Captain Fabulous Posted March 24 Posted March 24 Trying to prune a few powers and I'm wondering what people think of Molten Embrace, Consume, and Cauterizing Blaze. Worth keeping or skippable? I haven't tried Phoenix Rising but it seems like it would be a useful "oh crap" power to prevent death.
Warshades Posted March 25 Posted March 25 2 hours ago, Captain Fabulous said: I haven't tried Phoenix Rising but it seems like it would be a useful "oh crap" power to prevent death. Doesn't actually prevent death, but does revive you from death. My opinion on self rez powers may be different from others, but this is how I see them. If you're trying to make a build to be survivable, then picking up a self rez power defeats the purpose/goal of the build. If you're willing to sacrifice survival and opt for offense, I could see having a self revive be useful as you would "expect" to die more often. I personally wouldn't skip Molten Embrace (damage buffs are always useful, great for offense and defense as dead enemies can't kill you). Consume is primarily useful for survivability. While it can help fix endurance issues, it also boosts max HP which is useful to have. Out of those 3, I would personally skip the self revive, but it's also a power skip that won't provide you with any additional slots to spend elsewhere as most builds don't slot self revive powers. Cauterizing Blaze I see as being more optional. It's nice as a passive heal and hardly costs any endurance, but with the lower HP cap of sentinels you also don't benefit that greatly from it. Healing Flames provides a significant heal on click and has a relatively quick recharge time. Imo, you could just stick with HF for heals and skip Cauterizing Blaze.
Captain Fabulous Posted March 25 Author Posted March 25 (edited) 8 hours ago, Warshades said: Doesn't actually prevent death, but does revive you from death. My opinion on self rez powers may be different from others, but this is how I see them. If you're trying to make a build to be survivable, then picking up a self rez power defeats the purpose/goal of the build. If you're willing to sacrifice survival and opt for offense, I could see having a self revive be useful as you would "expect" to die more often. I personally wouldn't skip Molten Embrace (damage buffs are always useful, great for offense and defense as dead enemies can't kill you). Consume is primarily useful for survivability. While it can help fix endurance issues, it also boosts max HP which is useful to have. Out of those 3, I would personally skip the self revive, but it's also a power skip that won't provide you with any additional slots to spend elsewhere as most builds don't slot self revive powers. Cauterizing Blaze I see as being more optional. It's nice as a passive heal and hardly costs any endurance, but with the lower HP cap of sentinels you also don't benefit that greatly from it. Healing Flames provides a significant heal on click and has a relatively quick recharge time. Imo, you could just stick with HF for heals and skip Cauterizing Blaze. From the description it sounds like Phoenix Rising can be used before you're dead and provides a large heal based upon your remaining hit points. Edited March 25 by Captain Fabulous 1
Black_Assassin Posted March 25 Posted March 25 Consume gives + Max HP So I wouldn't skip 1 1 @Black Assassin - Torchbearer
Warshades Posted March 25 Posted March 25 3 hours ago, Captain Fabulous said: From the description it sounds like Phoenix Rising can be used before you're dead and provides a large heal based upon your remaining hit points. You are correct, I was thinking of the old Rise of the Phoenix version of the power. 1
kelika2 Posted Tuesday at 03:17 AM Posted Tuesday at 03:17 AM drop consume, drop caut blaze. molten embrace is like the second reason to be fire armor
Camel Posted Tuesday at 04:16 AM Posted Tuesday at 04:16 AM 55 minutes ago, kelika2 said: drop consume, drop caut blaze. molten embrace is like the second reason to be fire armor Don't drop Consume, potentially drop Cauterizing Embrace. You don't have to hit targets with Consume for the +max HP buff to hit you. It gives you nearly 30% more HP on demand and is incredibly easy to make permanent. Cauterizing Embrace wouldn't be bad either, not sure why you need to potentially sacrifice so many good powers to make your build. Care to elaborate what you're trying to squeeze in? Fold Space + Fighting pool powers?
