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Posted
1 hour ago, Heliphyn34u said:

seems exploitable?  Buy and craft low-level recipes that scale up to 50, attune, detune, convert to a rarer 50, sell for profit? 

 

I think this idea *is* exploitable, but not on the market, since the market doesn't care what level a piece is when it is sold. This is why the whole idea of a de-attuner doesn't need to exist.

 

It is exploitable in this sense: I could buy (or get from drops) low-crafting-cost recipes and burn a bunch of stuff/effort to make the 50s, and then boost them. It would essentially become a method to "sink" merits and/or inf. We don't need this. It smacks of a passing idea that someone had with one of their first level 50s.

Posted
On 12/4/2024 at 2:18 PM, Rudra said:

Why not just use generic IOs until 50 and then slot your boosted set IOs on top of them?

Because you would then have a sub-par build. You already know the stats from the set bonuses add up. Common IOs are fine for something like hasten, but I'm NEVER using a common IO in an attack or an armor at ANY level. It's a waste of influence. Below level 30, the IOs don't have the value of SOs. Above level 30, you might as well use an attuned set and let it level up with you. 

 

Posted
2 minutes ago, Ukase said:

Because you would then have a sub-par build. You already know the stats from the set bonuses add up. Common IOs are fine for something like hasten, but I'm NEVER using a common IO in an attack or an armor at ANY level. It's a waste of influence. Below level 30, the IOs don't have the value of SOs. Above level 30, you might as well use an attuned set and let it level up with you. 

 

There is nothing a player will face while leveling up that needs set bonuses. And slotting generic IOs will keep the powers effective as you level while not bankrupting the character so that when the author gets to 50, the author has more funds available to get those boosted IOs. I understand that you and several other players won't do this, but that doesn't make it a bad way to deal with the author's presented situation. It is vastly cheaper than slotting attuned IOs that the player is just going to scrap at 50 anyway.

  • Like 2
Posted
1 minute ago, Rudra said:

that doesn't make it a bad way to deal with the author's presented situation

I have no doubt your heart is in the right place, but I have to disagree.

Here's why: 

The dilemma presented by the OP as I understand it is, the sets are now attuned. They would like to boost them. 
Clearly, we know we cannot boost attuned IOs. Nor can we remove the catalysts. (I'm sure folks that mistakenly catalyzed a purple would love to have one of these "detuners"! )

As mentioned previously, if you're going to have non-sets in your build, then using common IOs leaves you without set bonuses. Depending on content, the AT/powersets, sure, you can make a viable character with common IOs. But they're not likely to be that super, at least, not compared to a build with set bonuses. All those marginal gains add up. 

Since the OP's sets are attuned, I would imagine they began to slot them when they could afford them. Some in the 20's, some in the 30's, etc. So, it could be they didn't get used to playing in "god mode" quite so early. But not having any set bonuses? At all? I would surely die a lot more if it were me. And that is not a good time. Far better to market a bit, pony up the inf and go with sets. 

A "Detuner" could be a viable solution to the OP's dilemma. Certainly easier than unslotting and replacing with a level 50, and then finally boosting it.

I could never in good conscious affirm or recommend generic IOs to anyone. It's too easy to market and make 100's of millions overnight. 

The sad part is probably the potential merit cost per detuner. No idea what a "fair" price would be. Somewhere between a catalyst and 5 boosters, I guess. 

My main concern - how would the system prevent an accidental "detuning"?  I look at where the boosters are next to the catalysts in the enhancement management screen, and I'm always making darn sure I use the one I want to use and don't mis-click. I get so nervous about this, I sometimes will stash my unused boosters or catalysts (depending on which I want to use) in the AH to prevent their accidental misuse. 

Posted
24 minutes ago, Ukase said:

I have no doubt your heart is in the right place, but I have to disagree.

