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Posted (edited)

Hi Everyone, 

 

Could someone please tell me what im doing right/wrong with this build. I cant seem to find any regen stalker builds anywhere to compare to, im not really the best at builds. Inf not really an issue, just want a Stalker that can do it all.. Solo +4, AV, GM but also keep up in a team.

 

Villain Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Psionic Melee
  • Secondary powerset: Regeneration
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Concealment
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Speed
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Psi Blade

  • A: Superior Blistering Cold: Accuracy/Damage
  • 3: Superior Blistering Cold: Damage/Endurance
  • 3: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 5: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 7: Superior Blistering Cold: Recharge/Chance for Hold

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Invention: Defense Buff

Level 2: Fast Healing

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 7: Numina's Convalesence: Heal
  • 9: Numina's Convalesence: Heal/Recharge

Level 4: Telekinetic Blow

  • A: Superior Stalker's Guile: Recharge/Chance to Hide
  • 11: Superior Stalker's Guile: Damage/Recharge
  • 11: Superior Stalker's Guile: Accuracy/Damage
  • 13: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
  • 13: Superior Stalker's Guile: Accuracy/Damage/Recharge
  • 15: Superior Stalker's Guile: Damage/Endurance/Recharge

Level 6: Assassin's Psi Blade

  • A: Hecatomb: Damage
  • 17: Hecatomb: Damage/Recharge
  • 19: Hecatomb: Damage/Recharge/Accuracy
  • 19: Hecatomb: Recharge/Accuracy
  • 21: Hecatomb: Damage/Endurance
  • 21: Hecatomb: Chance of Damage(Negative)

Level 8: Reconstruction

  • A: Panacea: Heal/Endurance
  • 23: Panacea: Endurance/Recharge
  • 23: Panacea: Heal/Recharge
  • 25: Panacea: Heal/Endurance/Recharge
  • 25: Panacea: Heal

Level 10: Dull Pain

  • A: Panacea: Heal/Endurance
  • 27: Panacea: Endurance/Recharge
  • 27: Panacea: Heal/Recharge
  • 29: Panacea: Heal/Endurance/Recharge
  • 29: Panacea: Heal

Level 12: Concentration

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 15: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 36: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

Level 14: Placate

  • (Empty)

Level 16: Integration

  • A: Numina's Convalesence: Heal
  • 40: Numina's Convalesence: Heal/Endurance
  • 40: Numina's Convalesence: Heal/Endurance/Recharge

Level 18: Boggle

  • A: Coercive Persuasion : Confused
  • 45: Coercive Persuasion : Confused/Recharge
  • 46: Coercive Persuasion : Confused/Recharge/Accuracy
  • 46: Coercive Persuasion : Recharge/Accuracy
  • 46: Coercive Persuasion : Confused/Endurance
  • 48: Coercive Persuasion : Contagious Confusion

Level 20: Resilience

  • A: Gladiator's Armor: Resistance
  • 39: Steadfast Protection: Resistance/+Def 3%

Level 22: Greater Psi Blade

  • A: Touch of Death: Accuracy/Damage
  • 36: Touch of Death: Damage/Endurance
  • 36: Touch of Death: Damage/Recharge
  • 37: Touch of Death: Accuracy/Damage/Endurance
  • 37: Touch of Death: Damage/Endurance/Recharge
  • 37: Touch of Death: Chance of Damage(Negative)

Level 24: Instant Healing

  • A: Panacea: Heal/Endurance
  • 31: Panacea: Endurance/Recharge
  • 34: Panacea: Heal/Recharge
  • 34: Panacea: Heal/Endurance/Recharge
  • 34: Panacea: Heal

Level 26: Mass Levitate

  • A: Obliteration: Damage
  • 43: Obliteration: Accuracy/Recharge
  • 43: Obliteration: Damage/Recharge
  • 43: Obliteration: Accuracy/Damage/Recharge
  • 45: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 45: Obliteration: Chance for Smashing Damage

Level 28: Boxing

  • A: Absolute Amazement: Chance for ToHit Debuff

Level 30: Tough

  • A: Aegis: Resistance/Endurance
  • 31: Aegis: Resistance/Recharge
  • 31: Aegis: Resistance
  • 42: Aegis: Psionic/Status Resistance

Level 32: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense/Endurance
  • 33: Luck of the Gambler: Defense
  • 33: Luck of the Gambler: Defense/Recharge
  • 42: Luck of the Gambler: Defense/Endurance/Recharge

Level 35: Moment of Glory

  • A: Luck of the Gambler: Defense
  • 40: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Combat Jumping

  • A: Luck of the Gambler: Defense
  • 42: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Dark Blast

  • A: Siphon Insight: Chance for +ToHit

Level 47: Shadow Meld

  • A: Luck of the Gambler: Defense
  • 48: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Hasten

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Regenerative Tissue: +Regeneration

