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Posted

So I built a fairly sturdy MM on the test server with Beasts/Pain/Dark. I also focused on the Fighting pool, taking the whole pool. 

 

The idea is that Oppressive Gloom lends me the space to do melee and buff/debuff. 

 

I don't have a decent way to export mids but...

- I can get one purple insp away from overcapping defense. 

- pets seem sturdy and deal enough damage for me to be happy. 

 

I'm looking for specific Pain tricks because this is the first time I've been genuinely interested in the set. 

 

Thanks! 

 

 

Posted

Slot the Panacea proc in Suppress Pain. It will have a chance to proc on allies in the radius, including yourself and your pets. 

World of Pain is easily perma'd. Be careful to not overslot it, as after about 4 pieces of Unbreakable/Unbreakable the returns are not worth it.

 I personally want Painbringer up as much as possible. Definitely worthy of 6 slots...with only one of those slots being an Endurance Mod/Recharge piece. The other 5 go Healing IOs. The end recovery bonus is PLENTY with just the 1 piece.

  • Like 1
Posted
On 10/21/2024 at 11:59 PM, Xandyr said:

Slot the Panacea proc in Suppress Pain. It will have a chance to proc on allies in the radius, including yourself and your pets. World of Pain is easily perma'd. Be careful to not overslot it, as after about 4 pieces of Unbreakable/Unbreakable the returns are not worth it.  I personally want Painbringer up as much as possible. Definitely worthy of 6 slots...with only one of those slots being an Endurance Mod/Recharge piece. The other 5 go Healing IOs. The end recovery bonus is PLENTY with just the 1 piece.

 

 

Thanks, moving Panacea proc to Suppress Pain is easy enough to do, and frees up a slot for that end/rech.
You gave me back two slots to put elsewhere. 
 

Posted

On all my MMs, I slot the Overwhelming Force ACC/DAM/END and the Overwhelming Force proc in my tier 1 pets. I'll also slot the SMoS ACC/DAM/END and ACC/END in them as well. This will get their acc to about 150%, with their damage and end being respectable. That will leave the other 2 slots in your tier 1 pets for either 1 or 2 pieces of the Uniques (+Pet Resist or +Def). Or, you could slot a Blood Mandate ACC/DAM/END and 1 of the uniques. That should get your T1 pets to capped acc/dam/end.

   I prefer to go ahead and slot the Call To Arms and Expedient Reinforcement pet uniques in my T1. Then the Sovereign Right unique (and the acc/dam/end) in my T2. Then in my T3 pet, I'll slot the Edict of the Master unique in it. In short mine looks like:

 

WOLVES

  the 2 pieces of Overwhelming Force I mentioned

   SMoS unique and the Acc/Dam

   Call to Arms unique

   Expedient unique

 

LIONS

  Sovereign right acc/dam/end and the unique

  SMoS Acc/Dam and End/+Resist +Regen

  Blood Mandate Acc/Dam/End and Dam/End

 

DIRE WOLF

  SMOS Dam/End and Dam

  Edict of the Master unique

  Sovereign Right Acc/Dam/End

  Blood Mandate Accy and Accy/Dam/End

 

 

 I find that on Beasts, this gets their accy/dam/end to the "sweet spot", and the Overwhelming Force proc will help with mitigation.

 

 

Suppress Pain

  I typically slot:

Panacea proc, Heal, Heal/End

Numina's proc, Heal, Heal/end

   

  While the Panacea proc will have a chance to fire on your pets,yourself, and all friendlies in the radius, the Numina's will not. It will only proc on you. However, I need/want that Numina's proc, and the extra +Regen and HP the 3 pieces of Numina's gives will help out with your own regeneration (granted, nothing earth shattering....but in my mind I "convince" myself that it helps). This allows me to also put the Regenerative Tissue proc and Miracle proc into Health.

  In Stamina I slot the Power Transfer:Chance for Heal and the End Mod piece. Then I throw a Performance Shifter proc in Stamina as well. 

