Gerswin Posted December 3 Posted December 3 Time buffs, collisions, delayed DoT, and other effects often interrupt TT, yet the user just stands there waiting for the power to activate. There is an interrupt animation but it is usually missed due to the cluttered screen common when TT is being used in a huddle of teammates and pets. Another option would be to make the animation time match the interrupt period, but I know animations can be problematic. I propose a that a dramatic interrupt animation and a discordant 'beep' audio cue could be used so that the TT user knows to re-click the power. I usually seize this lull in the task force to make anatomical jokes about TT's, but I am sure my teammates would rather get on with the next mission..
Ukase Posted December 3 Posted December 3 Or, just stop with the animations and activation times. What would be so horrible about simply having the power execute when pressed/clicked? I have never understood this games dedication to delays in teleporting/transporting.
Glacier Peak Posted December 4 Posted December 4 9 hours ago, Ukase said: Or, just stop with the animations and activation times. What would be so horrible about simply having the power execute when pressed/clicked? I have never understood this games dedication to delays in teleporting/transporting. I like having it and the other teleport powers interruptable in case someone else summons theirs before mine - gives me a chance to save it for the next mission. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Ukase Posted December 4 Posted December 4 1 hour ago, Glacier Peak said: in case someone else summons theirs before mine That's a pretty good reason! Thanks!
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