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Posted

Help, Heroes! Mrs. Mole, the rookie hero, has lost her way! She needs to figure out the best way to fight the hordes of baddies Paragon City has to offer. She'd like to use her trusty shovel, but it makes her tired very easily. What can help her deal with that? Should she focus on scrapping or on Mole Fury, digging deep to unleash her moleish anger! Is a shovel more of an axe, or a mace?

 

Heroes, only you can help!

Posted

Mr. Mole suggested I go brute or tanker. I just need help deciding on a weapon set that has a shovel and an armor set that offers endurance mitigation but isn't Regen.

Posted

Radiation Armor/ Battle Axe would be my suggestion. Excellent Armor and the Shovel weapon customization you desire.

Posted

I've got a Willpower/Mace toon with a shovel.

 

Axe outperforms Mace once you get a bunch of recharge, the recharge times on Axe are a bit of a pain before that though because it's tough to get a full attack chain.

 

Mace is a little smoother leveling up, but doesn't have the same potential as Axe does.

 

Willpower is a good balanced set with Quick Recovery for end management, it is also a bit better for "I'm just a human with no powers" build.

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What this team needs is more Defenders

Posted
5 minutes ago, Psyonico said:

I've got a Willpower/Mace toon with a shovel.

 

Axe outperforms Mace once you get a bunch of recharge, the recharge times on Axe are a bit of a pain before that though because it's tough to get a full attack chain.

 

Mace is a little smoother leveling up, but doesn't have the same potential as Axe does.

 

Willpower is a good balanced set with Quick Recovery for end management, it is also a bit better for "I'm just a human with no powers" build.

 

Would you suggest tanker or brute? 

Posted
1 hour ago, Octogoat said:

 

Would you suggest tanker or brute? 

I think Tanks will win in AoE but Brutes will win in ST.

 

The advantage of Tank is you get Quick Recovery at 12 instead of 20. The Brute advantage is you getting your attacks earlier.

What this team needs is more Defenders

Posted
1 hour ago, Psyonico said:

I think Tanks will win in AoE but Brutes will win in ST.

 

The advantage of Tank is you get Quick Recovery at 12 instead of 20. The Brute advantage is you getting your attacks earlier.

Ok neat thinking wp/wm tanker

Posted
11 hours ago, Octogoat said:

She'd like to use her trusty shovel, but it makes her tired very easily. What can help her deal with that?

 

I don't disagree with the suggestions posited so far but I'm going to offer an alternative in case you don't have the infrastructure or desire to slot Mrs. Mole with the IO sets and procs to help tame BA's end consumption.

 

Go Brute. Slot for for low or no damage until you're past 32 and can gain more slots as you level. Brute Fury goes a long way to compensating for a lack of damage slotting. This should allow you to focus on Accuracy and End Redux up front, making your combat resource expenditure more efficient.

 

If you do go Brute, then Rad and Elec both have good End management tools. Rad being more defensive and Elec being more Offensive. I'd lean towards Bio, though. The king of versatility: you can stay in Efficient Mode until your End woes are calmed, then start playing in Offensive mode to wreak havoc and switch to Defense as required. 

 

Since you are playing with Mr. Mole, at the end of the day the target caps and AoE spread matter less; or so I wager. My assumption being you're just looking to have a fun time playing socially without frustrations, not achieving the highest solo clear speed for a leaderboard.

Posted (edited)
13 hours ago, Octogoat said:

Help, Heroes! Mrs. Mole, the rookie hero, has lost her way! She needs to figure out the best way to fight the hordes of baddies Paragon City has to offer. She'd like to use her trusty shovel, but it makes her tired very easily. What can help her deal with that? Should she focus on scrapping or on Mole Fury, digging deep to unleash her moleish anger! Is a shovel more of an axe, or a mace?

 

Heroes, only you can help!

 

 

Attempting to translate through the roleplay, I assume when you say tired that you're experiencing endurance issues as you level or even post 50. That's normal and most all sets will have various issues of endurance management with some getting better/worse as you flesh it out.  However all issues in these regards can be mitigated once you've made a proper build of IO sets post 50 and have your incarnates done.   But... you also need to have learned through your experiences while playing the toon to not just simply button mash and full toggle everything with the expectation that endurance will be fine.   Part of learning your toon is on how to manage expectations.

 

That said, of the melee sets, savage has an inherent ability to reduce endurance costs, and increases recharge rate for the toon.  While its not the top in terms of damage(see ston's thread on the forums on melee sets on AT's and their damage capabilities) it can be one that makes one feel less endurance strained.  Given your thematic interest in moles and their digging prowess, perhaps this may be a thematic match as well.

 

As for Armor sets, again some do better with endurance management that others and you'll have to decide what best matches you.  If you're looking for good resistance cap coverate once 50 and you've properly IO set kitted your build, Rad can hit 90% on all types but cold.  It additionally has of course 2 aoe powers that double for other utility needs of heal and endurance recovery as well.

 

But ultimately if you're just causally playing(as 95% of the player base are) then anything chosen is going to just be fine as long as it fits your themes and you're managing expectations accordingly keeping in mind each AT and power set combinations have different peaks and valley's of challenges as they level and post 50 .

 

If you're not using the hero planner application known as Mids Reborn, I suggest downloading it and using it to help you.  Or alternatively(or additionally) remember you can get on the beta server and it lets you auto level to 50 toons,  gives you any enhancements and money for free as well so you can test how a toon runs per any build you may design.

Edited by Sanguinesun

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