SaxyGuitar Posted Monday at 05:36 PM Posted Monday at 05:36 PM (edited) This is just a little qol thing that could be done with respecing. When you get to the end and you're placing your Enhancements; it'd be really nice if you could double click an enhancement, and have it be put into your Enhancement Tray. There's plenty of times where I know I have enhancements I'm not going to need anymore, or let's say I forgot to clean out my enhancement tray before starting. This change would make that last part of respecing a lot faster. Edited Monday at 05:38 PM by SaxyGuitar 3 1
Kistulot Posted yesterday at 12:00 AM Posted yesterday at 12:00 AM Anything to make it so you arent draging a bunch of things would make this a lot nicer! Some respecs are to get out of a leveling build, and for example plenty of mine use the summer blockbuster ATO but the final build doesn't. Respec vs unslotters is obvious. This is a great idea, or if not, draws attention to something that's frustrated me, too! 1 1
tidge Posted 18 hours ago Posted 18 hours ago On 12/16/2024 at 12:36 PM, SaxyGuitar said: This is just a little qol thing that could be done with respecing. When you get to the end and you're placing your Enhancements; it'd be really nice if you could double click an enhancement, and have it be put into your Enhancement Tray. There's plenty of times where I know I have enhancements I'm not going to need anymore, or let's say I forgot to clean out my enhancement tray before starting. This change would make that last part of respecing a lot faster. There is quite a lot that could be done to the "enhancement handling during respec" interface, I'm not sure where I'd even begin. I've embraced the "need to drag" as a mechanism for sorting the not-to-be-used-after-the-respec pieces for whatever comes next for them (placement in a SG bin, auction house, dumpster, whatever). Obviously 'double-clicking' could do this too, I only mention it because sometimes I find myself dragging Enhancements to not the next available open slot... even if the inventory ultimately gets telescoped in the trays after the respec. The one thing I can think of that might work against a 'double-click to do a thing' here: IIRC the respec screen is one of those "full screen UI" that isn't guaranteed to play nicely with everything else that might be happening, such as interacting with storage devices, what not. In practice, I've never observed such a problem during a respec, but my respecs usually take place somewhere like a zone where there is a badge for spending time in the zone, because multi-tasking!
SaxyGuitar Posted 18 hours ago Author Posted 18 hours ago (edited) I assume it's safe to guess that reapecing locks you into respecing, because it would be very mess if you didn't. But that is a good point. Who knows how those two system interact behind the curtains. Edited 18 hours ago by SaxyGuitar
Jacke Posted 17 hours ago Posted 17 hours ago 1 hour ago, SaxyGuitar said: I assume it's safe to guess that reapecing locks you into respecing, because it would be very mess if you didn't. But that is a good point. Who knows how those two system interact behind the curtains. You can back out of a Respec at the last moment and the Toon will not be changed and the Respec will not be consumed. Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
SaxyGuitar Posted 17 hours ago Author Posted 17 hours ago Yeah but you have to back out of it. That's what I meant by lock you in. You can't glitch out of it and brake your character.
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