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Tactics slotting for exemplar insta-snipe (level 22+)?


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I often do lower level content exemplar and I'd like to be able to use Insta Snipe in its current form (excluding test differences until they are live) and I'm not sure what slotting would be required to keep insta available for the largest range of content (Fire snipe, so level 26).  I have Kismet available very early and Tactics available before the snipe, I'm not sure how +5 IO's in Tactics interact with exemplar though, do they lose their boost?  What do I need to slot in tactics to keep it above 22% when exemped to level 22+?

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So the effect of exemplaring on enhancements is complicated. I suggest you read the wiki article on it but I'll try to explain.



So we've got three rules to consider:

First is the minimum bonus. Any enhancement that has a To Hit bonus of less than 20% won't be scaled when you exemplar down to 22 (it may be scaled if you exemplar lower than that though).

The second is the maximum bonus. Any enhancement with a bonus of 41.5% or above has it's bonus reduced before it is scaled.

The third is scaling. All bonuses that are greater than 20% will be scaled down (after being capped if appropriate). The wiki page I linked gives the scaling at each level but for your case let's go with the worst case you asked to consider which is level 22. At that level your enhancements will be scaled to 0.623 of their normal effectiveness.


Now the good news is that since To HIt Buff enhancements are schedule B we don't need to worry about the second rule. The bad news is that if I did my math right we'll need 5 level 50+5 IOs to hit the 88% pre-ED enhancement that you'll need. Now a cheaper option is just to use 5 level 25 IOs. Since they are only 19.2% base enhancement they shouldn't be affected by exemplaring down to level 20. Similarly getting some multi-aspect set pieces where the To Hit is under 20% would be a way to get some other enhancements in there.


Unfortunately I can't see a way to do it with fewer slots.


EDIT: Just as an FYI there's a bug where if your to hit bonus is really close to 22% you still get fast snipes but the yellow ring doesn't appear.

Defender Smash!

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Thanks for all the detailed information, I really appreciate it.  This is more complex than I expected it to be.


I may just have to rely on Aim/Buildup to get there exemplar, that's a lot of slots, but I'm still going to try to figure out how to do this favorably first.  The way snipe works right now is certainly better than it used to be but still makes it difficult to prioritize over, say, a late-level secondary set melee attack that will do similar damage and not come with all the caveats.

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This looks like it should do the trick:


Click this DataLink to open the build!


Primary Power Set: Fire Blast

Power Pool: Leaping

Power Pool: Leadership


Level 4: Combat Jumping

  • (A) Kismet - Accuracy +6%: Level 10

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 26
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (15) Adjusted Targeting - To Hit Buff: Level 26
  • (17) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (17) To Hit Buff IO: Level 20


| Copy & Paste this data into Mids' Hero Designer to view the build |

Bonnes from the old forums.


's doesn't make things plural

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