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Posted

Suggestion, I would like to see Arena PvP as an ability for a player to play an actual in game character these are examples: 

it could be a troll vs a troll or a

troll vs a cot within the same level range as each other

Statesman vs Recluse

BaB vs. BS

Kraken vs Devouring Earth Granite

Rikti Mentalist vs. an Augur

Cimeroran vs Vanguard

Mynx vs BobCat

Players get a limited amount of powers to use and any shields or resistances are innate potentially?

Maybe people have to have characters unlocked by defeating so many (like the current system) or completing xyz trial or tf or story arc. or maybe not.

 

As another example - we currently can turn into a rikti monkee and jump around for a bit, same principle - we turn into an in game chracter and jump around and bash each other a bit.

 

Buddy the Elf makes debut for HUB Late Night

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Posted
12 hours ago, Zappalina said:

Suggestion, I would like to see Arena PvP as an ability for a player to play an actual in game character

You mean, like the arena combat mode where you select your 'team' from the NPCs that you have unlocked with your Gladiator badges? Who would have thought that it might be there already... Well, except for pitting AV-level mobs against each other, but that's a difference in degree, not in kind.

Posted
8 hours ago, srmalloy said:

You mean, like the arena combat mode where you select your 'team' from the NPCs that you have unlocked with your Gladiator badges? Who would have thought that it might be there already... Well, except for pitting AV-level mobs against each other, but that's a difference in degree, not in kind.

No, not what I mean.  For clarity - I mean actually playing the character not as gladiator I would choose in the existing way.

 

Have you ever used the Secondary Mutation power and it turns you into a Rikti Monkee? same idea - player temporarily playing an in game existing character.

Buddy the Elf makes debut for HUB Late Night

Untitled.jpg

Posted
1 hour ago, Zappalina said:

Have you ever used the Secondary Mutation power and it turns you into a Rikti Monkee? same idea - player temporarily playing an in game existing character.

Pretty much you mean Personal Stories but for PvP.

 

I do like the idea, although it wouldn't be very competitive unless we had a huge amount of NPCs to choose from with similar levels of effectiveness. If one of us unlocked an Olympian Guard or something that person would always win, even against multiple other people, if they weren't Olympian Guards. It could work but it would be a lot of work balancing stats depending on the method of going about.

Posted (edited)
9 minutes ago, Monos King said:

Pretty much you mean Personal Stories but for PvP.

 

I do like the idea, although it wouldn't be very competitive unless we had a huge amount of NPCs to choose from with similar levels of effectiveness. If one of us unlocked an Olympian Guard or something that person would always win, even against multiple other people, if they weren't Olympian Guards. It could work but it would be a lot of work balancing stats depending on the method of going about.

 

DCUO does it, and it was actually pretty fun. Far easier to balance since it was only a handful of powers per select-able characters. I think it was called Legends PVP?

 

Could be a fun gimmick for arena to get people to try it out. no stakes entry, mostly just a fun beat em up.

Edited by Super Atom
Posted (edited)
13 minutes ago, Super Atom said:

 

DCUO does it, and it was actually pretty fun. Far easier to balance since it was only a handful of powers per select-able characters. I think it was called Legends PVP?

Yeah legends PvP was my jam. I was a beast. I was a God. Why, if you hooked me up with Two Face I'd...

 

Anyway, problem here vs DCUO is the huge stat variety between Ranks and how to balance that. Legends PvP had the characters quietly have vastly different health pools and crit modifiers without anything in-game actually telling you about it. But with the combat counter system and full-protection shields, it could be worked with.

 

In CoH, if you play a minion you lose to a lieutenant most of the time, if you play a lieutenant you lose to a boss 100% of the time, etc etc. 

 

We could divide the NPC PvP by rank to avoid that, but some NPCs power profile is tremendously above others. Even at even level an outcast isn't beating a Cimeroran. And if it's Cimeroran vs Cimeroran, there really isn't anything preventing that outcome from being a coin flip.

 

More importantly, implementing that is rough. Personal stories work on hand creating new temporary power versions of each the real NPC powers. Waaay too much tedious work. It might not need to be that way if this PvP actually made use of the dev commands or something similar to literally make you an NPC, but NPC base to hit stats are poor, along with other things.

 

Ultimately it would still be fun and I'd like it, but there's probably a huge tedium behind it.

 

 

Edited by Monos King
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