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Battler and Antagonist Archetype


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th.webp.6f692d9f6828f514ab73471c3594f464.webp The Battler is a ranged combatant with strong protective powers and moderate protection against control powers. Sturdier than an Antagonist, it also has the ability to attract enemies to avoid being overwhelmed.

 

th.webp.da9ad820b89b04544eff03be211a69f9.webpThe Antagonist is a ranged combatant with moderate protective powers and weak protection against control powers. Sturdier than an Sentinel, but easier to control than a Sentinel and Battler.

 

This is based on the Tank > Brute > Scrapper relationship, but for ranged where the relationship would be Battler > Antagonist > Sentinel. Besides balancing the primary and secondary, there would be a range reductions too with Battler having the shortest range. For arguments sake, Antagonist's range is between 60%-50% the Sentinel's range with reduced DPS but a defence stronger than a Sentinel, and Battler is 35%-25% of Sentinel's range with a weaker DPS and a defence stronger than a Antagonist. Battler would not have access to sniper sets and range buffer is capped, and Battler would have access to Taunt (replace the Sniper with a taunt power) with a multiplier somewhere between Brute and Scrapper. The Primary and Secondary powersets would be the same as Sentinel, but Battler's Primary is the Sentinel's Secondary and Battler's Secondary is the Sentinel's Primary.

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Considering the problems Brutes, Scrappers, and Tankers have in finding an identity and how they are in competition with each other for relevance, with Brutes being the odd AT out in the group, I have to oppose the OP. The point of the Sentinels is to provide players with a ranged AT that can solo without needing to worry about AT tricks for survival. And Sentinels are effectively already ranged Tankers, so further boosting their protections is not something I find viable without invalidating Tankers and Brutes, especially if you also give them Taunt. So yeah, no, your idea isn't going to fly.

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