Here's why: 

The dilemma presented by the OP as I understand it is, the sets are now attuned. They would like to boost them. 
Clearly, we know we cannot boost attuned IOs. Nor can we remove the catalysts. (I'm sure folks that mistakenly catalyzed a purple would love to have one of these "detuners"! )

As mentioned previously, if you're going to have non-sets in your build, then using common IOs leaves you without set bonuses. Depending on content, the AT/powersets, sure, you can make a viable character with common IOs. But they're not likely to be that super, at least, not compared to a build with set bonuses. All those marginal gains add up. 

Since the OP's sets are attuned, I would imagine they began to slot them when they could afford them. Some in the 20's, some in the 30's, etc. So, it could be they didn't get used to playing in "god mode" quite so early. But not having any set bonuses? At all? I would surely die a lot more if it were me. And that is not a good time. Far better to market a bit, pony up the inf and go with sets. 

A "Detuner" could be a viable solution to the OP's dilemma. Certainly easier than unslotting and replacing with a level 50, and then finally boosting it.

I could never in good conscious affirm or recommend generic IOs to anyone. It's too easy to market and make 100's of millions overnight. 

The sad part is probably the potential merit cost per detuner. No idea what a "fair" price would be. Somewhere between a catalyst and 5 boosters, I guess. 

My main concern - how would the system prevent an accidental "detuning"?  I look at where the boosters are next to the catalysts in the enhancement management screen, and I'm always making darn sure I use the one I want to use and don't mis-click. I get so nervous about this, I sometimes will stash my unused boosters or catalysts (depending on which I want to use) in the AH to prevent their accidental misuse. 

Okay, a few things.

 

First, there are players on these very forums that have already declared they only play with SOs. Equal level Schedule A SOs give +33.33% enhancement bonus. A level 25 generic IO gives +32% bonus. +3 Schedule A SOs give +38.33% bonus. A level 35 generic IO gives +36.7% bonus and a level 40 generic IO gives +38.6% bonus. So unless you intend to tell the players playing with SOs that their builds are garbage, the author can slot level 25 generic IOs and be perfectly functional for everything (s)he/they will encounter while leveling up and have more funds available for buying his/her/their +5 boosted set IOs at level 50. You don't need a god build to beat the game.

 

Second, is there a reason why you are taking exception to my post and not to @TygerDarkstorm's post for saying the exact same thing?

  • Like 2
Posted

Some speculation on my part about players that use only (level 25) IOs, and I suppose SO/DOs. I know these players exist; some of them even use the forum! I highly suspect that these players are some combination of:

  1. Players with low/incomplete information about Homecoming
  2. Self-imposed build/play restrictions, possibly through nostalgia or stubbornness

Adding new aspects to Homecoming isn't going to help with point 1 (when the game already includes what the player wants), and won't make a difference for point 2.

 

Specifically about level 25 IOs (which I agree are perfectly viable to use for huge amounts of content)... because of crafting badges with specific character rewards for 25/30 and 45/50 IO recipes, the market has large numbers of these for sale at any given time. Personally: I usually craft my own (for the rewards), but I have to believe that outfitting a level 22 character with level 25 IOs (purched from the Market) has got to be cheaper that trying to keep upgrading SOs or following some other enhancement-upgrading path that isn't using attuned pieces from sets in a range that goes up to level 50.

 

As for the request to somehow turn slotted, catalyzed pieces into level 50 (or whatever) pieces that can later be boosted... this is a niche request that can already be done in-game, just not via some magical new piece of salvage. I would use it (very rarely) but even I recognize that this is highly niche(*1). Pretty much every non-PVP or non-Very Rare enhancement set piece I've ever wanted to boost to 50+ has been a relatively cheap uncommon (to buy or craft) or something I happened to have in storage or have the level 50 recipe anyway (because those are what drop for level 50s).  Writing only for myself: I've been playing long enough and know my build preferences well enough that I save specific recipes, the market is a perfectly fine (and often cheaper) source for 90% of my needs I can't just fill from SG storage.

 

I suspect that once the OP plays more (both with the newly minted 50s, and with more characters that either play organically or get power-leveled), they will find that pretty much all they need is a SG base with storage racks, a merit vendor, and an invention table.

