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Level 1-20 Enemy Groups


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This thread reminds me of a discussion back on the retail forums that effectively "difficulty" is measured by melee players.  Wish I knew where the thread was because I remember it making interesting points, though it was about the game as a whole as opposed to level 1-20.

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I think it'd be interesting if *someone* picked up where Dr. Vahz left off, and started abducting superpowered members of lesser villain groups, (like the Outcasts), in order to create a new generation of even more powerful Eidolons - maybe some disgruntled Crey scientists that were fired for being too unethical, even by Crey standards... 

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17 hours ago, biostem said:

I think it'd be interesting if *someone* picked up where Dr. Vahz left off, and started abducting superpowered members of lesser villain groups, (like the Outcasts), in order to create a new generation of even more powerful Eidolons - maybe some disgruntled Crey scientists that were fired for being too unethical, even by Crey standards... 

 

We sort of have that.  There's Agent Watkins in Steel Canyon, whose arc is various factions of Vahz picking up (and fighting each other) after Dr Vahz is vanquished.  Also in Sharkhead, Doc Buzzsaw has decamped Paragon City and is now offering re-builds for Freakshow (tho she's got "plans").  More Vahz wouldn't be bad, but Agent Watkins' arc establishes that the aftermath of Dr. Vahz's defeat was kind of anarchy, and not really a new organized movement.  Or at least that's how I felt things went.

 

 

 

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