Captain Fabulous Posted Tuesday at 09:13 PM Author Posted Tuesday at 09:13 PM 16 hours ago, Camel said: Don't drop Consume, potentially drop Cauterizing Embrace. You don't have to hit targets with Consume for the +max HP buff to hit you. It gives you nearly 30% more HP on demand and is incredibly easy to make permanent. Cauterizing Embrace wouldn't be bad either, not sure why you need to potentially sacrifice so many good powers to make your build. Care to elaborate what you're trying to squeeze in? Fold Space + Fighting pool powers? Yeah, I wanted to try and squeeze in the Fighting pool. 1
Camel Posted Tuesday at 09:21 PM Posted Tuesday at 09:21 PM 7 minutes ago, Captain Fabulous said: Yeah, I wanted to try and squeeze in the Fighting pool. Do you mind sharing the build? 2 out of the 3 powers you mentioned potentially cutting are what I would consider "staples". We might be able to find a way to trim some fat by getting rid of powers that are potentially less useful! 😄
Captain Fabulous Posted Tuesday at 09:46 PM Author Posted Tuesday at 09:46 PM 15 minutes ago, Camel said: Do you mind sharing the build? 2 out of the 3 powers you mentioned potentially cutting are what I would consider "staples". We might be able to find a way to trim some fat by getting rid of powers that are potentially less useful! 😄 It's been awhile, not sure the best way to import a Mid's build. Try this. I can give up the 2 APPs, but that still leaves 1 more to prune out. https://api.midsreborn.com/build/download/FPozOoenVHKIdtEr
Captain Fabulous Posted Tuesday at 09:55 PM Author Posted Tuesday at 09:55 PM Human Flare - Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Fire BlastSecondary powerset: Fiery AuraPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Flares A: Invention: Accuracy3: Invention: Damage Increase3: Invention: Damage Increase5: Invention: Endurance Reduction Level 1: Fire Shield A: Invention: Endurance Reduction5: Invention: Resist Damage7: Invention: Resist Damage Level 2: Fire Blast A: Invention: Accuracy7: Invention: Damage Increase9: Invention: Damage Increase9: Invention: Endurance Reduction Level 4: Molten Embrace A: Invention: Endurance Reduction Level 6: Fire Ball A: Invention: Accuracy11: Invention: Damage Increase11: Invention: Damage Increase13: Invention: Endurance Reduction Level 8: Fly A: Invention: Flight Speed Level 10: Hover A: Invention: Flight Speed13: Kismet: Accuracy +6%15: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Reactive Defenses: Scaling Resist Damage Level 12: Blaze A: Accuracy15: Damage Increase17: Damage Increase17: Endurance Reduction Level 14: Healing Flames A: Recharge Reduction19: Recharge Reduction19: Healing21: Healing Level 16: Temperature Protection A: Steadfast Protection: Resistance/+Def 3%21: Steadfast Protection: Knockback Protection23: Gladiator's Armor: TP Protection +3% Def (All)25: Impervious Skin: Status Resistance/Regeneration27: Unbreakable Guard: +Max HP Level 18: Plasma Shield A: Endurance Reduction23: Resist Damage25: Resist Damage Level 20: Fire Breath A: Accuracy27: Damage Increase29: Damage Increase29: Endurance Reduction Level 22: Blazing Blast A: Accuracy31: Damage Increase31: Damage Increase31: Endurance Reduction Level 24: Rain of Fire A: Accuracy33: Damage Increase33: Damage Increase33: Endurance Reduction Level 26: Inferno A: Accuracy34: Recharge Reduction34: Recharge Reduction34: Damage Increase36: Damage Increase36: Endurance Reduction Level 28: Consume A: Accuracy36: Endurance Modification37: Endurance Modification37: Recharge Reduction37: Recharge Reduction Level 30: Burn A: Accuracy39: Recharge Reduction39: Recharge Reduction39: Damage Increase40: Damage Increase Level 32: Cauterizing Blaze A: Healing40: Healing Level 35: Hasten A: Recharge Reduction40: Recharge Reduction Level 38: Fire Cages A: Accuracy42: Endurance Reduction42: Recharge Reduction Level 41: Cremate A: Accuracy43: Damage Increase43: Damage Increase43: Endurance Reduction Level 44: Maneuvers A: Endurance Reduction45: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Shield Wall: +Res (Teleportation), +5% Res (All)45: Invention: Defense Buff Level 47: Tactics A: Invention: Endurance ReductionA: Invention: To Hit BuffA: Invention: To Hit Buff Level 49: Aim A: Invention: Recharge ReductionA: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery46: Numina's Convalesence: +Regeneration/+Recovery48: Panacea: +Hit Points/Endurance48: Regenerative Tissue: +Regeneration Level 1: Stamina A: Invention: Endurance Modification46: Invention: Endurance Modification46: Performance Shifter: Chance for +End48: Power Transfer: Chance to Heal Self Level 8: Afterburner 33 minutes ago, Camel said: Do you mind sharing the build? 2 out of the 3 powers you mentioned potentially cutting are what I would consider "staples". We might be able to find a way to trim some fat by getting rid of powers that are potentially less useful! 😄 Figured it out lol
