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Posted (edited)

Hail all.

 

Firstly I recognize (and thank) the development team has limited time / resources... so really this is low priority  'a nice to have'.  Additionally I am influenced by some RP motivations. Secondly being new to the game perhaps I am working off incomplete info - I used the wiki.... and a forum search so please ignore me if this is well documented and I missed it. 🙂 

 

However if it is a small incremental change - then perhaps its 'easy' (?) and could make the cut ?

 

Playing the game / reading in depth / trying to build my characters - a number of ' low hanging fruit ' Day Job Badge Accolades occurred to  me as being obvious. Good for RP potential and expands access to some of the existing accolade rewards:

 

Accolade              Requirement                                                       Benefit  

 

First Responder :  Law Enforcer (Police) + Caregiver (Hospital)  :  Reward mimic Physician / Perhaps a defibrillator etc 

 

Urban Planner:  City Official (City Hall ) + Commuter (Monorail)  :  Reward Travelers Jet Pack (the knowledgeable know how to avoid rush hour

 

Public Health Official :  Caregiver ( Hospital )  + Clubber ( Pocket D)  :   Reward Vitalize Ally Heal ( Has learned to never abandon their drink at the bar) 

 

Animal Control Warden:  Survivalist (Compound) + City  Official (City Hall) :  Free Vanity Pet or even perhaps 1 premium summon 50 charges 

 

Ecologist :  Survivalist (Compound)  + Professor (University) :  Rune of Purification ( always boil the water before you drink it

 

--- a little more work / streamlining: 

 

Politically Active : City Official ( City Hall ) + Freedom Corps * Or Monitor Duty ( SH HQ)   :  Reward could be a Placate Skill Baton ie diplomacy.

 

Separates time in Freedom Corps HQ into its own separate badge  (Heroic Socializer). 

 

I am certain there are other that occur to experienced players... this was just a small list / attempt to add flavor in a quick easy fashion without unbalancing the game / changing powersets etc 

 

Regards

 

Edited by JMacClear
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Posted

Addendum:

 

It would also be "thematically" neat if there were a few scattered offices / 1 floor (ie The Vault) of the  Paragon Times Newspaper to earn a Day Job Badge.

"City Beat Reporter" - earn Patrol XP 

It could be a substitute eligible in all Day Job Accolades.

 

After all Clark Kent and Peter Parkers were 🙂

 

Posted

There's already two different day job jetpacks, so maybe the Urban Planner one could be the Zero-G (Super Jump) pack instead of the standard Raptor Pack?

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Posted (edited)
35 minutes ago, JMacClear said:

"City Beat Reporter" - earn Patrol XP 

We already earn patrol xp everywhere in the game. There is absolutely no place in the game where players don't earn patrol xp. Believe me, I would have every one of my characters cramming into that spot if there was. So what is the point of a City Beat Reporter day job for earning patrol xp when the Patroller (Paragon/Praetoria)/Criminal (Rogue Isles) day jobs already do that everywhere?

 

Edited by Rudra
Edited for capitalization consistency.
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Posted (edited)
12 hours ago, Rudra said:

We already earn patrol xp everywhere in the game. There is absolutely no place in the game where players don't earn patrol xp. Believe me, I would have every one of my characters cramming into that spot if there was. So what is the point of a City Beat Reporter day job for earning patrol xp when the Patroller (Paragon/Praetoria)/Criminal (Rogue Isles) day jobs already do that everywhere?

 

 

 

Fair point Rudra 

 

However these are merely suggestions. The actual accolades could be swapped / substituted for whatever was felt useful.

 

My "objective" was to suggest the additional Day Job Accolades - where possible - utilize Existing Assets in the game engine.  

 

I am no expert in these matters however I do believe that using existing assets would make such a technical update "easy" to implement. Since  it would be such a 'small job' it would not strain the Devs time... it would /could actually be a fun little side project. A few badge artworks / a little write up / existing reward and power assets / no changes to game balance or mechanics / etc

 

Further since this would be exclusive to Homecoming - the Devs could exercise a little personal  'cheeky humour'  in writing up the Accolade description.  I kind of hint that in some of my write ups such as - Reward Travelers Jet Pack (the knowledgeable know how to avoid rush hour

 

** warning the "cheeky humour" below in spoiler below may be slightly offensive to  some 

 

Spoiler

For Public Health Official I wrote  Reward Vitalize Ally Heal ( Has learned to never abandon their drink at the bar) 

 

What I really wanted to write was : Reward Vitalize Ally Heal ( STD Has learned that intercourse in Pocket D Bathroom is not recommended) 

 

However I didn't want to offend a bunch of readers 🙂

 

 

Edited by JMacClear
Posted

There's a lot of overlap in your accolade powers.  (I think if you are logged off in a hospital, you'll get the heal other and revive powers already as part of accolades, making the defib one redundant for instance.)

 

Not against it (nor against more dayjobs), but this doesn't add much.

 

I'm more for adding actual dayjobs like your Freedom Corp one (Fort Trident and a mirror one in Blackbeard's)

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Posted

Perhaps issuing new or using more of the Pay to Win Vendor is the answer then...

 

Vanity Pets , Police Back Up Radio, Premium Summons pets, St Louis Slugger, Revolver, etc etc . As I say existing assets.

 

I "don't" have the answer - merely another suggestion which I hope is easy simple and fin for the devs, 🙂

 

Based on the number of posts and "large scope ask"  - of this volunteer team - something simple, fun, and low priority for them may be nice.

 

 

Posted

City Beat Reporter - earn increased influence.

 

Influence is a currency, but it isn't money. It's like good will from others willing to barter with you over stuff, so maybe getting more in touch with the city via a newsroom gives the character the inside scoop on things to squeeze more influence out of people for a little while.

 

Also, a newsroom would be archaic and outdated... a perfect fit in this game, and a great superhero comics trope. But maybe make the idea fit for each side of play: red siders get a newspaper publisher and gold siders get a TV studio because TPN plays a significant role over there. Maybe heroes get a little of both or give them an internet cafe from which people sit around blogging.

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