Frosticus Posted December 4 Posted December 4 Both my ill/cold and ill/Marine very easily stroll thru GMs and 54 AVs without insp/amps/temps/lore Both do ~1k pylon dps though so chewing thru single targets is what they do best and having invincible taunters makes it just that much smoother. I've had lots of success against lvl 54 AVs with arse/sav and earth/psi doms, the latter has taken a number of gms, but nothing with the ease of the ill trollers. If you are ok with imps/temps/lore then pretty much anything can do it. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
BurtHutt Posted December 4 Author Posted December 4 On 12/3/2024 at 1:24 PM, Sanguinesun said: It used to be much much much easier to solo kill GM's years ago but they've changed GM's since then and its much harder to do so now. Team wise its a non issue though of course. Ill/Rad controllers were the go to then and very helpful to doing so now as well due to hits damage and debuffs. AV's can be a bit different. There are various AVs that can be pushovers. However it is very important to remember that not all AV's are the same and some AT builds while some AT builds can roflstomp some others will roflstomp you. With the revamps that the HC team continues to also seem adamant about implementing, keep in mind that putting the effort into such things may end up being not as fruitful in the long run. What is your goal specifically anyway with doing this to focus on gm/avs? Good insight. I usually make toons that can play in any situation and I team. So, damage isn't a huge issue and I am good at softcapping D and Res when practical. The game isn't getting a ton of new things to do so I am looking at other ways to enjoy the game. I decided to try one of these big game hunters. A while ago, I tried the proc monster route. Interesting concept and fun too but it too has its warts.
tidge Posted December 13 Posted December 13 On 12/4/2024 at 10:41 PM, BurtHutt said: A while ago, I tried the proc monster route. Interesting concept and fun too but it too has its warts. My general advice for considering %proc damage to a build involves two points (to first order): The build has relatively little inherent damage naturally, such that an extra 70HP damage per attack is something of a big deal for that character. The build is saturated with a single damage type that can end up being heavily resisted by some critters (for my experience, commonly this is Psychic) Against single-targets with huge amounts of HP, occasional %damage is probably less important than debuffing Regeneration, or something else indirectly, like reducing Endurance costs. This is not to say that a %damage-focused build will necessarily struggle against an AV or GM, just that it those are the focused targets there may be better options (from set bonuses, for example) than slotting for lots of %damage.
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