TheMoneyMaker Posted November 9 Author Posted November 9 2 minutes ago, megaericzero said: Erm, trying to put the thread back on topic: Thanks. 🤝
Snarky Posted November 9 Posted November 9 On 11/8/2024 at 1:26 PM, TheMoneyMaker said: I really like that the names of the ancillary pools got changed to be more uniform, but I feel like that change didn't go far enough. Ignoring specific ranged attack sets that have a weapon (Archery, Assault Rifle, Beam Rifle, Dual Pistols), all of the other ranged attack sets are <damage type> Blast. Except for sonic which is called Sonic Attack. For Blaster secondaries, I'll also give a pass on Devices and Tactical Arrow, but we have Martial Combat and Ninja Training. Can't they both be <type> Combat or Training? Support sets are all over the place. Cold and Pain Domination Electrical, Marine, and Nature Affinity Radiation Emission Thermal Radiation Dark Miasma Force Field Sonic Resonance Storm Summoning Time Manipulation and then the one word descriptions of Empathy, Kinetics, Poison, and Traps Couldn't we narrow these down to like 2 or 3 "types"? Like let's drop Domination because it feels like something that belongs to the Dominator AT. Time Manipulation seems too close to Temporal Manipulation, the blaster secondary, and Storm Summoning feels like it should be exclusive to pet ATs. How about something like this: Cold Affinity Dark Affinity Electrical Affinity Empathy (stays the same) Force Field (stays the same) Kinetics (stays the same) Marine Affinity (stays the same) Nature Affinity (stays the same) Pain (or maybe Pain Affinity) Poison (stays the same) Radiation Emission (stays the same) Storm Affinity Thermal Emission Time Affinity Traps (stays the same) Trick Arrow (stays the same) Control sets are all <type> Control, so they're good on both Controllers and Dominators. Even Dominator secondaries are all <type> Assault. Perfection. Most of the melees' armor sets are Armor, and I can forgive the ones that aren't. "Invulnerability Armor" sounds either OP or lame, take your pick. And the attack forms are pretty much all <damage type> Melee or named for the weapon they use. The only melee names that stick out like a sore thumb to me are Staff Fighting and Street Justice. Could just as easily have called Staff Fighting just Staff. Broad Sword isn't Broad Sword Fighting, Katana isn't Katana Fighting. I'd have accepted Staff Melee since it fits with the other attack types, but unless we get Staff Blast, Staff Control, Staff Assault, and or Staff Defense, calling it Staff Fighting seems unnecessary. And Street Justice could have been called Street Fighting but probably wasn't due to the Capcom game, but why not Street Melee? For the hell of it, I'd also say Super Strength could be renamed as Strength Melee. It never felt very super to me anyway. Masterminds primary sets are all named for the either for the creatures summoned or the typical method behind the summoning. Beasts and Demons are Mastery and Summoning respectively. Could drop the second word and they'd be fine. Beasts Demons Mercenaries (stays the same) Ninjas (stays the same) Robots Thugs (stays the same) Undead The strangeness of the naming conventions is quite thematic for CoH. When delving deeper into the way info on sets was hidden, the changes to the sets over the decades, and the oddness of some of the sets…. I would actually argue standardization would be misleading. Sure, in a couple places it might make sense. But those sets have had players ising them for DECADES who might not be happy with your plan of gentrification.
Super Atom Posted November 9 Posted November 9 @TheMoneyMaker sorry about crashing out in yo thread On the topic tho; I both do and don't support this. I like the idea of uniformity for symmetry reasons, but i also wouldn't want to try and pidgeon hole future sets into a naming scheme and miss out on any uniqueness that could bring. I'm kind of a Melee brain so i'm kinda use a thousand "melee" and then just Spines and Staff Fighting as opposed to Bone Melee and Staff Melee 😛 1
Game Master GM_GooglyMoogly Posted November 9 Game Master Posted November 9 Woah! That was going off the rails. Let's try to stay on topic and not insult each other, please. 1 1 2
Crimsanotic Posted November 9 Posted November 9 57 minutes ago, Super Atom said: @TheMoneyMaker sorry about crashing out in yo thread On the topic tho; I both do and don't support this. I like the idea of uniformity for symmetry reasons, but i also wouldn't want to try and pidgeon hole future sets into a naming scheme and miss out on any uniqueness that could bring. I'm kind of a Melee brain so i'm kinda use a thousand "melee" and then just Spines and Staff Fighting as opposed to Bone Melee and Staff Melee 😛 There doesn't really need to be Broad Sword Melee since there isn't Broad Sword Blast. Though honestly Bone Melee or Spiny Melee sounds fine, as well as Staff Melee. 1
Techhead Posted November 9 Posted November 9 Darkness Affinity (Con) and Dark Miasma (Def/Cor/MM) are almost the same power set, they share 7 out of 9 powers, that's less variance than the stalker version of melee sets. I think combining the two names it's actually the only place I'm in favor of renaming a set. 1
Snarky Posted November 10 Posted November 10 13 hours ago, GM_GooglyMoogly said: Woah! That was going off the rails. Let's try to stay on topic and not insult each other, please. wait.... what? 1
Snarky Posted November 10 Posted November 10 12 hours ago, Techhead said: Darkness Affinity (Con) and Dark Miasma (Def/Cor/MM) are almost the same power set, they share 7 out of 9 powers, that's less variance than the stalker version of melee sets. I think combining the two names it's actually the only place I'm in favor of renaming a set. i run a lot of Dark. i am against it. 1
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