. 
  • Like 1
Posted (edited)

Are the two recharge bonus's global or for the slotted power?

 

Isn't Maneuvers always on? Or do you mean a power than needs to be activated ( like fireball for instance )

 

Howling twilight is slotted for Fire/cold resist, not damage.

 

In Weave, my aim was not to have red numbers , which I understand to be sub-optimal. I used end/rec in that way gaining in those two while getting "as close as possible" to red.

Edited by Soulsifter
Posted
19 minutes ago, Soulsifter said:

Are the two recharge bonus's global or for the slotted power?

 

Isn't Maneuvers always on? Or do you mean a power than needs to be activated ( like fireball for instance )

 

Howling twilight is slotted for Fire/cold resist, not damage.

Yup curious too, cause I place Kismet +ToHit in toggles all the time and it does work.

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Posted
20 minutes ago, Soulsifter said:

Are the two recharge bonus's global or for the slotted power?

Global. You can get it up to 5x.

 

22 minutes ago, Soulsifter said:

Isn't Maneuvers always on? Or do you mean a power than needs to be activated ( like fireball for instance )

Maneuvers is a toggle. Sometimes people use it as a mule for globals but don't run the power. Shield Wall +res and the +rech from LOTG don't require Maneuvers to be running, however, it needs to be turned on for Kismet +acc to work. If you are going to run Maneuvers, you need to slot end reduction.

 

28 minutes ago, Soulsifter said:

Howling twilight is slotted for Fire/cold resist, not damage.

I understand that you're going for the set bonus, but the actual enhancements you slotted are acc/dmg, dmg/end and rech/%immob. You're enhancing damage by 66% (which you don't need) but only enhancing recharge by 23% (which you do need). If you switch the acc/dmg and dmg/end pieces for add/dmg/rech and acc/dmg/end/rech, you increase recharge to 72%.

 

36 minutes ago, Soulsifter said:

In Weave, my aim was not to have red numbers , which I understand to be sub-optimal. I used end/rec in that way gaining in those two while getting "as close as possible" to red.

Slotting recharge in a toggle is pointless. Slotting def/end takes you to ED max (red), but at least provides something useful.

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Posted (edited)
7 hours ago, Uun said:
  • Slotting Howling Twilight for damage is pointless. It literally does 10 points of damage. Other than the rez, the most valuable effect is the -regen (which can't be enhanced). Slot 1-2 recharge IOs.

Outside of recharge, I slot the -Res proc and damage procs in it. I would rather have the recharge and -Res proc against all mobs versus the 6% Res against the fewer mobs who do F/C. End game mobs would be BP, CoT, and Crey off the top of my head.

Edited by Without_Pause
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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

Ok, thank you for the explanation. I'm not seeing good options for getting my fire/cold to 50% any other way. I'm guessing it's compromise time then. So far, the build has been phenomenal in  TF runs with SO's slotted. A lot of fun to play. I'm on Excelsior.

 

My current goals are

 

DiB

Posi 2

Yin

 

I'd like to try the Midnighter stuff too. I vaguely recall them from live a long long time ago.

 

Overall my time back in CoH has been great fun. My original hero on live was a Rad/Stone Melee, and so far he's ( Rad Mountain ) been as fun as I remember. I never did get to end game though. Military life and the shut down put an end to the fun.

 

Again, thank you for your time and input.

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