JMacClear Posted 16 hours ago Posted 16 hours ago (edited) Hail Friends  Cannot find the 'very specific' answer in the guides nor wiki. Perhaps I missed it or I am blind 🙂  The question is targeted at the lower end of the Enchantment Sets i.e. those that are primarily targeted from 10 - 20 or 15 - 30 type of thing.  The Enchantment Booster (wiki article) very clearly states it will increase the effectiveness of the 'token' property but not the "global effects". That is the Adrenal Defense token which caps at 20 ( if my memory serves me correctly ) can be boosted up to 5 times and effectively work as well as i.e. a level 40 something token. However the global effects such as regeneration / recovery remain unaffected at the set maximum.  Fine - got it !  However does the Enchantment Attuner work the same way ? Will an Attuned "token" grow with my Character Level all the way to Level 50 despite the cap at say Level 20 ? More specifically will the token boost in line with experience - understanding the global effects will likely remain unchanged ? Or will the Attuned Token still cap at Level 20 ?? This is not made perfectly clear - or at least I missed it.  Disclaimer:  1) Yes I understand attuning a token given the merit cost is not economically sound... as a general rule.  2) However in the above example - Adrenal Adjustment 'set of 3" capping at 20 might be an exception to the rule in that : (1) I am likely to only put 3 slots in Stamina (ii) it is therefore a full set in stamina and (iii) Recovery at 1% Health by 1.125% is probably good enough for levels 20 till X (mid 30s) until I can afford better and finalize my choices (Luck of the G etc etc etc).  Boosting or even Attuning it may be worthwhile as a mid levels strategy ??!!  Edited 15 hours ago by JMacClear
Icono04 Posted 15 hours ago Posted 15 hours ago (edited) For simplicity's sake I will simply point you to the HomeComing wiki which explains attuning quite well IMO. Edit: ...and here is the link which I forgot the first time around: https://homecoming.wiki/wiki/Attuned  They are called enhancements, btw, not enchantments. Common mistake and no big deal, we all can figure out what you meant, but now you know.  I always buy my enhancements as the attuned version, except for purple- and PvP enhancements which don't benefit from attuning. Edited 15 hours ago by Icono04 Added missing link to wiki 1
Riverdusk Posted 15 hours ago Posted 15 hours ago 50 minutes ago, JMacClear said:   However does the Enchantment Attuner work the same way ? Will an Attuned "token" grow with my Character Level all the way to Level 50 despite the cap at say Level 20 ? More specifically will the token boost in line with experience - understanding the global effects will likely remain unchanged ? Or will the Attuned Token still cap at Level 20 ?? This is not made perfectly clear - or at least I missed it.    Sets that are capped at a certain level will not be more effective than that level cap even if attuned. Common misconception because if you hover over an attuned level 20 capped IO while you are level 50 it'll show level 50 stats for it. However, that is a text bug. Slot it and hover over the power itself in the management screen and you'll see the actual effect it has on the power. It'll be level 20 values even if attuned and you being level 50. 1
JMacClear Posted 14 hours ago Author Posted 14 hours ago 1 hour ago, Icono04 said: For simplicity's sake I will simply point you to the HomeComing wiki which explains attuning quite well IMO. Edit: ...and here is the link which I forgot the first time around: https://homecoming.wiki/wiki/Attuned  They are called enhancements, btw, not enchantments. Common mistake and no big deal, we all can figure out what you meant, but now you know.  I always buy my enhancements as the attuned version, except for purple- and PvP enhancements which don't benefit from attuning.   Thank you  Yes Enhancements - brain fog.  However that wiki - which I did read - does not answer the specific question about Enhancement SETS.  Do the "Attuned Sets" act like "boosted sets" in so far that they will scale with level BUT the global benefits do not improve..