  • Like 2
Posted
13 hours ago, Rudra said:

First, there are players on these very forums that have already declared they only play with SOs. Equal level Schedule A SOs give +33.33% enhancement bonus. A level 25 generic IO gives +32% bonus. +3 Schedule A SOs give +38.33% bonus. A level 35 generic IO gives +36.7% bonus and a level 40 generic IO gives +38.6% bonus. So unless you intend to tell the players playing with SOs that their builds are garbage, the author can slot level 25 generic IOs and be perfectly functional for everything (s)he/they will encounter while leveling up and have more funds available for buying his/her/their +5 boosted set IOs at level 50. You don't need a god build to beat the game.

 

Second, is there a reason why you are taking exception to my post and not to @TygerDarkstorm's post for saying the exact same thing?

Well, no, I would never tell players that just use SOs over level 30 have a trash build - but I would think it. Most of us already think it in terms of "good enough, but not what I'd use". That's not a secret. They're "good enough" for most things, but for certain content, unless the player is known for competence, it's not going to inspire confidence. 

I'm thinking of the OP's dilemma. Wanting to have your stuff boosted, but recognizing that unslotting or burning a respec to get the attuned out and replacing with level 50 replacements is a bit tedious and time-consuming. The idea of a de-tuner is a reasonably good idea, depending on the implementation and cost. It would solve the problem presented. Now - your solution could solve it - but not nearly as well, nor as efficiently. And, when the OP, who's already 50 does some sub-50 content for a weekly...the stats they leveled with...gone. Because they used your advice. The recovery they were used to - gone. Your solution is viable, but ultimately, the character the OP would be playing just wouldn't be the same character. It would be weaker. Or, as I call it, trash. 

As for the 2nd part, I hadn't gotten to Tyger's post yet. I'm not singling you out on purpose. I don't even pay attention to whose post I'm responding to. I'm just looking at the content of the post itself. Don't you worry, his take on the OP's suggestion is even worse. 

I recognize that the OP recognizes this is just a QoL suggestion. The world's not going to end if the idea is tossed out with the trash. But, I think there's some merit to it. It would be quite useful. I'm not sure how often I'd use it, as I'm not clear on is how viable the "detuner" would be if the cost exceeded that of 5 boosters- whatever that cost might be on any given day on the AH. Sadly, the market cost of various items vary with demand and supply, and as a result, it can add a layer of complexity to how said unit would be acquired. Through a merit vendor makes sense, but for all I know, they could have it be some kind of super-rare drop for dropping a contaminated that spawns in RV. 


As for me, my current character, a fire/natty corruptor has about 1/2 and 1/2 boosted and attuned. I have a supply of unslotters that I use before exemplaring. I've opened so many packs that I have well over 3000 of them because to click that many times to sell the surplus just takes too much time. So, I just burn a bit of opportunity cost inf when I exemplar and then replace the attuned with the boosted when I go back to the 50 stuff. And, sometimes, I even forget, I barely notice. But If I forget to slap the attuned back in, I notice that, particularly with end recovery. 
 

Posted
On 12/5/2024 at 2:50 PM, TygerDarkstorm said:

If you're that worried about funding while leveling up, it's not strictly necessary to keep swapping out enhancements or using attuned ones to get to 50. One fairly inexpensive method for leveling is to slot level 25 common IOs in your character and use those to level up to 50, then once you start getting your sets for a respec, you strip those common IOs and put them in storage for another alt to use.

 

The detuner doesn't seem necessary and is bordering on the "I want an easy win" button for me. Your slotting/build choices should require thought and effort.


Slotting build choices, as you say, should (and do) require thought and effort. The thought and effort is on the sets chosen. Common IOs require nothing but the perfunctory 1-2 acc, 2-3 damage and 1-2 recharge and maybe an end redux. 

