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Posted

After running a Fire Dark Corr i really looked at my old Dark... Corr.  and realized my build was suffering from lack of focus.

 

I rebuilt it.  (in MiDs anyways)

 

I am PROCing more (unusual for me) and 3xslotting Darkest Night.  Assume any 50 purples or I/Os are 50+5.  

 

Feedback would be great.

 

 

 

Corruptor Dark Dark Dark 12-31-24.mbd

Posted

Overall, I think you're trying to do too many things and starving several good powers for slots along the way. Outside of Darkest Night and Fearsome Stare, it seems like a pretty squishy build. You don't need to soft cap defense, but I would enhance your resist powers.

  • Consider splitting Superior Scourging Blast into 2 groups of 3 pieces in order to double up on the 10% recharge bonus.
  • Twilight Grasp needs more slots.
  • Sting of the Manticore would be better in Moonbeam.
  • I wouldn't bother with the Overwhelming Force %kd in Nightfall. Going 6x on Bombardment gives you a 4.5% E/N resist bonus.
  • Shadow Fall needs more slots. It needs end reduction if you intend to run it, plus the resist and defense are both worth enhancing.
  • Drop Torrent or slot it with %dmg procs instead of enhancing the damage (which is minimal). Also needs kb>kd.
  • Maneuvers needs end reduction if you intend to run it.
  • I know you intend to stack Dark Pit with Oppressive Gloom, but I don't think it's worth it. I would drop Dark Pit and pull slots from Oppressive Gloom (which doesn't need more than 1 acc/mez HO).
  • If you're going to take Dark Consumption (which I don't think you need), slot it with an End Mod set.
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Posted (edited)

Something like this would be pretty fun to play with. It's built with teaming and support in mind, so it doesn't have Dark Pit + OG to stun mobs. It would be handy, no doubt and a bit fun to mess around with... but most of the net positives would be few and far between outside of soloing or teams that are struggling a bit. I also suggest not taking the fear cone as well, because even with procs, you have so many better options for damage/to-hit debuff and the mitigation is next to zero unless soloing.

Shadowfall + Tar Patch + Darkest Night is the 'meat and potatoes', so to speak. Buff teammates with +def/res from toggles, debuff enemies and win. Throw in the occasional heal and Howling Twilight for hard targets or.... cuz why not?

Nearly max HP, Hasten is recharging at 124 seconds before any procs or recharge increasing Incarnates so you can cycle powers relatively quick, defenses aren't soft-cap, but after applying Darkest Night and a few of your blasts, you'll be at or near soft-cap.

Torrent +Tenebrous Tentacles doesn't seem like much at first glance, but 2.7 seconds of activation time between the two of them and Torrent being the longest recharging at less than 6 seconds, it's actually a pretty solid AoE chain. Throw in the occasional Spirit Drain and Black Star with the -res procs which both have a 90% chance to apply (Torrent has a 1 in 3 chance to apply) and you're dishing out some good debuffs to pair nicely with Tar Patch.

There are tons of ways to save slots here too or move some things around. The Leaping pool could be dropped for the Flight pool and you could shuffle some things around. Drop Vengeance and take Fly. You'd miss out on the team utility and LoTG but you'd have the option to fly now.

Corruptor (Dark Blast - Dark Miasma).mbd

Edited by Camel
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Posted
8 hours ago, Camel said:

I also suggest not taking the fear cone as well, because even with procs, you have so many better options for damage/to-hit debuff and the mitigation is next to zero unless soloing.

Can't disagree with this more. The strength of Fearsome Stare's tohit debuff is equal to Darkest Night's and it covers a much larger area. It should be slotted for -tohit, not fear. If you're not getting mitigation from Fearsome Stare, you're slotting it wrong or using it wrong.

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Posted
43 minutes ago, Uun said:

Can't disagree with this more. The strength of Fearsome Stare's tohit debuff is equal to Darkest Night's and it covers a much larger area. It should be slotted for -tohit, not fear. If you're not getting mitigation from Fearsome Stare, you're slotting it wrong or using it wrong.

