WindDemon21 Posted February 11 Posted February 11 The last two storm blasts i've done, there wasn't this issue on blaster and defender. When casting jet stream, any enemy hit by it in storm cell will turn to kd. Sure. However on this recent sentinel, it keeps repelling enemies hit by it even when the mob is bunched right up together definitely within the storm cell radius.
WindDemon21 Posted February 11 Author Posted February 11 2 hours ago, Captain Fabulous said: I just tested this and it worked fine for me. Yeah, more often it is. I have no idea how it keeps bugging for me. I even factored the possibility that it's just a visual bug of the effect of storm cell, but there is no way for some of the mobs that are repelling back when they're so huddled together. Are you testing on sentinel? As mentioned didn't notice it on my defender or blaster prior.
Frozen Burn Posted February 12 Posted February 12 16 hours ago, WindDemon21 said: Yeah, more often it is. I have no idea how it keeps bugging for me. I even factored the possibility that it's just a visual bug of the effect of storm cell, but there is no way for some of the mobs that are repelling back when they're so huddled together. Are you testing on sentinel? As mentioned didn't notice it on my defender or blaster prior. It very well could be a Sentinel issue. I can confirm it is working fine on my Blaster and Corruptor. Hopefully, there are other Storm Sentinels out there that can weigh in. too.
Captain Fabulous Posted February 12 Posted February 12 I tested on a Storm/SR Sentinel, didn't see any repel. Tho if the critters are below your level the KD will turn into KB.
WindDemon21 Posted February 12 Author Posted February 12 3 hours ago, Captain Fabulous said: I tested on a Storm/SR Sentinel, didn't see any repel. Tho if the critters are below your level the KD will turn into KB. Yeah it was definitely repel though not kb, they were +1. I noticed it before i got the recording to work properly, but on this clip you can see the minnion in the back, right next to the other one, both have the storm cell debuff on them, and you can see the one on the left gets repelled away while the other didn't right after the 43 second mark.
Rudra Posted February 12 Posted February 12 (edited) 7 minutes ago, WindDemon21 said: Yeah it was definitely repel though not kb, they were +1. I noticed it before i got the recording to work properly, but on this clip you can see the minnion in the back, right next to the other one, both have the storm cell debuff on them, and you can see the one on the left gets repelled away while the other didn't right after the 43 second mark. That may be a case of area limit. The target mob in question is only barely in the affective area, so the target mob changes between affected and not affected. Just like how I can have an enemy at max range for my attack but the game tells me the target is out of range until it decides the target is in range without either of us ever moving. (Edit: And the tracked range between us doesn't change either. Mobs at the limit for an effect seem to randomly be considered in the correct range and not in the correct range.) Edited February 12 by Rudra
WindDemon21 Posted February 13 Author Posted February 13 30 minutes ago, Rudra said: That may be a case of area limit. The target mob in question is only barely in the affective area, so the target mob changes between affected and not affected. Just like how I can have an enemy at max range for my attack but the game tells me the target is out of range until it decides the target is in range without either of us ever moving. (Edit: And the tracked range between us doesn't change either. Mobs at the limit for an effect seem to randomly be considered in the correct range and not in the correct range.) I've considered that too. If you notice the enemy closest it repels and does not have the debuff meaning it's more on the back two enemies, especially for how i jumped around. However I've also noticed it do this, one time with 5 enemies near each other, and two of them repelled when the others KD'd within that same area, so that could not have been present when i noticed that one. You can notice the debuff slime or whatever on the enemy that repelled too. I can try to keep recording to get a clearer occurrence. It seems to be happening less at least than it did in the earlier levels so may just deal with it so i don't have to be constantly recording :/. Wondered on server lag but i almost never get that. I know it would be clearer, or just work better if the hit from jet stream was more immediate and not so slow at least.
Rudra Posted February 13 Posted February 13 2 minutes ago, WindDemon21 said: You can notice the debuff slime or whatever on the enemy that repelled too. I've noticed that when enemies are at the edge of range/area they still get whatever visual is normal be applied to them, but for power effects (other than visual), it may or may not apply because the game isn't actually sure the target is in range or in the area. So while visual indicators are helpful, I've found them to be unreliable. As for the rest of your post? *shrug* I have no idea.
WindDemon21 Posted February 14 Author Posted February 14 On 2/13/2025 at 1:14 PM, Rudra said: I've noticed that when enemies are at the edge of range/area they still get whatever visual is normal be applied to them, but for power effects (other than visual), it may or may not apply because the game isn't actually sure the target is in range or in the area. So while visual indicators are helpful, I've found them to be unreliable. As for the rest of your post? *shrug* I have no idea. Yeah i'll just keep playing/testing. It's at least seeming to be fewer than it was earlier on at any rate. It would be nice if the visual for the cell itself was more prominent similar to tar patch. A more noticeable center point figure similar to barrier reef via a tiny tornado or bubble, and then a slight outer ring at the edge of its radius.
WindDemon21 Posted February 22 Author Posted February 22 Update: So far it's been happening notably less, i may have seen it once or twice as i'm getting higher up. Not sure why it was more prevalent in the low levels but that's not going to matter as much going forward. *shrugs*
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