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Posted (edited)

Okay, I have a Fire/Claws in my signature (it's the Dragon one) if you want to take a look at some different slotting.

 

Taking a look at your build you have lots of room for improvement, but first you need to think if the build is doing well for what you're using it. If yes then just continue using it as is.

 

 

 

Things to consider though:

 

- Follow-up is an attack. You want accuracy, damage and recharge. As it is right now it has an 85% chance to hit +3 enemies (not the worse, but it should be to 95%). The Gaussian proc in Focused Accuracy is misleading since it won't be up all the time.

 

- Consume is for endurance and should be slotted with endurance IOs. The proc in the Might of the Tanker lasts 10 seconds but Consume recharges in one minute so it is better placed in an attack instead.

 

- Focus is an attack as well and you want accuracy, damage, recharge, and if possible one Force Feedback proc in it for some extra recharge.

 

- Shockwave will knock the enemies away which is pretty disruptive. Slot either an Overwhelming Force proc in it or a Sudden Acceleration.

 

- You have aimed for a lot of Smash and Lethal (and some AoE) defenses, but there is no point in doing this. Either try to reach 33% S/L defenses so that a small purple makes it 45% (the softcap) or aim for 40% so that Barrier will put it at 45%. But there is zero point in chasing AoE defenses.

 

- Your S/L resistances are grossly overcapped. 90% is the maximum. If you want to be super minmaxey you can account for two stacks of Might of the Tanker procs, then 5% from Barrier, which combined gives 18%. That means you can chase to reach 72% resistances instead of 96% as you have them now (that's 96% which would then have the 18% on top, but which would do nothing since 90% is the maximum anyway). Funny enough it means your Energy/Negative resistances are almost there.

By toggling Tough off you're already down to 74% which is almost at that magic sweet spot but you can still shave off IO slots from the build and place them somewhere else that is lacking, like adding more slots to Focus for example.

 

- Spring Attack can be a fun attack, but numerically it has some really bad numbers (check the recharge and damage compared to Burn and Spin).

 

Edited by Sovera
  • 2 weeks later
Posted
On 10/30/2024 at 6:33 PM, Sovera said:

- Your S/L resistances are grossly overcapped. 90% is the maximum. If you want to be super minmaxey you can account for two stacks of Might of the Tanker procs, then 5% from Barrier, which combined gives 18%. That means you can chase to reach 72% resistances instead of 96% as you have them now (that's 96% which would then have the 18% on top, but which would do nothing since 90% is the maximum anyway). Funny enough it means your Energy/Negative resistances are almost there.


Agree with the bulk of Sovera's post, but to qualify this bit for the OP:

There IS actually some benefit to being over the "90% hardcap". Resistance Debuffs.
The way these work is that your Damage Resistance (including any you have over your AT's "resistance cap" limit) lowers the effectiveness of any incoming -Resistance debuffs.
If you can reach 100% Resistance to a damage type then any -Resistance debuffs against it that are not flagged as "unresistable" will have zero effect on you.

Whilst enemies with substantial amounts of Resistance Debuffs don't feature hugely often in most regular PVE content; this can still sometimes be worth factoring in. For this reason I'll often build my Tankers to try to reach (or get within spitting distance of) 90% S/L Res without the SMoT proc; or just keep Barrier and/or a few orange insps in my back pocket for emergencies.
 

Posted

My goal for Claws is having ST attack chain of FU + Slash + Focus and an AoE attack chain of FU + Spin + Shockwave. For DPS sake, people have added in Gloom. I one slot Strike. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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