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Posted

Find attached as an idea.

 

Things I like:

45% melee defense

25% endurance discount outside of Blood Frenzy

Dark Regen is up fairly often and will easily keep you fighting for a while

Everything is slotted and will be good accuracy etc

 

Things I dislike:

Not able to get perma hasten with all the melee defense bonuses (have slotted a +rech proc in vicious slash to help some small way towards alleviating this)

Awkward slotting to put the 50% scrapper proc in, not sure how to fix this

only 35% slow resist which is hard to get more with the slotting choices

I generally find it annoying the build is 5% short of the S/L resist cap but thats really unsolvable unless you lose defense (could use the LOTG 5 slots to get if you wanted)

10% short on psi resist, again pluggable with 2 +Psi resist uniques, but need 2 slots from somewhere. (Maybe Blood Thirst and the 6th slot in Vicious slash?)

No absorb proc (could remove a recharge from Blood Thirst and sacrifice uptime to slot a preventative medicine absorb proc in health = more survival but less damage)

 

 

Scrapper (Savage Melee - Dark Armor).mbd

@Black Assassin - Torchbearer

Posted

I'll put this out there: I have a Savage Melee/ Scrapper and a /Dark Armor Scrapper, but not that combination.

 

While each can be made to work reasonably well, in combination (to my eyes) this looks like a challenge... for a Scrapper. My personal feels about my Savage Scrapper was that it would probably have been better at damage as a Brute. It plays quite frenetically, and the damage-over-time aspects are improved by Fury but not Criticals.

 

Dark of course has its own issues, primarily the classic Endurance burn from toggles but more importantly the lack of inherent Knockback resistance. For the latter, I suggest that the /Dark Armor character minimally try to get 3 points of KB protection from the 3xGladiator's Armor set, 3 more from 3x Fury of the Gladiator, and then 2 of the 4-point protection pieces (e.g. Blessing of the Zephyr, Karma, Steadfast Protection). 12 would probably be ok, but you will need 20+ to deal with FREEM! on Dark, but there is a craftable +10 boost available in SG bases.

 

Good luck!

 

 

Posted
On 2/2/2025 at 7:14 PM, CFIndustries said:

Trying to build a Savage/Dark scrapper, anyone have a build they've enjoyed and would like to share?


I've got a great Brute with that combo... but the DoT's not getting Criticals make me wary of it on a Scrapper.

Death is the best debuff.

Posted (edited)

I appreciate the calls to either dissuade me or to go with a Brute, but I started him as a scrapper for my own reasons, and am quite fine with "as close as I can get" rather than some min/max perfection. Which leaves me with trying @Black_Assassin's build, unless folks want to jump on an try to improve it.

 

Otherwise I have a petty nice Claws/DA scrapper build I figured I could adapt. But I am really quite aweful at the whole "DIY" thing outside of a couple decent frankenbuilds, so assume it would be even more sub-par than something y'all might recommend.

 

I suppose I could "flip" a DA/Savage brute build…which is a thought. I've done "flipped" build like this (brute-to-scrapper, defender-to-corruptor) but I assume they are generally sub-optimal (though I've made them work!).

 

THANKS! 🙂

Edited by CFIndustries
Posted

Brute isn't flipped from Scrapper, only Tank would be.

Mids build is on another computer that I have to resurrect, but here's current (note multiple years old) build. Pre-power levels changes from Homecoming, and could pro'ly be optimized more... Cloak of Fear is taken for concept reasons, and because Savage has no stun to stack with Oppressive Gloom.

image.thumb.png.3792430c02727f7024d9a83c8f13ef36.pngimage.thumb.png.b0b14038bf61c5ea4714760949c83f98.png

Death is the best debuff.

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