Deathstrik3 Posted December 6 Posted December 6 Coming back to the game after a bit of a break, and I would like to try a Storm Sentinel build. Though I'm not sure which I would like more between SR and Regen. Is anyone able to provide builds for one or both of these? Also, preferably as a forum post, I do not have mids installed and it is just easier for me to look at stuff here anyway. Thanks in advance for any help and advice.
Onlyasandwich Posted December 6 Posted December 6 (edited) Both would be very viable picks. /SR would probably a bit of an easier daily driver, and give you more room to proc out your attacks. I rather like Storm/Rad myself. /Rad covers a lot of the same territory as /Regen, but with better resists. Ground Zero also helps make up for Storm's mediocre aoe. One thing with storm to keep in mind is that you are incentivized to keep on blasting with storm blasts specifically. Every pool or epic attack you use is one that won't have a chance to proc the secondary lightning attacks inherent to the set. It could probably use a once-over for modernization, but I'll share my build below. The primary slotting at least could be a good reference if you translate it to another combo. Picture: Spoiler Text: Spoiler Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Storm Blast Secondary powerset: Radiation Armor Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Leaping Pool powerset (#4): Fighting Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Hailstones A: Thunderstrike: Accuracy/Damage 48: Thunderstrike: Damage/Endurance 48: Thunderstrike: Accuracy/Damage/Endurance 50: Gladiator's Javelin: Chance of Damage(Toxic) 50: Explosive Strike: Chance for Smashing Damage 50: Force Feedback: Chance for +Recharge Level 1: Alpha Barrier A: Aegis: Resistance/Endurance 11: Aegis: Resistance/Recharge 40: Aegis: Resistance 42: Aegis: Psionic/Status Resistance 43: Impervium Armor: Psionic Resistance 45: Gladiator's Armor: TP Protection +3% Def (All) Level 2: Jet Stream A: Superior Frozen Blast: Accuracy/Damage 3: Superior Frozen Blast: Accuracy/Damage/Endurance 3: Superior Frozen Blast: Damage/Endurance 5: Positron's Blast: Chance of Damage(Energy) 5: Bombardment: Chance for Fire Damage 11: Force Feedback: Chance for +Recharge Level 4: Gamma Boost A: Performance Shifter: Chance for +End Level 6: Storm Cell A: Artillery: Accuracy/Damage 7: Artillery: Damage/Endurance 7: Artillery: Damage/Recharge 9: Artillery: Accuracy/Damage/Recharge 9: Artillery: Accuracy/Recharge/Range 42: Artillery: Endurance/Recharge/Range Level 8: Intensify A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Fallout Shelter A: Steadfast Protection: Resistance/+Def 3% Level 12: Lightning Strike A: Superior Sentinel's Ward: Accuracy/Damage/Endurance 13: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb 13: Thunderstrike: Accuracy/Damage 31: Thunderstrike: Damage/Endurance 46: Thunderstrike: Accuracy/Damage/Endurance 46: Gladiator's Javelin: Chance of Damage(Toxic) Level 14: Proton Armor A: Unbreakable Guard: Resistance 15: Unbreakable Guard: Resistance/Endurance 15: Unbreakable Guard: RechargeTime/Resistance Level 16: Proton Therapy A: Preventive Medicine: Heal 17: Preventive Medicine: Heal/Endurance 17: Preventive Medicine: Endurance/RechargeTime 40: Preventive Medicine: Heal/RechargeTime 43: Preventive Medicine: Heal/RechargeTime/Endurance 45: Preventive Medicine: Chance for +Absorb Level 18: Chain Lightning A: Superior Opportunity Strikes: Accuracy/Damage 19: Superior Opportunity Strikes: Damage/RechargeTime 19: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime 21: Superior Opportunity Strikes: Accuracy/Damage/Endurance 21: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 37: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 20: Particle Acceleration A: Invention: Flight Speed Level 22: Cloudburst A: Superior Winter's Bite: Accuracy/Damage 23: Superior Winter's Bite: Accuracy/Damage/Endurance 23: Apocalypse: Damage 37: Apocalypse: Chance of Damage(Negative) 37: Gladiator's Javelin: Chance of Damage(Toxic) Level 24: Particle Shielding A: Numina's Convalesence: Heal/Endurance 25: Numina's Convalesence: Endurance/Recharge 25: Numina's