 

I've found that Nullify Pain works great with all 6 pieces of Preventative Medicine. Those set bonuses are quite nice! Especially the End Discount and the Recharge bonus.

 

WOP can be 4 slotted. Anything more than that, you're not getting much at all in return. Either 4 pieces of Gladiator or unbreakable Guard (Resist, Resist/End, Resist/Recharge, Resist/End/Recharge). That'll give about +17.72% to Resists.

 

Call Ravens is a GREAT power to throw some Procs in....it can take SO many!

 

Anguishing Cry....I like 4 (or5) pieces of Shield Breaker in it. 

 

Fortify Pack is used only as a mule for the LotG:Global Recharge. If you actually USE the power, your pets gain Defense,sure. BUT they lose their ability to Crit for a while. To me, it'snot worth actually using the power. YMMV

 

 Some people will say to load your pets up with as many procs as possible. If that's your cup of tea, then go for it. I personally don't like doing that. Especially with beasts. I'll leave my Procs in Call Ravens, and focus on my Pets' Accy/Damage/End Reduction.

 

 That's about all I can think of currently. Maybe those ideas will help you. If not, no harm no foul. I am very curious to see what the Devs have in store for Beasts, as they've revamped most of the other MM Primaries.

 

 Good Luck!

  

  • Like 1
Posted

I would also love some opinions on Fighting Pool for MM's. Specifically the damage from having Kick+Boxing+Crosspunch. I use Crosspunch a lot. And I use the others too. The idea is I'm a melee toon with pets. 

 

But, I could save a power pick and slot those 4 kinetic combats into Brawl instead. If the damage scaling isn't that noticable on an MM then I could manage picking something else instead of both boxing and kick. 

Posted

My Ninjas/Cold (pre Ninjas update) used all the Fighting pool attacks, and while it wasn't like I was doing amazing damage it did let me be more active in my playstyle which increased my enjoyment.

 

The main thing I learned from meleeing on an MM is that you really only want one set of pets in Defensive/Bodyguard.  Put the others in Aggressive so they don't take the chip damage from the aggro you're pulling.  Being Pain Dom might compensate with the constant healing, but Bodyguard ignores all the +resistance buffs you throw out so I would still be wary

Posted
On 10/28/2024 at 10:39 AM, Ringo said:

My Ninjas/Cold (pre Ninjas update) used all the Fighting pool attacks, and while it wasn't like I was doing amazing damage it did let me be more active in my playstyle which increased my enjoyment.

 

The main thing I learned from meleeing on an MM is that you really only want one set of pets in Defensive/Bodyguard.  Put the others in Aggressive so they don't take the chip damage from the aggro you're pulling.  Being Pain Dom might compensate with the constant healing, but Bodyguard ignores all the +resistance buffs you throw out so I would still be wary

 

So build lions for defense and put them in bodyguard, while the wolves are in aggressive mode? Sounds fun. 

 

I know oppressive gloom is not that effective end game wise, but general gameplay it's pretty fun and useful. I find myself teetering back and forth from the edge of defeat, but my pets seem solid enough that I don't have to recast them often. If I do, I bit off way more than I can chew. Which is also fun. I think if I had another friend running Oppressive and Pain Dom it might be really great. 

  • Like 1
Posted
1 hour ago, Ringo said:

I have a AR/Pain Corr and I absolutely love running Oppressive Gloom for free!

 

I rolled ice/pain but now you have me wondering what AR/Pain does damage wise. 

  • 3 weeks later
Posted

Coming back to this...I'm 42 and thought I'd share a build.

 

I have mids on mac, so I can't get an html export so this combo will have to work. 
Overall I'm pretty happy with it, but suggestions to add another attack (Spring attack might work) or increase def would be nice. 


image.thumb.png.7553faf5e19a3605f8e14dc98ef7eb60.png

 

 

 

Posted

Remember that the three fighting pool attacks enhance Brawl as well.  I don't remember how much, but it's a free attack!  Otherwise I'd probably grab Soul Tentacles

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