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Rename some power sets


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On 11/8/2024 at 1:26 PM, TheMoneyMaker said:

I really like that the names of the ancillary pools got changed to be more uniform, but I feel like that change didn't go far enough.

 

Ignoring specific ranged attack sets that have a weapon (Archery, Assault Rifle, Beam Rifle, Dual Pistols), all of the other ranged attack sets are <damage type> Blast. Except for sonic which is called Sonic Attack.

 

For Blaster secondaries, I'll also give a pass on Devices and Tactical Arrow, but we have Martial Combat and Ninja Training. Can't they both be <type> Combat or Training?

 

Support sets are all over the place.

  • Cold and Pain Domination
  • Electrical, Marine, and Nature Affinity
  • Radiation Emission
  • Thermal Radiation
  • Dark Miasma
  • Force Field
  • Sonic Resonance
  • Storm Summoning
  • Time Manipulation
  • and then the one word descriptions of Empathy, Kinetics, Poison, and Traps

 

Couldn't we narrow these down to like 2 or 3 "types"?  Like let's drop Domination because it feels like something that belongs to the Dominator AT. Time Manipulation seems too close to Temporal Manipulation, the blaster secondary, and Storm Summoning feels like it should be exclusive to pet ATs. How about something like this:

  • Cold Affinity
  • Dark Affinity
  • Electrical Affinity
  • Empathy  (stays the same)
  • Force Field  (stays the same)
  • Kinetics  (stays the same)
  • Marine Affinity  (stays the same)
  • Nature Affinity  (stays the same)
  • Pain  (or maybe Pain Affinity)
  • Poison  (stays the same)
  • Radiation Emission  (stays the same)
  • Storm Affinity
  • Thermal Emission
  • Time Affinity
  • Traps  (stays the same)
  • Trick Arrow  (stays the same)

 

Control sets are all <type> Control, so they're good on both Controllers and Dominators. Even Dominator secondaries are all <type> Assault. Perfection.

 

Most of the melees' armor sets are Armor, and I can forgive the ones that aren't.  "Invulnerability Armor" sounds either OP or lame, take your pick. And the attack forms are pretty much all <damage type> Melee or named for the weapon they use. The only melee names that stick out like a sore thumb to me are Staff Fighting and Street Justice. Could just as easily have called Staff Fighting just Staff. Broad Sword isn't Broad Sword Fighting, Katana isn't Katana Fighting. I'd have accepted Staff Melee since it fits with the other attack types, but unless we get Staff Blast, Staff Control, Staff Assault, and or Staff Defense, calling it Staff Fighting seems unnecessary. And Street Justice could have been called Street Fighting but probably wasn't due to the Capcom game, but why not Street Melee? For the hell of it, I'd also say Super Strength could be renamed as Strength Melee. It never felt very super to me anyway.

 

Masterminds primary sets are all named for the either for the creatures summoned or the typical method behind the summoning. Beasts and Demons are Mastery and Summoning respectively. Could drop the second word and they'd be fine.

  • Beasts
  • Demons
  • Mercenaries  (stays the same)
  • Ninjas  (stays the same)
  • Robots
  • Thugs  (stays the same)
  • Undead

The strangeness of the naming conventions is quite thematic for CoH.  When delving deeper into the way info on sets was hidden, the changes to the sets over the decades, and the oddness of some of the sets…. I would actually argue standardization would be misleading.  Sure, in a couple places it might make sense. But those sets have had players ising them for DECADES who might not be happy with your plan of gentrification.

 

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@TheMoneyMaker sorry about crashing out in yo thread

 

 

On the topic tho;  I both do and don't support this. I like the idea of uniformity for symmetry reasons, but i also wouldn't want to try and pidgeon hole future sets into a naming scheme and miss out on any uniqueness that could bring. I'm kind of a Melee brain so i'm kinda use a thousand "melee" and then just Spines and Staff Fighting as opposed to Bone Melee and Staff Melee 😛 

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57 minutes ago, Super Atom said:

@TheMoneyMaker sorry about crashing out in yo thread

 

 

On the topic tho;  I both do and don't support this. I like the idea of uniformity for symmetry reasons, but i also wouldn't want to try and pidgeon hole future sets into a naming scheme and miss out on any uniqueness that could bring. I'm kind of a Melee brain so i'm kinda use a thousand "melee" and then just Spines and Staff Fighting as opposed to Bone Melee and Staff Melee 😛 

There doesn't really need to be Broad Sword Melee since there isn't Broad Sword Blast. Though honestly Bone Melee or Spiny Melee sounds fine, as well as Staff Melee.

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Darkness Affinity (Con) and Dark Miasma (Def/Cor/MM) are almost the same power set, they share 7 out of 9 powers, that's less variance than the stalker version of melee sets. I think combining the two names it's actually the only place I'm in favor of renaming a set.

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12 hours ago, Techhead said:

Darkness Affinity (Con) and Dark Miasma (Def/Cor/MM) are almost the same power set, they share 7 out of 9 powers, that's less variance than the stalker version of melee sets. I think combining the two names it's actually the only place I'm in favor of renaming a set.

i run a lot of Dark.  i am against it. 

 

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