Convalesence: Heal/Recharge 36: Numina's Convalesence: Heal/Endurance/Recharge 36: Numina's Convalesence: Heal 36: Numina's Convalesence: +Regeneration/+Recovery Level 26: Category Five A: Ragnarok: Damage 27: Ragnarok: Damage/Recharge 27: Ragnarok: Damage/Recharge/Accuracy 34: Ragnarok: Recharge/Accuracy 34: Ragnarok: Damage/Endurance 45: Ragnarok: Chance for Knockdown Level 28: Ground Zero A: Superior Avalanche: Accuracy/Damage 29: Superior Avalanche: Accuracy/Damage/Recharge 29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 33: Touch of the Nictus: Chance for Negative Energy Damage 33: Eradication: Chance for Energy Damage 34: Armageddon: Chance for Fire Damage Level 30: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 31: Shield Wall: +Res (Teleportation), +5% Res (All) 31: Reactive Defenses: Scaling Resist Damage 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 42: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 43: Kismet: Accuracy +6% Level 32: Hasten A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 35: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 38: Meltdown A: Invention: Recharge Reduction 39: Invention: Recharge Reduction Level 41: Kick A: Explosive Strike: Damage/Knockback 46: Explosive Strike: Accuracy/Knockback A: Explosive Strike: Chance for Smashing Damage Level 44: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Tough A: Ribosome Exposure Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed A: Luck of the Gambler: Defense ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End Level 2: Lightning Aura Mode Level 35: Afterburner Edited December 6 by Onlyasandwich
Without_Pause Posted December 7 Posted December 7 I don't know enough about Storm to really offer advice. I will say I would pick SR easily over Regen. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Deathstrik3 Posted December 7 Author Posted December 7 4 hours ago, Without_Pause said: I don't know enough about Storm to really offer advice. I will say I would pick SR easily over Regen. What about Storm with Electric Armour?
FupDup Posted December 7 Posted December 7 (edited) Storm is a set that wants your constant attention to maintain Storm Cell and power up Category 5. Thus, a more "passive" feeling armor like SR would make more sense here (Regen isn't as active on Sents as other ATs but still more active than SR). Electric Armor is another mostly passive choice that would work with it, and its good endurance management comes in handy since Storm can be a bit thirsty at times. Not to mention it also fits a similar theme too with the lightning/electric stuff. Edited December 7 by FupDup .
stryve Posted December 7 Posted December 7 (edited) I've had a lot of fun with Storm/SR, personally. Solo I generally stand in the middle Storm Cell / Cat 5 to encourage mobs to stick around, though Chain Fences helps with that once it's available. Picture: Spoiler Text: Spoiler Mesonet - Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Storm Blast Secondary powerset: Super Reflexes Pool powerset (#1): Leaping Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Speed Epic powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Hailstones A: Superior Opportunity Strikes: Accuracy/Damage 3: Superior Opportunity Strikes: Damage/RechargeTime 3: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime 5: Superior Opportunity Strikes: Accuracy/Damage/Endurance 5: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 7: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 1: Focused Fighting A: Shield Wall: Defense/Endurance 7: Shield Wall: Defense/Recharge 9: Shield Wall: Defense/Endurance/Recharge 9: Shield Wall: Defense 11: Shield Wall: +Res (Teleportation), +5% Res (All) Level 2: Focused Senses A: Reactive Defenses: Defense 13: Reactive Defenses: Defense/Endurance 15: Reactive Defenses: Defense/RechargeTime 15: Reactive Defenses: Defense/Endurance/RechargeTime 17: Reactive Defenses: Scaling Resist Damage Level 4: Agile A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Luck of the Gambler: Defense 19: Luck of the Gambler: Defense/Endurance Level 6: Storm Cell A: Positron's Blast: Accuracy/Damage 19: Positron's Blast: Damage/Endurance 21: Positron's Blast: Damage/Recharge 21: Positron's Blast: Damage/Range 23: Positron's Blast: Accuracy/Damage/Endurance Level 8: Intensify A: Gaussian's Synchronized Fire-Control: Chance for Build Up 23: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 25: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge Level 10: Master Brawler A: Preventive Medicine: Heal 25: Preventive Medicine: Heal/Endurance 27: Preventive Medicine: Endurance/RechargeTime 27: Preventive Medicine: Heal/RechargeTime 29: Preventive Medicine: Heal/RechargeTime/Endurance 29: Preventive Medicine: Chance for +Absorb Level 12: Lightning Strike A: Apocalypse: Damage 31: Apocalypse: Damage/Recharge/Accuracy 31: Apocalypse: Recharge/Accuracy 31: Apocalypse: Damage/Endurance 33: Apocalypse: Chance of Damage(Negative) Level 14: Combat Jumping A: Gift of the Ancients: Defense/Increased Run Speed 33: Gift of the Ancients: Defense/Endurance Level 16: Enduring A: Performance Shifter: Chance for +End 33: Performance Shifter: EndMod 34: Performance Shifter: EndMod/Recharge Level 18: Chain Lightning A: Positron's Blast: Accuracy/Damage 34: Positron's Blast: Damage/Endurance 34: Positron's Blast: Damage/Recharge 36: Positron's Blast: Accuracy/Damage/Endurance 36: Positron's Blast: Chance of Damage(Energy) Level 20: Dodge A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Endurance Level 22: Cloudburst A: Superior Sentinel's Ward: Accuracy/Damage 37: Superior Sentinel's Ward: Damage/RechargeTime 37: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime 39: Superior Sentinel's Ward: Accuracy/Damage/Endurance 39: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime 39: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 24: Quickness A: Invention: Run Speed Level 26: Category Five A: Ragnarok: Damage 40: Ragnarok: Damage/Recharge 40: Ragnarok: Damage/Recharge/Accuracy 40: Ragnarok: Recharge/Accuracy 42: Ragnarok: Damage/Endurance Level 28: Evasion A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Luck of the Gambler: Defense 42: Luck of the Gambler: Defense/Endurance/Recharge 43: Luck of the Gambler: Defense/Recharge 43: Luck of the Gambler: Defense/Endurance Level 30: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense/Endurance 45: Luck of the Gambler: Defense/Endurance/Recharge Level 32: Tactics A: Adjusted Targeting: To Hit Buff 45: Adjusted Targeting: To Hit Buff/Endurance/Recharge 45: Adjusted Targeting: To Hit Buff/Endurance Level 35: Assault A: Invention: Endurance Reduction Level 38: Chain Fences A: Gravitational Anchor: Immobilize 46: Gravitational Anchor: Immobilize/Recharge 46: Gravitational Anchor: Immobilize/Recharge/Accuracy 46: Gravitational Anchor: Immobilize/Endurance 48: Gravitational Anchor: Chance for Hold Level 41: Kick (Empty) Level 44: Tough A: Steadfast Protection: Resistance/+Def 3% 48: Gladiator's Armor: TP Protection +3% Def (All) 48: Unbreakable Guard: Resistance/Endurance 50: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 47: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Luck of the Gambler: Defense/Endurance 50: Luck of the Gambler: Defense/Endurance/Recharge Level 49: Hasten A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 11: Miracle: +Recovery 13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 2: Lightning Aura Mode Edited December 7 by stryve Fixed build import
Without_Pause Posted December 9 Posted December 9 On 12/7/2024 at 4:42 AM, Deathstrik3 said: What about Storm with Electric Armour? I prefer Res based sets on ATs with higher Res caps, see Brutes and Tankers. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
lemming Posted December 9 Posted December 9 (edited) I did a Storm/Dark Sentinel named Little Black Cloud, purely for the cosmetics. The attached build needs work, but I can float into most combats and stuff melts. Not necessarily very quickly, but fast enough. And the debuffs, etc tend to help any team. Not the most exciting character, but they are relaxing. (btw, the electricity is just a path aura. I did have the Electric Epic at one point, but it didn't add much) lbc_curr.txt Edited December 9 by lemming
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