The "detuner doesn't seem necessary" - the OP never said they were necessary. The OP offered a solution to a problem that players often have in game. We use attuned sets because we see value in those sets over the common IOs. When you play a character that uses sets, and then take the sets out for common IOs, it's no longer the same character. It's a weaker character. Lower recharge. Lower recovery. Why set a player up for that kind of experience? 

It's obvious, a lot of players use these common IO and strip them out. But why even offer that as a way of doing things to a player who's already reached 50? The post is about the dilemma presented. The usage of common IOs doesn't address it, it just makes the OP's character a lot weaker if they happen to exemplar. 

A lot of players who don't level up with invention sets won't see the value in this detuner proposition. I do! But it would depend on how it would be implemented. Because the last thing I want to do is accidentally use one and detune something I didn't intend to. 

Posted
1 hour ago, Ukase said:

The "detuner doesn't seem necessary" - the OP never said they were necessary. The OP offered a solution to a problem that players often have in game.

 

I'm not sure this is true. As a player that (a) will have attuned pieces in a build while leveling up, (b) always respecs at level 50, (c) does replace some attuned pieces with level-50s that will get boosted... this is not even close to being an "often" circumstance, and I don't even think it is a problem. This feels (to me) like the "problem" of having to combine five +1 boosters when for certain pieces I *always* want +5 on certain pieces. This is literally something I'll do once for each each level 50 build then pretty much never think about it for that build again.

 

Both respecs and unslotters are dirt cheap, and the auction house vig for any single piece that may have been used while leveling is going to be small potatoes, unless there are some very poor choices and/or buy-it-nao also happening.

  • Like 1
Posted
1 hour ago, Ukase said:


Slotting build choices, as you say, should (and do) require thought and effort. The thought and effort is on the sets chosen. Common IOs require nothing but the perfunctory 1-2 acc, 2-3 damage and 1-2 recharge and maybe an end redux. 

The "detuner doesn't seem necessary" - the OP never said they were necessary. The OP offered a solution to a problem that players often have in game. We use attuned sets because we see value in those sets over the common IOs. When you play a character that uses sets, and then take the sets out for common IOs, it's no longer the same character. It's a weaker character. Lower recharge. Lower recovery. Why set a player up for that kind of experience? 

It's obvious, a lot of players use these common IO and strip them out. But why even offer that as a way of doing things to a player who's already reached 50? The post is about the dilemma presented. The usage of common IOs doesn't address it, it just makes the OP's character a lot weaker if they happen to exemplar. 

A lot of players who don't level up with invention sets won't see the value in this detuner proposition. I do! But it would depend on how it would be implemented. Because the last thing I want to do is accidentally use one and detune something I didn't intend to. 

They literally specified using attuned IO sets to level up to then "detune" them so they can turn them into level 50 boosted IOs; this discussion was never about strictly level 50 gameplay.. My comment is in regard to that strategy regarding that it's not a common or even totally recommended strategy even if "detuners" were a thing because if you're someone concerned about inf (which the OP of this has posted on other threads about, so I'm aware of their post history), then you would slot level 25 common IOs and ride those out to level 50 and then do your level 50 respec into sets and boosting needed IOs.

 

The detuner doesn't seem necessary -- aka it's not needed in the game and is looking for an easy way out of making build decisions, part of which include how you get to 50 and what you do once there.

 

Not to mention, not all IO's go up to level 50, some commonly used IO sets stop at like level 30, so in this request, are we now also looking to boost those to 50+? And on top of which, it's not necessary to boost every single level 50 IO in your build, as was pointed out by several other players in this thread. Even the people running the hardest content in the game aren't boosting every single one of their IOs (which is kind of how the OP post reads; that they're wanting to swap an attuned build for a fully boosted build).

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
15 hours ago, Rudra said:

Okay, a few things.

 

First, there are players on these very forums that have already declared they only play with SOs. Equal level Schedule A SOs give +33.33% enhancement bonus. A level 25 generic IO gives +32% bonus. +3 Schedule A SOs give +38.33% bonus. A level 35 generic IO gives +36.7% bonus and a level 40 generic IO gives +38.6% bonus. So unless you intend to tell the players playing with SOs that their builds are garbage, the author can slot level 25 generic IOs and be perfectly functional for everything (s)he/they will encounter while leveling up and have more funds available for buying his/her/their +5 boosted set IOs at level 50. You don't need a god build to beat the game.

