Canadian Anvil Posted October 22 Share Posted October 22 The Battler is a ranged combatant with strong protective powers and moderate protection against control powers. Sturdier than an Antagonist, it also has the ability to attract enemies to avoid being overwhelmed. The Antagonist is a ranged combatant with moderate protective powers and weak protection against control powers. Sturdier than an Sentinel, but easier to control than a Sentinel and Battler. This is based on the Tank > Brute > Scrapper relationship, but for ranged where the relationship would be Battler > Antagonist > Sentinel. Besides balancing the primary and secondary, there would be a range reductions too with Battler having the shortest range. For arguments sake, Antagonist's range is between 60%-50% the Sentinel's range with reduced DPS but a defence stronger than a Sentinel, and Battler is 35%-25% of Sentinel's range with a weaker DPS and a defence stronger than a Antagonist. Battler would not have access to sniper sets and range buffer is capped, and Battler would have access to Taunt (replace the Sniper with a taunt power) with a multiplier somewhere between Brute and Scrapper. The Primary and Secondary powersets would be the same as Sentinel, but Battler's Primary is the Sentinel's Secondary and Battler's Secondary is the Sentinel's Primary. Link to comment Share on other sites More sharing options...
Super Atom Posted October 22 Share Posted October 22 I'm gonna be brutally honest, Homecoming should not repeat the balance nightmare of repeating classes again. Just make sentinel not complete 💩 Link to comment Share on other sites More sharing options...
Rudra Posted October 22 Share Posted October 22 Considering the problems Brutes, Scrappers, and Tankers have in finding an identity and how they are in competition with each other for relevance, with Brutes being the odd AT out in the group, I have to oppose the OP. The point of the Sentinels is to provide players with a ranged AT that can solo without needing to worry about AT tricks for survival. And Sentinels are effectively already ranged Tankers, so further boosting their protections is not something I find viable without invalidating Tankers and Brutes, especially if you also give them Taunt. So yeah, no, your idea isn't going to fly. Link to comment Share on other sites More sharing options...
Luminara Posted October 22 Share Posted October 22 Sentinel Minus and Sentinel Minus Minus. Pass. Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now