Camel Posted Tuesday at 09:58 PM Posted Tuesday at 09:58 PM Just now, Captain Fabulous said: Human Flare - Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Fire Blast Secondary powerset: Fiery Aura Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Flares A: Invention: Accuracy 3: Invention: Damage Increase 3: Invention: Damage Increase 5: Invention: Endurance Reduction Level 1: Fire Shield A: Invention: Endurance Reduction 5: Invention: Resist Damage 7: Invention: Resist Damage Level 2: Fire Blast A: Invention: Accuracy 7: Invention: Damage Increase 9: Invention: Damage Increase 9: Invention: Endurance Reduction Level 4: Molten Embrace A: Invention: Endurance Reduction Level 6: Fire Ball A: Invention: Accuracy 11: Invention: Damage Increase 11: Invention: Damage Increase 13: Invention: Endurance Reduction Level 8: Fly A: Invention: Flight Speed Level 10: Hover A: Invention: Flight Speed 13: Kismet: Accuracy +6% 15: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Reactive Defenses: Scaling Resist Damage Level 12: Blaze A: Accuracy 15: Damage Increase 17: Damage Increase 17: Endurance Reduction Level 14: Healing Flames A: Recharge Reduction 19: Recharge Reduction 19: Healing 21: Healing Level 16: Temperature Protection A: Steadfast Protection: Resistance/+Def 3% 21: Steadfast Protection: Knockback Protection 23: Gladiator's Armor: TP Protection +3% Def (All) 25: Impervious Skin: Status Resistance/Regeneration 27: Unbreakable Guard: +Max HP Level 18: Plasma Shield A: Endurance Reduction 23: Resist Damage 25: Resist Damage Level 20: Fire Breath A: Accuracy 27: Damage Increase 29: Damage Increase 29: Endurance Reduction Level 22: Blazing Blast A: Accuracy 31: Damage Increase 31: Damage Increase 31: Endurance Reduction Level 24: Rain of Fire A: Accuracy 33: Damage Increase 33: Damage Increase 33: Endurance Reduction Level 26: Inferno A: Accuracy 34: Recharge Reduction 34: Recharge Reduction 34: Damage Increase 36: Damage Increase 36: Endurance Reduction Level 28: Consume A: Accuracy 36: Endurance Modification 37: Endurance Modification 37: Recharge Reduction 37: Recharge Reduction Level 30: Burn A: Accuracy 39: Recharge Reduction 39: Recharge Reduction 39: Damage Increase 40: Damage Increase Level 32: Cauterizing Blaze A: Healing 40: Healing Level 35: Hasten A: Recharge Reduction 40: Recharge Reduction Level 38: Fire Cages A: Accuracy 42: Endurance Reduction 42: Recharge Reduction Level 41: Cremate A: Accuracy 43: Damage Increase 43: Damage Increase 43: Endurance Reduction Level 44: Maneuvers A: Endurance Reduction 45: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Shield Wall: +Res (Teleportation), +5% Res (All) 45: Invention: Defense Buff Level 47: Tactics A: Invention: Endurance Reduction A: Invention: To Hit Buff A: Invention: To Hit Buff Level 49: Aim A: Invention: Recharge Reduction A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Miracle: +Recovery 46: Numina's Convalesence: +Regeneration/+Recovery 48: Panacea: +Hit Points/Endurance 48: Regenerative Tissue: +Regeneration Level 1: Stamina A: Invention: Endurance Modification 46: Invention: Endurance Modification 46: Performance Shifter: Chance for +End 48: Power Transfer: Chance to Heal Self Level 8: Afterburner Figured it out lol I'll give it a more in depth look. One thing I noticed is you took every primary power. Fire Breath is terrible and should be removed ASAP. We could also get rid of Flares since you'll have so many ST attacks that having Flares becomes redundant and detrimental to you attack chain. Other than that, will you not be using IOs for set bonuses?
Captain Fabulous Posted Tuesday at 10:23 PM Author Posted Tuesday at 10:23 PM 15 minutes ago, Camel said: I'll give it a more in depth look. One thing I noticed is you took every primary power. Fire Breath is terrible and should be removed ASAP. We could also get rid of Flares since you'll have so many ST attacks that having Flares becomes redundant and detrimental to you attack chain. I would have to try removing each of those from my power tray, see if I can still have a good rotation, especially if I'm dropping the APPs. Not sure why you think Fire Breath is terrible. It's fairly narrow, but I almost always hit at least 2-3 critters with it. The set only has 4 ST attacks. 22 minutes ago, Camel said: Other than that, will you not be using IOs for set bonuses? Unlikely. I don't have the time or desire to grind out that kind of INF. Not sure why my Mid's build is mostly SOs. They should be IOs. Changing them now.