 

Second, is there a reason why you are taking exception to my post and not to @TygerDarkstorm's post for saying the exact same thing?

Oh don't worry, he came at me too and miscontrued my point lol.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
1 hour ago, Ukase said:

Well, no, I would never tell players that just use SOs over level 30 have a trash build - but I would think it. Most of us already think it in terms of "good enough, but not what I'd use". That's not a secret. They're "good enough" for most things, but for certain content, unless the player is known for competence, it's not going to inspire confidence. 

There is a difference between a trash build and a build that does not fit your preferred approach. I use attuned set IOs. And yet I don't think of players that only use SOs as having trash builds. As someone who also doesn't even slot enhancements until level 20 (17 actually since I can slot those 20s at 17), I know we don't even need enhancements for half the game. Enhancements help, definitely. As we level up, we hit less often with our attacks and it takes more hits to drop our enemies. And slotting enhancements overcomes that, among other things. I also remember that we used to not have IO sets. And before that we used to not have IOs. And we all played the game just fine. Yes, there have been changes to the game, but none are so drastic that SOs are no longer a viable enhancement even at max level. And with level 25 IOs, you lose a whopping 1.33% from an equal level SO without having to replace it ever until you are ready to swap over to whatever you intend to do. Which in the author's case would be to slot +5 boosted set IOs.

 

1 hour ago, Ukase said:

I'm thinking of the OP's dilemma. Wanting to have your stuff boosted, but recognizing that unslotting or burning a respec to get the attuned out and replacing with level 50 replacements is a bit tedious and time-consuming. The idea of a de-tuner is a reasonably good idea, depending on the implementation and cost. It would solve the problem presented. Now - your solution could solve it - but not nearly as well, nor as efficiently. And, when the OP, who's already 50 does some sub-50 content for a weekly...the stats they leveled with...gone. Because they used your advice. The recovery they were used to - gone. Your solution is viable, but ultimately, the character the OP would be playing just wouldn't be the same character. It would be weaker. Or, as I call it, trash. 

The OP's dilemma is that (s)he/they slotted attuned set IOs knowing (s)he/they was going to be slotting boosted IOs and so buried himself/herself/themselves where they have to use the inf' generating methods recommended by others to quickly gather the funds to buy those boosted IOs while trying to recover funds from his/her/their attuned IOs by selling them back. That is not a problem. The OP heavily implies that the author has no problems generating the funds to acquire +5 boosted IOs, but does not want to use the methods available to him/her/them to do so. That is a player made problem, not a game one. Slotting level 25 generic IOs to maintain character effectiveness while leveling will let the author generate the funds for those boosted IOs without squandering his/her/their funds on very expensive attuned set IOs. The devs have already said they will not allow IOs to go from attuned to boosted or from boosted to attuned, and the request for detuners is an attempt to work around that restriction.

 

1 hour ago, Ukase said:

Slotting build choices, as you say, should (and do) require thought and effort. The thought and effort is on the sets chosen. Common IOs require nothing but the perfunctory 1-2 acc, 2-3 damage and 1-2 recharge and maybe an end redux. 

No, the thought and effort is not on what sets to choose. The thought and effort is in what kind of character is that player going to play, what enhancements help that player achieve that goal, when and how to slot enhancements, whether that character is going to be playing at all levels even after reaching level 50 or not, and how much challenge that player wants to face while doing so. So you will find players that play with just SOs because they work perfectly well and let them play the game at near original challenge. And you will find players that don't care how little benefit their enhancements are giving them per enhancement because they are more focused on hitting the highest damage value they can, even if the difference is a single point of damage or less. And you will find players that fall somewhere in the middle for builds and play style. That doesn't make any of those players right or wrong. That doesn't mean any of those players have trash builds unless their character is unable to play the game and win. What it does mean is that there is more to think about than what sets you are going to slot to max out your character.

