Psyphon Posted Tuesday at 03:14 PM Posted Tuesday at 03:14 PM (edited) I'd love to see a new Dominator secondary with staffs/spears/trident/etc. Since their secondary is usually a mix of melee and range, I feel like it'd be a great opportunity to fight with a spear in hand to hand, and then throw it to skewer someone else at range. Maybe have a follow-up animation that "rushes/teleports" them over to the thrown spear to keep fighting hand to hand. It just seems like a lot of cool things could come out of a mechanic that utilizes both the ranged and melee possibilities of pole-type weapons. Edited Tuesday at 03:15 PM by Psyphon Easier on the eyes 1
Techwright Posted Tuesday at 03:52 PM Posted Tuesday at 03:52 PM One question: if the player wields a monk's staff, how would it "skewer"? The rush/teleport would take the player out of a possibly strategic position. Might I suggest (and I realize this is ironic due to a posting I made recently elsewhere) that the trident is tied to a rope or cord and that the spear is auto-returned at the end of the power animation by a graphic showing yanking on the cord? Percentage chance of dragging a still-kicking opponent back with it for a chance at a melee pummeling from other powers.
Psyphon Posted Tuesday at 04:00 PM Author Posted Tuesday at 04:00 PM 1 minute ago, Techwright said: One question: if the player wields a monk's staff, how would it "skewer"? The rush/teleport would take the player out of a possibly strategic position. Might I suggest (and I realize this is ironic due to a posting I made recently elsewhere) that the trident is tied to a rope or cord and that the spear is auto-returned at the end of the power animation by a graphic showing yanking on the cord? Percentage chance of dragging a still-kicking opponent back with it for a chance at a melee pummeling from other powers. Well it wouldn't HAVE to skewer anyone ... it could just thump them in the chest or whatever. I'm just spit-balling here 😛. And I think the rush in thing would be a cool move to have too, because I have some Doms who fight well inside, and it's nice to be able to close distance. It'd just be one of those powers you skip if it's not your cup of tea. The I was rolling around the whole MK Scorpion style rope thingy as well, but it's not like I fleshed out any real ideas for it. I just think that there are a whole lot of possibilities in a set like this. It'd be fun to see what they come up with.
El D Posted Tuesday at 05:11 PM Posted Tuesday at 05:11 PM A Staff Assault set would be at least partially doable given Staff Fighting exists to pull melee powers from. The difficult part is the ranged options. A spear/staff throw using the Cimeroran Pilum power as a base could work for one, though there wouldn't be any rope or recall animation for it. Rope physics isn't something the game engine can even do AFAIK - it'd just look like a png image file stretched out and back (that's why the Demon Summoning whip animations are very specific power FXs and not actual weapons). Some Staff animations that launch kinetic or qi energy could fit the bill, though. Guarded Spin firing a targeted AoE bast, Serpent's Reach with an attached snipe attack. Add in an adjusted version of Staff Mastery more suited for Dominators and there's definitely something there. Global is @El D, Everlasting Player, Recovering Altaholic.
Psyphon Posted Tuesday at 05:22 PM Author Posted Tuesday at 05:22 PM 4 minutes ago, El D said: A Staff Assault set would be at least partially doable given Staff Fighting exists to pull melee powers from. The difficult part is the ranged options. A spear/staff throw using the Cimeroran Pilum power as a base could work for one, though there wouldn't be any rope or recall animation for it. Rope physics isn't something the game engine can even do AFAIK - it'd just look like a png image file stretched out and back (that's why the Demon Summoning whip animations are very specific power FXs and not actual weapons). Some Staff animations that launch kinetic or qi energy could fit the bill, though. Guarded Spin firing a targeted AoE bast, Serpent's Reach with an attached snipe attack. Add in an adjusted version of Staff Mastery more suited for Dominators and there's definitely something there. What if you did a similar thing to whip, where you created a new animation based on fireball (use the whole animation for the "throw" and then reverse it for the "pull"), but you used the mechanics from "Axe Cyclone", and made it single target instead of AoE, and maybe extended the range. That would effectively do the "get over here", I think. I like where you're going with some of these other thoughts too though. If we mixed all the ideas that are posted in here together, I think we'd almost have a whole set made up already 🙂
gameboy1234 Posted Thursday at 05:20 AM Posted Thursday at 05:20 AM I was thinking "pole arms" like halberds and glaives. I think some animations could be borrowed from Cimerorians, Staff and also Titan Weapon for some swinging strikes. Not a terrible idea honestly, do Doms have any melee weapon secondaries? I'll throw "katana" out there as another weapon idea for a secondary, and maybe "ninja" a mix of katana and martial arts moves. OK now I need a dual wielding katana and assault rifle too.
Rudra Posted Thursday at 05:48 AM Posted Thursday at 05:48 AM (edited) 1 hour ago, gameboy1234 said: do Doms have any melee weapon secondaries? Specifically melee weapons? As in the set is just melee weapons? No, their secondaries are Assault sets, so a mix of melee and ranged. Now if you are asking about them having melee weapons rather than just melee attacks? Yes. For instance, Earth Assault has its hammers. (Edit: If you want manufactured melee weapons? Aside from the gun from Arsenal Assault, not yet.) Edited Thursday at 07:08 AM by Rudra
TheMoneyMaker Posted Thursday at 10:53 AM Posted Thursday at 10:53 AM 5 hours ago, Rudra said: Specifically melee weapons? As in the set is just melee weapons? No, their secondaries are Assault sets, so a mix of melee and ranged. Now if you are asking about them having melee weapons rather than just melee attacks? Yes. For instance, Earth Assault has its hammers. (Edit: If you want manufactured melee weapons? Aside from the gun from Arsenal Assault, not yet.) Arsenal Assault lets you use the butt of the assault rifle as a melee weapon. Technically that counts. But yeah, no dedicated melee weapon assault sets.
Rudra Posted Thursday at 11:14 AM Posted Thursday at 11:14 AM 20 minutes ago, TheMoneyMaker said: Arsenal Assault lets you use the butt of the assault rifle as a melee weapon. Technically that counts. But yeah, no dedicated melee weapon assault sets. Isn't that what I said? *double checks* 21 minutes ago, TheMoneyMaker said: 5 hours ago, Rudra said: Specifically melee weapons? As in the set is just melee weapons? No, their secondaries are Assault sets, so a mix of melee and ranged. Now if you are asking about them having melee weapons rather than just melee attacks? Yes. For instance, Earth Assault has its hammers. (Edit: If you want manufactured melee weapons? Aside from the gun from Arsenal Assault, not yet.) Arsenal Assault lets you use the butt of the assault rifle as a melee weapon. Technically that counts. But yeah, no dedicated melee weapon assault sets. Yep.
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