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Posted

I am building an underwater SG base. But there is no power or emote that lets you swim as if you're swimming underwater. So i was wondering if you can make a Emote that lets the Fly / Hover powers look like the characters are swimming underwater? Please. I really think this would be an awesome idea, and any base builders who build underwater bases would love it too. Thank you for listening to my idea.

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Posted

There is an animation for swimming on the surface of water.  I wonder how difficult it would be to adapt that as a new flight pose...

Posted
13 minutes ago, biostem said:

There is an animation for swimming on the surface of water.  I wonder how difficult it would be to adapt that as a new flight pose...

There is an animation for walking/running that acts like swimming when walking/running in water tiles of limited depth. The problem with making bases that has the characters swim to get around is that if you try to make deep water, you wind up walking/running normally even in the water because you are below the affecting area. So an a hovering or flying animation for swimming were to be made and added, it still would not help any other characters that do not possess those two powers.

Posted
5 minutes ago, Rudra said:

So an a hovering or flying animation for swimming were to be made and added, it still would not help any other characters that do not possess those two powers.

Baby steps - let's implement what is doable first.  Let's imagine they did add the swimming animation as an optional flight pose, but left everything else as-is.  You could easily rationalize that those "stuck" at the bottom simply don't know how to swim or something.  It's a much more feasible option than trying to implement some sort of pseudo-underwater environment.  Also, Champions Online has an underwater area, and frankly, I hate how they basically replace all of your travel powers with faster swimming, while there...

Posted (edited)
49 minutes ago, biostem said:

Baby steps - let's implement what is doable first.  Let's imagine they did add the swimming animation as an optional flight pose, but left everything else as-is.  You could easily rationalize that those "stuck" at the bottom simply don't know how to swim or something.  It's a much more feasible option than trying to implement some sort of pseudo-underwater environment.  Also, Champions Online has an underwater area, and frankly, I hate how they basically replace all of your travel powers with faster swimming, while there...

I'm not saying not to provide swimming animations for hovering/flying around. There have been other threads asking for that just for flying around. All I am saying is that the way the swim animation for walking/running works will not help with an underwater, flooded, or aquatic base because of how the water tiles work. CO does have the advantage that they do have an underwater zone map, so they do have swimming available for players to use as a function. The entire zone forces players to be flying so the swimming animation can (mostly, sort of) work. Something we can't do in CoX. Not unless the water tiles were to somehow have a Group Fly effect that ignores Null the Gull's provided power to ignore Group Fly effects to force/enable swimming animations and vertical movement while in the water tiles.

 

(Edit: I have a sunken city base with an undersea accessible area and a base with a lake in it in which I have been trying to find ways to make it possible to swim through the underwater part of the sunken city and the lake, but the issue is the way the water tiles work, not the animations. I can be hovering around in one of my bases that have pools in them, and when I enter the water, my character (sometimes) immediately starts swimming. And "deep water" where I stack water tiles to try to make it possible to swim, I'm still stuck at the bottom walking/running around. So it isn't the animations.)

 

Edited by Rudra
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Posted

If I recall, there's underwater swimming possible in the game in one of the Cimerora maps.  It was never implemented elsewhere because of "reasons" though I would imagine it has to do with reworking entire outdoor maps with water, which would then require additional reworking of how water based critters like Lusca and Sally spawn, and also there's the idea of how powers like fire would function underwater and other junk and possibly something about breathing. Rather than rework a lot of that stuff, the original devs just decided there wasn't enough to merit the development and the pointed out if you want to go for an underwater swim, visit that particular map.

 

Anyway, my point is, I don't see why any this would be a problem in base maps which don't really affect gameplay at large, so I'll give the OP a thumbs up on this request.

Posted
4 hours ago, TheMoneyMaker said:

If I recall, there's underwater swimming possible in the game in one of the Cimerora maps. 

This is correct. The code is already in game. It was never proliferated. They decided to go in a different direction with the story line. So, it wasn't pursued any farther then the one or two existing test maps. 

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