JMacClear Posted 14 hours ago Author Posted 14 hours ago 51 minutes ago, Riverdusk said:  Sets that are capped at a certain level will not be more effective than that level cap even if attuned. Common misconception because if you hover over an attuned level 20 capped IO while you are level 50 it'll show level 50 stats for it. However, that is a text bug. Slot it and hover over the power itself in the management screen and you'll see the actual effect it has on the power. It'll be level 20 values even if attuned and you being level 50.  It'll be level 20 values even if attuned and you being level 50.  That was the very specific clarification I was seeking ... Thank you so much ! That will save a lot of Merit / INF / Heartache 🙂 Â
Major_Decoy Posted 13 hours ago Posted 13 hours ago 2 hours ago, JMacClear said: That is the Adrenal Defense token which caps at 20 ( if my memory serves me correctly ) can be boosted up to 5 times and effectively work as well as i.e. a level 40 something token. However the global effects such as regeneration / recovery remain unaffected at the set maximum. Â Â Adrenal Adjustment caps at level 20. +5 boosted acts as a 1.25 multiplier. A level 20 Adrenal Adjustment Endurance Modification is a +25.6% enhancement, +25.6% * 1.25 = 32% Â You have happened upon the case wherein a +5 boost is the same thing as +5 levels. Below level 20, crafting an enhancement 5 levels higher is more effective than boosting an enhancement. Above level 20, crafting an enhancement five levels higher is less effective than boosting. 1
Major_Decoy Posted 13 hours ago Posted 13 hours ago 46 minutes ago, JMacClear said:  It'll be level 20 values even if attuned and you being level 50.  That was the very specific clarification I was seeking ... Thank you so much ! That will save a lot of Merit / INF / Heartache 🙂   So, if you use the auction house, an attuned enhancement shares the same pool as an unattuned enhancement.  If someone puts a level 30 Touch of Death Acc/Dam on the Market it can be purchased as an attuned Touch of Death Acc/Dam or a level 35 Touch of Death Acc/Dam or a level 40... soonandsoforth. If someone puts an attuned Touch of Death Acc/Dam on the Market it can be purchased as a level 36 soonandsoforth.  So, the advantage of attuned and boosted:  Set bonuses: Once you have an enhancement slotted, you are eligible to receive set bonuses from it. If you have a level 25 Luck of the Gambler: Defense and a level 30 Luck of the Gambler: Defense/Endurance Reduction slotted at level 27, you will get the 10% Regeneration. If you exemplar down to level 25, you will lose the 10% regeneration because you are no longer high enough level to equip a level 30 enhancement. If you are level 32 and have a level 25, 30, and 35 equipped, you will get the regeneration and the +health. If you exemplar down to 30 you lose the +health, if you exemplar down to 25 you lose the regeneration. This is not true for all sets. Purple Sets and PVP sets will provide set bonuses at all levels one to fifty as long as you have them equipped. (Archetype sets and Winter sets also work this way, but since they only come in attuned versions it doesn't particularly matter)  If you equip an attuned enhancement, you will keep the set bonuses to the minimum level of the enhancement. So three attuned luck of the gamblers will give you +regeneration and +health as long as you're level 22 or higher.  Attuned enhancements are good for leveling in as much as they increase in efficacy as you level and they don't need to be replaced. I typically have three-ish sets of five attuned enhancements (Acc/Dam, Acc/Dam/End/Rech, Acc/Dam, Dam/End, Dam/End/Rech) that I store in e-mail and use on low level characters until I'm ready to respecify them. 1
JMacClear Posted 12 hours ago Author Posted 12 hours ago (edited) 40 minutes ago, Major_Decoy said:  Adrenal Adjustment caps at level 20. +5 boosted acts as a 1.25 multiplier. A level 20 Adrenal Adjustment Endurance Modification is a +25.6% enhancement, +25.6% * 1.25 = 32%  You have happened upon the case wherein a +5 boost is the same thing as +5 levels. Below level 20, crafting an enhancement 5 levels higher is more effective than boosting an enhancement. Above level 20, crafting an enhancement five levels higher is less effective than boosting.  Thanks - this is also very valuable advice  Which is why I was very specifically focused on the Math of the Adrenal Set of 3 ! 🙂  I can slot them in early 20's or 25 as they anecdotally are very affordable recipe or token wise ( tho I have rarely seen them as tokens ) I can boost them as much as I can afford / choose given the cost of Booster vis a vis other priotities They act as a set with some 'respectable' general property bonus - even if unaffected by boost I will likely only have 3 slots in Stamina for 'a majority / number of my heroes.  Now for the math analysis on "boost verses craft new at say levels 35 - 45 while I save up for the 'end game' I plan. 🙂    Edited 12 hours ago by JMacClear
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