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Posted

This is an idea inspired by Troo's thread. The idea entails unlockable content for experienced players, so it wouldn't be something that a newbie would roll up day one.

 

Unlocking this character would involve acquiring most or all of the gladiator badges and then doing a TF that would make the character available. The character is an MM that conforms to the general structure of the AT in terms of number of pets, upgrades, etc. The difference is that each tier of pet is randomly assigned from a pool of gladiators. The upgrades and other MM powers are randomly chosen from the current MM sets. The secondary is a normal secondary but randomly assigned. The player is free to choose pool powers, patron powers, etc. If the player successfully levels that character "as is" they would receive some sort of badge or accolade. Respec would be available, but doing so would prevent the acquisition of the badge on that character if they had not already acquired it prior to doing the respec. 

 

This I think would offer some novelty to the AT and some aspects of the game, like gladiator badges, that people are probably not getting that much out of.

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Posted

Sounds pretty creative. I like the idea of leveraging Gladiators somewhere/somehow.

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

I'm not a fan of RNGs, TBH, particularly when it comes to what primary or secondary my character would get.  I'm also not a fan of essentially forcing this randomness on players who collect badges...

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Posted
18 minutes ago, biostem said:

I'm not a fan of RNGs, TBH, particularly when it comes to what primary or secondary my character would get.  I'm also not a fan of essentially forcing this randomness on players who collect badges...

 

Yeah I get that, but it's kind of the whole point of the challenge. You are dealt a hand, let's see what you do with it. I'm sure that people who would want the badge but don't actually want to do the associated challenge would just fudge it--pl or something. The pvp badges are the same. People who hate pvp still covet the badge, so they farm characters in the arena or have a friend in o.ne of the zones help them get it.

Posted
4 minutes ago, battlewraith said:

I'm sure that people who would want the badge but don't actually want to do the associated challenge would just fudge it--pl or something. The pvp badges are the same. People who hate pvp still covet the badge, so they farm characters in the arena or have a friend in o.ne of the zones help them get it.

That's not a reason to add more of it, though...

Posted
Just now, biostem said:

That's not a reason to add more of it, though...

No, I think the point of badges is to give players a sense of accomplishment/reward for doing different aspects of gameplay. I personally am not a fan of getting out vidiotmaps yet again and bouncing around in different zones to get exploration badges in order to get accolades. But I get that some people like engaging the lore this way. 

 

Given that part of the point of the challenge is to do something different from what players have been doing now for over two decades, I though a badge would be a good thing to add. But if that particular aspect of the proposal is a dealbreaker for you, feel free to set it aside for now. 

Posted (edited)
29 minutes ago, battlewraith said:

No, I think the point of badges is to give players a sense of accomplishment/reward for doing different aspects of gameplay. I personally am not a fan of getting out vidiotmaps yet again and bouncing around in different zones to get exploration badges in order to get accolades. But I get that some people like engaging the lore this way. 

 

Given that part of the point of the challenge is to do something different from what players have been doing now for over two decades, I though a badge would be a good thing to add. But if that particular aspect of the proposal is a dealbreaker for you, feel free to set it aside for now. 

Some people collect badges simply because those badges exist.  That doesn't mean we should lock any badges behind this proposed rng-heavy AT.  I have no issue with the AT itself, just don't try to lure people into playing it by dangling a badge in front of them...

Edited by biostem
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