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Posted
1 hour ago, Jacke said:

Let's make it spicy with Damage to all in the impact zone!  😺

I didn't ask "how big is the room", I said, "I cast Airstrike Core Final Judgment".

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Posted (edited)
7 hours ago, Snarky said:

Then you need a keybind for team chat “Airstrike danger close!”  Gives peeps no time to run, but the joy of knowing a nuke is inbound…

 

Because Mr Nuke incoming isn't anyone's friend.  😺

 

Could use those flashing arrows on the ground like Colonel Duray puts down in the Sutter TF.  Except put them down solid in a 60ft+ radius AoE.  No just stepping to the side to get out of this damage template.  😺

 

 

Edited by Jacke
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Posted
6 hours ago, Lazarillo said:

I didn't ask "how big is the room", I said, "I cast Airstrike Core Final Judgment".

I havent played D&D in forever.  But in 2nd Edition the mages got a spell called Chain Lightning.  It was devastatingly powerful.  Much like Ion judgement.   Only.... it could/would jump to anyone including party members.  Oh! The joy when you called out you just cast that!!!

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Posted

I have several characters that I'd like to have a 'tech' judgement on. Keyes Orbital laser, tutorial strafing run, an artillery strike using some of the warburg missiles or something?

 

Doesn't feel right having a mercs MM or a beam rifle blaster call down lightning or throw a fireball.

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Tanking is only half the battle. The other half...

Posted
1 hour ago, Crasical said:

I have several characters that I'd like to have a 'tech' judgement on. Keyes Orbital laser, tutorial strafing run, an artillery strike using some of the warburg missiles or something?

 

Doesn't feel right having a mercs MM or a beam rifle blaster call down lightning or throw a fireball.

Don't forget arsenal/arsenal dominators.

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Posted

Ah, right. My Arse/Arse hasn't gotten her Judgement yet, but that's another pairing that it'd be nice to have such a thing for.

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Tanking is only half the battle. The other half...

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