Level 1: Stamina

  • A: Efficacy Adaptor: EndMod
  • 48: Efficacy Adaptor: EndMod/Recharge
  • 50: Efficacy Adaptor: EndMod/Endurance
  • 50: Efficacy Adaptor: EndMod/Accuracy

Level 1: Insight


 

 

 

Stalker (Psionic Melee - Regeneration).mxd

Edited by Kinematic
  • 2 weeks later
Posted (edited)

i would say;

 

1. that colour theme in the export is genuinely the worst i've ever seen on the forum

2. i wouldn't 6 slot Boggle with the purple confuse set in order to get the ranged def, i'd 2 or 3 slot it and use the extra 3 slots elsewhere

3. stalker's guile ATO is much better placed in AS and is the 'default' location for the set

4. i'd 5 slot greater psi blade with hecatomb and another damage proc for additional damage output

5. i'd put shield wall +5% res in one of your def powers using 1 of 3 slots freed up from boggle

6. i'd put in a miracle +recovery in health with number 2 of the extra slots

7. i see that you're 4 slotting stamina with efficacy adaptor for the +regen, i would just 2 slot it with end IOs, this frees up 2 more slots meaning we have 3 left

8. i'd remove 1 slot from psi blade as you've built for positional defense, so the extra elemental def isn't going to be much use

9. if you 2 slot dark blast with apocalypse this gives you +16% regen rather than the 10% from efficacy adaptor, if you 3 slot it you'll get 3% +HP rather than 1.13%. i'd then just 5 slot it which will give us back the +10% rech we took away in boggle, gives you a handy +4% dmg buff too

 

edit:

10. you have 6 LoTG +7.5% rech, you can only have 5, one of them isn't giving you any buffs

11. the panacea sets are also giving +10% regen, you have 7 set bonuses in total for this, meaning 2 of them aren't effective, consider slotting something else

 

edit 2:

12. Hide and Stealth give higher defense numbers before you're discovered, your 'actual' melee defense figure is probably closer to around 33% rather than the 43% shown by mids. the P2W defense amplifier will give you an additional 5% def if you want to purchase some of that every few hours

 

overall though i wouldn't choose a regen anything yet alone a regen stalker to do +4 content. i'm skeptical whether psi melee would be able to take down a GM or AV solo having played it before as psi isn't very fluid. it's a very enjoyable melee set and not too bad with its damage output, but it's not top tier. regen has needed a buff for many years and unfortunately there are no stalker secondaries worse than it. if i was making something to solo AVs and GMs etc i'd make energy/energy.

 

in team play it would be absolutely fine unless you intend to be the team tank and take the alpha aggro on each mob. a min/max build on mids is irrelevant if you're teaming lots and enjoying it. the person behind the keyboard and mouse is also a considerable factor in the alt's success, so ultimately if you like the combination and want to play it - go for it

 

you may be aware of all this however and wanting a challenge, so if that's the case - goodluck and enjoy it

Edited by MoonSheep
  • Thanks 1

If you're not dying you're not living

Posted
On 12/12/2024 at 3:14 PM, Kinematic said:

Hi Everyone, 

 

Could someone please tell me what im doing right/wrong with this build. I cant seem to find any regen stalker builds anywhere to compare to, im not really the best at builds. Inf not really an issue, just want a Stalker that can do it all.. Solo +4, AV, GM but also keep up in a team.

 

Villain Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Psionic Melee
  • Secondary powerset: Regeneration
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Concealment
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Speed
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Psi Blade

  • A: Superior Blistering Cold: Accuracy/Damage
  • 3: Superior Blistering Cold: Damage/Endurance
  • 3: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 5: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 7: Superior Blistering Cold: Recharge/Chance for Hold

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Invention: Defense Buff

Level 2: Fast Healing

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 7: Numina's Convalesence: Heal
  • 9: Numina's Convalesence: Heal/Recharge

Level 4: Telekinetic Blow

  • A: Superior Stalker's Guile: Recharge/Chance to Hide
  • 11: Superior Stalker's Guile: Damage/Recharge
  • 11: Superior Stalker's Guile: Accuracy/Damage
  • 13: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
  • 13: Superior Stalker's Guile: Accuracy/Damage/Recharge
  • 15: Superior Stalker's Guile: Damage/Endurance/Recharge

Level 6: Assassin's Psi Blade

  • A: Hecatomb: Damage
  • 17: Hecatomb: Damage/Recharge
  • 19: Hecatomb: Damage/Recharge/Accuracy
  • 19: Hecatomb: Recharge/Accuracy
  • 21: Hecatomb: Damage/Endurance
  • 21: Hecatomb: Chance of Damage(Negative)

Level 8: Reconstruction

  • A: Panacea: Heal/Endurance
  • 23: Panacea: Endurance/Recharge
  • 23: Panacea: Heal/Recharge
  • 25: Panacea: Heal/Endurance/Recharge
  • 25: Panacea: Heal