Camel Posted yesterday at 12:15 AM Posted yesterday at 12:15 AM 1 hour ago, Captain Fabulous said: I would have to try removing each of those from my power tray, see if I can still have a good rotation, especially if I'm dropping the APPs. Not sure why you think Fire Breath is terrible. It's fairly narrow, but I almost always hit at least 2-3 critters with it. The set only has 4 ST attacks. Unlikely. I don't have the time or desire to grind out that kind of INF. Not sure why my Mid's build is mostly SOs. They should be IOs. Changing them now. I suppose it depends on what you are doing. Not having set bonuses will make Fire Breath slightly more useful, soloing will make it even more useful. It's generally a pretty bad power though and I would actually recommend taking Cross Punch instead of Fire Breath, as weird as that sounds. You pretty much have to be in melee range for Fire Breath anyways and you do have to be in melee range for Burn. You can also slot a Force Feedback +recharge IO in Cross Punch (they are super cheap... 1 mill some days but on average about 2 mill) and it would give you a decent boost to your recharge without grinding for set bonuses. I'll share the build I made anyways, despite knowing that you don't want to farm for the expensive build. I'll mess around some more in Mids and see if I can come up with something that only uses the uniques you are using and then just generic IOs. I can make a build that includes APP attacks, has the Fighting pool, etc without set bonuses.. it just makes it easier to do if we are including set bonuses. Sentinel (Fire Blast - Fiery Aura).mbd
Camel Posted yesterday at 12:33 AM Posted yesterday at 12:33 AM (edited) This is how I would try to fit in the Fighting pool while also going into the Fire APP. Cauterizing Blaze would be my first option to trim... Either that or Tactics if you really did want to add Flares into the build. Without the really good set bonuses there will be a bit of downtime between attacks when Hasten runs out. Flares would mostly eliminate this, even with minimal slot investment adding it in between attacks as filler would make your attack chain seamless. You'll notice I added a few sets in there. Obliteration and Crushing Impact are very, very cheap. I've seen Crushing Impacts go for less than regular IOs sometimes. obliterations are about 2 mill each but offer huge advantages to your build. Sentinel (Fire Blast - Fiery Aura)Budget.mbd Edited yesterday at 12:34 AM by Camel
Camel Posted yesterday at 12:37 AM Posted yesterday at 12:37 AM 2 hours ago, Captain Fabulous said: I would have to try removing each of those from my power tray, see if I can still have a good rotation, especially if I'm dropping the APPs. Not sure why you think Fire Breath is terrible. It's fairly narrow, but I almost always hit at least 2-3 critters with it. The set only has 4 ST attacks. Unlikely. I don't have the time or desire to grind out that kind of INF. Not sure why my Mid's build is mostly SOs. They should be IOs. Changing them now. Alternatively, with little more investment (Positron's Blast, Doctored Wounds and Decimation IOs are also very cheap) you could get even more recharge and set bonuses for very little investment. You could fund these extra IOs with one or two KM ITFs if you do run those with teams. This would crank your recharge values up quite a bit and make everything feel a lot better for minimal investment. Sentinel (Fire Blast - Fiery Aura)Budget2.mbd
Captain Fabulous Posted yesterday at 01:57 AM Author Posted yesterday at 01:57 AM 1 hour ago, Camel said: Alternatively, with little more investment (Positron's Blast, Doctored Wounds and Decimation IOs are also very cheap) you could get even more recharge and set bonuses for very little investment. You could fund these extra IOs with one or two KM ITFs if you do run those with teams. This would crank your recharge values up quite a bit and make everything feel a lot better for minimal investment. Sentinel (Fire Blast - Fiery Aura)Budget2.mbd 40.15 kB · 1 download Thanks, I'll check them out. I really don't have any issues with how he plays, I'm just trying to get a bit more defense if I can. And that too would be the only reason for me to invest in IO sets. 1
Camel Posted 20 hours ago Posted 20 hours ago 17 hours ago, Captain Fabulous said: Thanks, I'll check them out. I really don't have any issues with how he plays, I'm just trying to get a bit more defense if I can. And that too would be the only reason for me to invest in IO sets. I understand, just trying to help you out so you can have a build that includes what you were trying to fit into your build. Even if it does play fine, adding the really cheap IO sets shown in either of the "budget" builds I shared would make it play better 👍 You could also easily swap some of the power picks (Super Speed for Fly and Combat Jumping for Hover) and you could have your flight powers included. One thing about flying and being Fiery Aura is that sometimes Burn will not work when you are flying. If you are really close to the ground it will work, but even if you are just a few feet off the ground, it will not. So being a flyer would add one more task to have to micromanage while blasting away! Just food for thought and why I would recommend getting rid of Fly/Hover and instead using a temp power to fly! But you can definitely still use Burn, albeit, it would just be a bit more difficult.
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