 

1 hour ago, Ukase said:


It's obvious, a lot of players use these common IO and strip them out. But why even offer that as a way of doing things to a player who's already reached 50? The post is about the dilemma presented. The usage of common IOs doesn't address it, it just makes the OP's character a lot weaker if they happen to exemplar. 

His/her/their character is going to be a lot weaker when they exemplar simply because of what the author is asking for. Boosted IOs stop giving their bonuses the moment the character drops below level 47. To the best of my knowledge, you even lose the enhancement bonus for being too low level for the slotted enhancement. So this argument fails to hold up.

  • Thumbs Up 1
Posted
15 minutes ago, TygerDarkstorm said:

My comment is in regard to that strategy regarding that it's not a common or even totally recommended strategy even if "detuners" were a thing because if you're someone concerned about inf (which the OP of this has posted on other threads about, so I'm aware of their post history), then you would slot level 25 common IOs and ride those out to level 50 and then do your level 50 respec into sets and boosting needed IOs.

 

And on top of which, it's not necessary to boost every single level 50 IO in your build, as was pointed out by several other players in this thread. Even the people running the hardest content in the game aren't boosting every single one of their IOs (which is kind of how the OP post reads; that they're wanting to swap an attuned build for a fully boosted build).

 

These are the head-scratchers for me. The OP reads to me something like: they got a character to level 50, the character doesn't have the inf to make a very specific sort of change to their character that they have been playing, and wants to play "hard mode" but not unless that very specific change is made.

 

Minimally, the player could try the "hard mode" with the build that was used to get to level 50... of course I'd suggest they not start with "hard mode" and play some incarnate content (with that build that got them to level 50) first. I can guarantee that teammates will notice a lack of Incarnate power (ehem, Tinpex without Alpha) before they notice if a build is using attuned enhancements or not.

 

5 minutes ago, Rudra said:

The OP heavily implies that the author has no problems generating the funds to acquire +5 boosted IOs, but does not want to use the methods available to him/her/them to do so. That is a player made problem, not a game one.

 

+1

  • Like 1
Posted (edited)
2 hours ago, TygerDarkstorm said:

They literally specified using attuned IO sets to level up to then "detune" them so they can turn them into level 50 boosted IOs; this discussion was never about strictly level 50 gameplay.. My comment is in regard to that strategy regarding that it's not a common or even totally recommended strategy even if "detuners" were a thing because if you're someone concerned about inf (which the OP of this has posted on other threads about, so I'm aware of their post history), then you would slot level 25 common IOs and ride those out to level 50 and then do your level 50 respec into sets and boosting needed IOs.

 

The detuner doesn't seem necessary -- aka it's not needed in the game and is looking for an easy way out of making build decisions, part of which include how you get to 50 and what you do once there.

 

Not to mention, not all IO's go up to level 50, some commonly used IO sets stop at like level 30, so in this request, are we now also looking to boost those to 50+? And on top of which, it's not necessary to boost every single level 50 IO in your build, as was pointed out by several other players in this thread. Even the people running the hardest content in the game aren't boosting every single one of their IOs (which is kind of how the OP post reads; that they're wanting to swap an attuned build for a fully boosted build).


To reiterate my point, the purpose of a detuner wasn't so that I could get attuned IO's early, reach 50, then detune them to level 50 IO's. That part of the suggestion was purely because set IO's, both attuned and non-attuned of any level, get put into a pool in the AH. I can't think of a scenario in which the game tracks every single set IO in the AH for what level it was when it got Attuned, so that when you Detune them it's the same level as when it was attuned. So my thought to simplify that part of the process was just that when you Detune something, it's the same level as you are. The purpose wasn't "easy lvl 50" IO's, it was to simplify how the game decides what level the IO would be once detuned.

