KingsGaming Posted December 12 Posted December 12 So the idea would be simple, a melee set that does -res...If Balance is in question make it uniquely just do -def... Give it the same animations as energy melee to save time. Except in the case of energy crash, make that into a ranged attack with the same animation as energy crash. Or do something entirely custom either way, sonic visuals, as a melee set please? And as for the armor, borrow from the support powers a bit but decrease the size of the fx of course. 1 1
megaericzero Posted December 12 Posted December 12 Solid suggestion. By the way, there's a thread by alchemistic for power set suggestions that are theoretically easier to implement by reusing assets like this. Not that you have to post in it but it's worth checking out.
arcane Posted December 12 Posted December 12 12 hours ago, KingsGaming said: So the idea would be simple, a melee set that does -res...If Balance is in question make it uniquely just do -def... Give it the same animations as energy melee to save time. Except in the case of energy crash, make that into a ranged attack with the same animation as energy crash. Or do something entirely custom either way, sonic visuals, as a melee set please? And as for the armor, borrow from the support powers a bit but decrease the size of the fx of course. I assume it would at least have the following powers that already exist: Strident Echo Deafening Wave Earsplitter Sound Booster (or Build Up) Taunt Disruption Aura could conceivably fit with the armor set… but yeah, only 4 powers need to be designed for the melee set. Presumably a melee cone, a couple more S/T moves, and a mez or utility/buff move.
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