Level 10: Dull Pain

  • A: Panacea: Heal/Endurance
  • 27: Panacea: Endurance/Recharge
  • 27: Panacea: Heal/Recharge
  • 29: Panacea: Heal/Endurance/Recharge
  • 29: Panacea: Heal

Level 12: Concentration

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 15: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 36: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 39: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

Level 14: Placate

  • (Empty)

Level 16: Integration

  • A: Numina's Convalesence: Heal
  • 40: Numina's Convalesence: Heal/Endurance
  • 40: Numina's Convalesence: Heal/Endurance/Recharge

Level 18: Boggle

  • A: Coercive Persuasion : Confused
  • 45: Coercive Persuasion : Confused/Recharge
  • 46: Coercive Persuasion : Confused/Recharge/Accuracy
  • 46: Coercive Persuasion : Recharge/Accuracy
  • 46: Coercive Persuasion : Confused/Endurance
  • 48: Coercive Persuasion : Contagious Confusion

Level 20: Resilience

  • A: Gladiator's Armor: Resistance
  • 39: Steadfast Protection: Resistance/+Def 3%

Level 22: Greater Psi Blade

  • A: Touch of Death: Accuracy/Damage
  • 36: Touch of Death: Damage/Endurance
  • 36: Touch of Death: Damage/Recharge
  • 37: Touch of Death: Accuracy/Damage/Endurance
  • 37: Touch of Death: Damage/Endurance/Recharge
  • 37: Touch of Death: Chance of Damage(Negative)

Level 24: Instant Healing

  • A: Panacea: Heal/Endurance
  • 31: Panacea: Endurance/Recharge
  • 34: Panacea: Heal/Recharge
  • 34: Panacea: Heal/Endurance/Recharge
  • 34: Panacea: Heal

Level 26: Mass Levitate

  • A: Obliteration: Damage
  • 43: Obliteration: Accuracy/Recharge
  • 43: Obliteration: Damage/Recharge
  • 43: Obliteration: Accuracy/Damage/Recharge
  • 45: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 45: Obliteration: Chance for Smashing Damage

Level 28: Boxing

  • A: Absolute Amazement: Chance for ToHit Debuff

Level 30: Tough

  • A: Aegis: Resistance/Endurance
  • 31: Aegis: Resistance/Recharge
  • 31: Aegis: Resistance
  • 42: Aegis: Psionic/Status Resistance

Level 32: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense/Endurance
  • 33: Luck of the Gambler: Defense
  • 33: Luck of the Gambler: Defense/Recharge
  • 42: Luck of the Gambler: Defense/Endurance/Recharge

Level 35: Moment of Glory

  • A: Luck of the Gambler: Defense
  • 40: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Combat Jumping

  • A: Luck of the Gambler: Defense
  • 42: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Dark Blast

  • A: Siphon Insight: Chance for +ToHit

Level 47: Shadow Meld

  • A: Luck of the Gambler: Defense
  • 48: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Hasten

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Regenerative Tissue: +Regeneration

Level 1: Stamina

  • A: Efficacy Adaptor: EndMod
  • 48: Efficacy Adaptor: EndMod/Recharge
  • 50: Efficacy Adaptor: EndMod/Endurance
  • 50: Efficacy Adaptor: EndMod/Accuracy

Level 1: Insight


 

 

 

Stalker (Psionic Melee - Regeneration).mxd 4.8 kB · 10 downloads

 

-blinks-

 

1. Previous covered a lot issues you got going on.

 

2. Melee Regen is pure sewage.  Period. So honestly no matter what your trying to do, it's always going be behind the 8 ball.

  • Thumbs Up 1
Posted (edited)

It can be a decently workable combo on a brute.

 

I like my psi/regen Brute quite a lot - here he is for comparison.

Brute - Psionic Melee - Regeneration mk2.mbd

 

The big strategy on melee regen is to pump recharge and rotate strong clicky steroids. In-set you have Instant healing and MoG. Out of set Rune of protection and Unleash Potential are good targets. My brute chose Unleash. Especially inspired folks may go for the accolade and rotate Demonic as well.

 

Unfortunately Stalkers get the worst version of an already problematic set. It's not a terrible downgrade, but swapping Quick Recovery for Hide is not ideal. I wish they had rolled in at least some portion of the extra recovery into Fast Healing. Stalkers also have the lowest HP of all the options, so benefit the least from regeneration.

 

 

 

 

Edited by Onlyasandwich
  • Thanks 1
Posted

If you want info on Regen Brutes, I would seek out info from Spaghetti Betty. I know they have been credited with making Regen to be at least workable. 

  • Like 1

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

Thanks to all for the feedback, I have decided to re-roll my stalker into a EM/EA for solo missions and GM/AV hunting as suggested by @MoonSheep
 

I may have a look into Regen Brutes in the future. 

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