 

  

1 hour ago, Rudra said:

There is a difference between a trash build and a build that does not fit your preferred approach. I use attuned set IOs. And yet I don't think of players that only use SOs as having trash builds. As someone who also doesn't even slot enhancements until level 20 (17 actually since I can slot those 20s at 17), I know we don't even need enhancements for half the game. Enhancements help, definitely. As we level up, we hit less often with our attacks and it takes more hits to drop our enemies. And slotting enhancements overcomes that, among other things. I also remember that we used to not have IO sets. And before that we used to not have IOs. And we all played the game just fine. Yes, there have been changes to the game, but none are so drastic that SOs are no longer a viable enhancement even at max level. And with level 25 IOs, you lose a whopping 1.33% from an equal level SO without having to replace it ever until you are ready to swap over to whatever you intend to do. Which in the author's case would be to slot +5 boosted set IOs.

 

The OP's dilemma is that (s)he/they slotted attuned set IOs knowing (s)he/they was going to be slotting boosted IOs and so buried himself/herself/themselves where they have to use the inf' generating methods recommended by others to quickly gather the funds to buy those boosted IOs while trying to recover funds from his/her/their attuned IOs by selling them back. That is not a problem. The OP heavily implies that the author has no problems generating the funds to acquire +5 boosted IOs, but does not want to use the methods available to him/her/them to do so. That is a player made problem, not a game one. Slotting level 25 generic IOs to maintain character effectiveness while leveling will let the author generate the funds for those boosted IOs without squandering his/her/their funds on very expensive attuned set IOs. The devs have already said they will not allow IOs to go from attuned to boosted or from boosted to attuned, and the request for detuners is an attempt to work around that restriction.

 

No, the thought and effort is not on what sets to choose. The thought and effort is in what kind of character is that player going to play, what enhancements help that player achieve that goal, when and how to slot enhancements, whether that character is going to be playing at all levels even after reaching level 50 or not, and how much challenge that player wants to face while doing so. So you will find players that play with just SOs because they work perfectly well and let them play the game at near original challenge. And you will find players that don't care how little benefit their enhancements are giving them per enhancement because they are more focused on hitting the highest damage value they can, even if the difference is a single point of damage or less. And you will find players that fall somewhere in the middle for builds and play style. That doesn't make any of those players right or wrong. That doesn't mean any of those players have trash builds unless their character is unable to play the game and win. What it does mean is that there is more to think about than what sets you are going to slot to max out your character.

 

His/her/their character is going to be a lot weaker when they exemplar simply because of what the author is asking for. Boosted IOs stop giving their bonuses the moment the character drops below level 47. To the best of my knowledge, you even lose the enhancement bonus for being too low level for the slotted enhancement. So this argument fails to hold up.

 

1 hour ago, tidge said:

 

These are the head-scratchers for me. The OP reads to me something like: they got a character to level 50, the character doesn't have the inf to make a very specific sort of change to their character that they have been playing, and wants to play "hard mode" but not unless that very specific change is made.

 

Minimally, the player could try the "hard mode" with the build that was used to get to level 50... of course I'd suggest they not start with "hard mode" and play some incarnate content (with that build that got them to level 50) first. I can guarantee that teammates will notice a lack of Incarnate power (ehem, Tinpex without Alpha) before they notice if a build is using attuned enhancements or not.

 

 

+1


It's worth noting that, it was after reaching 50 and doing some Incarnate content (after getting my Alpha, Judgement and Interface started) with my Attuned setup that it's fine to do so with just attuned ones. While I'd like to be able to detune them to 50s (or whatever level it'd be depending on how it'd potentially be implimented) to boost them to +5's it's fine if a Detuner just isn't a viable option for doing so (I was unaware of the "devs will not allow Attuned to Boosted 50's and vice versa" part).

And as mentioned, these were both just QoL suggestions, not demands or things that are needed entirely, there's ways around doing it sure. This was just what I thought of during a slotting session and thinking "Man it'd be nice if the convert menu got a touch up and if we could detune IO's rather then have to sell then buy something I already, technically, own."

