Hitback Posted Friday at 07:51 PM Posted Friday at 07:51 PM Why is it that endurance discount appears lower in the combat attributes? For example I have -10% from support hybrid, but the attributes show it as -9.08%, 2.5 from the new Cupid set is listed as 2.43%.
lemming Posted Saturday at 01:41 AM Posted Saturday at 01:41 AM I'd have to double check some code, but the math seems right. Say end cost is 100. You get +10% end cost reduction. 100 - 100/(1+10/100) = 9.091 100 - 100/1+2.5/100) = 2.4391 I think there may be some other factors, but that's pretty close to what you see. 1
FupDup Posted Saturday at 03:04 PM Posted Saturday at 03:04 PM (edited) That math is kinda counterintuitive and derpy, like most of the rest of the math in this game. In a logical world, the + sign after the 1 should be a - sign, which would make the end value be what the tooltips say it should be. Ex: Base End * (1 - (All Discounts / 100)) = New End Cost For Base Cost of 100 and Total Discounts of 10%, I would expect it to look like: 100 * (1 - (10/100)) = 100 * (1-0.1) = 100 * 0.9 = 90 Final Result. Edited Saturday at 03:05 PM by FupDup .
Hitback Posted Saturday at 05:56 PM Author Posted Saturday at 05:56 PM 16 hours ago, lemming said: I'd have to double check some code, but the math seems right. Say end cost is 100. You get +10% end cost reduction. 100 - 100/(1+10/100) = 9.091 100 - 100/1+2.5/100) = 2.4391 I think there may be some other factors, but that's pretty close to what you see. So the attribute window is trying to show that they stack multiplicatively? That's very odd, though, because recharge bonuses work the same way, but the window just shows you the raw values.
lemming Posted Saturday at 06:38 PM Posted Saturday at 06:38 PM I think the display is off on some of the values and it gets more weird when incarnates, etc... are involved. I'll see if I can dig into the score code later. (which of course, could have changed in the last six years)
macskull Posted Sunday at 08:26 AM Posted Sunday at 08:26 AM 14 hours ago, Hitback said: That's very odd, though, because recharge bonuses work the same way, but the window just shows you the raw values. Mez resist bonuses have the same weird quirks. It doesn't help that the combat attributes values for those are displayed in a different format than how powers which actually give mez resistance display it. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
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