Yes i learned this from running Dark Armor tanks and brutes.  The strange “not defense” defense of Dark is powerful if you lean into it. 

Posted (edited)
2 hours ago, Uun said:

Can't disagree with this more. The strength of Fearsome Stare's tohit debuff is equal to Darkest Night's and it covers a much larger area. It should be slotted for -tohit, not fear. If you're not getting mitigation from Fearsome Stare, you're slotting it wrong or using it wrong.

I know it has the best debuff in the set in regard to -to-hit, but it also takes 2 seconds to activate, doesn't do damage, etc. This is why I mentioned that outside of soloing its usefulness starts to wane. It might offer good debuff and hit many enemies in the process... but what good is it doing if every teammate is soft-cap before your debuffs? The 2 seconds activation time is killer. Tar Patch and Darkest Night alone take almost 6.5 seconds, Fearsome takes 2,  Spirit Drain takes 2.3 and Blackstar takes 3. That's almost 12 seconds of set-up time before you even decide to do any damage. 

In today's meta that is an eternity and its mitigation will very frequently go completely unnoticed or have zero impact on the battlefield. Sometimes you don't even need to bother using Darkest Night, if your team is already invincible, it's not mitigating anything and just wasting time. 

That's just how I've always played though, so Fearsome Stare for my playstyle isn't very useful. A procced Torrent with Force Feedback and the -res proc seems miles away more useful to me. You might be missing out on 10% debuff but you're gaining -12.5% resistance and 5 seconds of +100% recharge. I would be singing a different tune if solo was what was in mind here because the mitigation would be HUGE. 

Edited by Camel
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Posted
7 hours ago, Camel said:

I know it has the best debuff in the set in regard to -to-hit, but it also takes 2 seconds to activate, doesn't do damage, etc.  [Et cetera.]

 

I only have one build on the vast majority of my Toons.  (Worst thing I ever tried was maintaining 2 builds while Levelling.  Had to reroll that Toon.)  The one exception is on my main, AR/Devices Blaster who has 3 with different Epic Pools, with the rest of the builds exactly the same.  Multiple builds are a maintenance pain.

 

So the same build needs to both solo and team.  Putting in a great slotting of Fearsome Stare benefits the rest of build too.  Don't need that deep of a softcap Defense.  Which frees resources for other features of the build.  On my Dark Miasma/Radiation Blast Defender, Fearsome Stare is the only cone attack in the build.  I crack a spawn with it.  Or if the Team is running well, don't and move into close range and use the other tools.  It's similar to Cold Snap in my Ice Control/Cold Domination build, a cone to crack a spawn I only need when things are tough (Arctic Air is the big survival tool).  But welcome when I do need it.

 

 

Posted
9 hours ago, Jacke said:

 

I only have one build on the vast majority of my Toons.  (Worst thing I ever tried was maintaining 2 builds while Levelling.  Had to reroll that Toon.)  The one exception is on my main, AR/Devices Blaster who has 3 with different Epic Pools, with the rest of the builds exactly the same.  Multiple builds are a maintenance pain.

 

So the same build needs to both solo and team.  Putting in a great slotting of Fearsome Stare benefits the rest of build too.  Don't need that deep of a softcap Defense.  Which frees resources for other features of the build.  On my Dark Miasma/Radiation Blast Defender, Fearsome Stare is the only cone attack in the build.  I crack a spawn with it.  Or if the Team is running well, don't and move into close range and use the other tools.  It's similar to Cold Snap in my Ice Control/Cold Domination build, a cone to crack a spawn I only need when things are tough (Arctic Air is the big survival tool).  But welcome when I do need it.

 

 

with my build i have 4 cones.  the fear, a minor damage KB(to KD), and two good  damage. one with a KD from overwhelming force and the other with a KD from Ragnarok.

 

i have a LOT of + range in my build, including from intuition radial alpha.  ITF is a great place for these cones.  Romans show up and get a withering blender of damage, KD, fear, and to hit debuffs.  

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