Edited by TheMultiVitamin
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Posted
22 minutes ago, TheMultiVitamin said:

It's worth noting that, it was after reaching 50 and doing some Incarnate content (after getting my Alpha, Judgement and Interface started) with my Attuned setup that it's fine to do so with just attuned ones. While I'd like to be able to detune them to 50s (or whatever level it'd be depending on how it'd potentially be implimented) to boost them to +5's it's fine if a Detuner just isn't a viable option for doing so (I was unaware of the "devs will not allow Attuned to Boosted 50's and vice versa" part).


And as mentioned, these were both just QoL suggestions, not demands or things that are needed entirely, there's ways around doing it sure. This was just what I thought of during a slotting session and thinking "Man it'd be nice if the convert menu got a touch up and if we could detune IO's rather then have to sell then buy something I already, technically, own."

 

What I do for the level 50 respec:

  1. Empty out my character's inventory of unslotted enhancements.
  2. Put the pieces I don't yet have slotted but want in the level 50 build in the character's inventory.
  3. Respec and load the enhancements I want
  4. Dispose of the now unused enhancements via whatever means.

As for point 4, usually for me the now unused pieces are some sort of attuned piece being replaced by a Very Rare or Hami-O.

 

Some playing in MIDS (toggle between attuned an 50+5) should demonstrate to you what the effect of boosting would have on whatever power. You will see a difference, but in many cases it will be miniscule.

Posted
2 hours ago, Rudra said:

As someone who also doesn't even slot enhancements until level 20 (17 actually since I can slot those 20s at 17), I know we don't even need enhancements for half the game.

There's no point in my discussing this if this is your approach. "Need" doesn't enter into it. "Want" is the driver. 

Now, before you take exception - I stopped reading your post when I read this. It's just clear we're not going to agree on this - and that's fine. I know you know your stuff - and you're probably gifted with much faster fingers than mine. I just cannot enjoy the game going sans enhancements. Fortunately, I don't have to. 

Posted
2 hours ago, TygerDarkstorm said:

Not to mention, not all IO's go up to level 50, some commonly used IO sets stop at like level 30, so in this request, are we now also looking to boost those to 50+?

This is an excellent point. And it would likely add an additional chunk of code if it were to be implemented. But wouldn't it be nice if all those sets went to 50 in the first place? Still, that is a good point and adds to a sound reason why it wouldn't happen - despite my desire to see it so. 

 

3 hours ago, TygerDarkstorm said:

The detuner doesn't seem necessary

Since when are QoL requests "necessary"? 

 

3 hours ago, TygerDarkstorm said:

Oh don't worry, he came at me too and miscontrued my point lol.


He all but told me to in his reply to my post. Still, the "necessary" perspective you have on QoL additions to the game - think about that? What has been added that has been "necessary"? You don't think the portable SG base was necessary? It was a gift! (one I use many times through the day) 

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Posted
2 hours ago, Ukase said:

"Need" doesn't enter into it. "Want" is the driver. 

"Want" is the point of the discussion. In so far as to what will be allowed and what needs the game has. Given

2 hours ago, Ukase said:

I stopped reading your post when I read this. It's just clear we're not going to agree on this - and that's fine.

though? There is no point to me elaborating. So agreed, we disagree and will move on.

Posted
5 hours ago, Ukase said:

This is an excellent point. And it would likely add an additional chunk of code if it were to be implemented. But wouldn't it be nice if all those sets went to 50 in the first place? Still, that is a good point and adds to a sound reason why it wouldn't happen - despite my desire to see it so. 

 

Since when are QoL requests "necessary"? 

 


He all but told me to in his reply to my post. Still, the "necessary" perspective you have on QoL additions to the game - think about that? What has been added that has been "necessary"? You don't think the portable SG base was necessary? It was a gift! (one I use many times through the day) 

You are so hung up on one word I chose, lol. You are taking that word so literally that you have pulled anything else I said out of context.

 

Sure, fine, it's a QoL thing and saying whether it's needed or not is whatever. Doesn't take away from the concerns regarding it brought up by myself and others.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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