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Posted

Hi all,

 

I'm hoping to find some folks with incarnate experience on /Regen who can offer some advice.  First of all, is it viable in Incarnate content, or should I just keep leveling /WP or pure resist/defense-based toons?  I'm having more fun on /Regen at the moment, primarily because of nostalgia, but also because you have to think about survival and the playstyle is more interactive.  I don't want to waste tons of post-50 time earning exps and threads only to find the guy sucks.

 

Second, which powers do you slot, particularly with regards to alpha and destiny?

Posted

  Not a scrapper but got a savage/regen brute that tears things up. See large mob, pop IH and wade in, with me only popping off my DP or rec on rare situations and when solo I'm at either +2 or +4/8 I'm also not popping IH for each mob, just the initial and a bit later as the debuffs start adding up. As for which alpha and destiny I took.....agility and ageless. He's become my favorite to play and replaced my former main, while his build isn't for everyone I find him the most fun to play as I build for recharge(shade off perma), defense(around 25-30% to smash/lethal) and some resists(around 60-65% smash/lethal/fire/cold)

Posted

Yes, outside of PvP, WP is a lot easier to bring to par.  But any set can be made to work.  It's unScrapperly to do things just because they're easy.

 

The best alpha for regen is probably Spiritual; Regen wants as much recharge as it can get, and the +heal is helpful as well.  If you're planning an incredibly expensive build there's an argument for Musculature -- even Musculature Radial, with DM/.  For Destiny, Ageless is a net ~15% recharge and a bit of debuff resist; while that's helpful, you almost certainly don't need the endurance component and should skip the +recovery version.  I'd go with Barrier over Ageless, though.

No-Set Builds: Tanker Scrapper Brute Stalker

Posted

I have an ss/regen brute who is pretty decently IO'd out atm who is also an absolute blast to play with. I also wanted regen because of nostalgia. It plays a bit better on brute due to the higher HP cap allowing you to take greater advantage of the healing %. He has almost perma hasten, max HP cap, 105hp regen passive, and 64% S/L 42% fire/cold and 30% to everything else. As well as 40% melee defense and 38% to S/L and F/C. A pretty all-around solid build with a 65 second MOG and 95second IH. :)

Posted

I have an ss/regen brute who is pretty decently IO'd out atm who is also an absolute blast to play with. I also wanted regen because of nostalgia. It plays a bit better on brute due to the higher HP cap allowing you to take greater advantage of the healing %. He has almost perma hasten, max HP cap, 105hp regen passive, and 64% S/L 42% fire/cold and 30% to everything else. As well as 40% melee defense and 38% to S/L and F/C. A pretty all-around solid build with a 65 second MOG and 95second IH. :)

 

Out of curiosity, where are you seeing  a 95 second cooldown on IH? I ask because it has a 650 second base cooldown, and the +recharge cap is 500%, so the fastest possible cooldown should be ~130 sec (650 / 5 = 130).

 

 

Also, regen with 64% s/l resistance? That's around double what I remember Regen being able to achieve with Resilience + Tough. Man, set bonuses went bananas after I stopped playing!

Posted

I've not done some of the uppertier trials, only gotten as high as Keys, but my Savage/Regen Scrapper has done fine in them so far.  Heck, on Apex, sometimes I like to stand in the blue patches for a bit just because I can get away with it.  (And IH, I could probably just dance in a blue patch). 

 

Incarnates, I second Spiritual as a good one since it does just about everything /Regen wants.  Destiny probably has Barrier as the best since you can use it as a second panic or anti-alpha-strike button, similar to MOG.  The rest are kinda whatever you want.

 

I can share my build if you like.  And don't mind that it's a bit conceptish, could use some tweaks and improvements, and is a cheaper/mid-range cost build rather than one decked out with purples, ATOs, PvPs, etc.

Posted

I can share my build if you like.  And don't mind that it's a bit conceptish, could use some tweaks and improvements, and is a cheaper/mid-range cost build rather than one decked out with purples, ATOs, PvPs, etc.

 

Yeah, I'd love to see it.  The more I play this guy, the more my SRs sit on the bench.  Having a lot of fun with him.

Posted

Here you go.  I'd probably suggest tooling around with it to see what you want out of it, since it does need improvement.  Like, I think I might have too much recovery, for example.  And also totally lack damage procs atm.  And maybe could trim some max HP since Dull Pain goes well over the cap right now.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Sawyer Teral WIP: Level 50 Natural Scrapper

Primary Power Set: Savage Melee

Secondary Power Set: Regeneration

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Blaze Mastery

 

Hero Profile:

Level 1: Maiming Slash

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (3) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge

Level 1: Fast Healing

  • (A) Panacea - Heal/Endurance
  • (7) Panacea - Heal
  • (15) Panacea - +Hit Points/Endurance
  • (17) Panacea - Hea/Recharge

Level 2: Savage Strike

  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (7) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Damage/Endurance/Recharge

Level 4: Reconstruction

  • (A) Numina's Convalesence - Endurance/Recharge
  • (23) Numina's Convalesence - Heal/Recharge
  • (23) Numina's Convalesence - Heal/Endurance/Recharge
  • (25) Numina's Convalesence - Heal/Endurance

Level 6: Quick Recovery

  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Endurance
  • (40) Efficacy Adaptor - EndMod/Accuracy

Level 8: Vicious Slash

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge

Level 10: Dull Pain

  • (A) Numina's Convalesence - Heal/Endurance
  • (27) Numina's Convalesence - Endurance/Recharge
  • (27) Numina's Convalesence - Heal/Recharge
  • (29) Numina's Convalesence - Heal/Endurance/Recharge
  • (29) Numina's Convalesence - Heal

Level 12: Blood Thirst

  • (A) Adjusted Targeting - Recharge
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 16: Integration

  • (A) Miracle - Heal
  • (17) Miracle - +Recovery
  • (34) Miracle - Heal/Endurance
  • (36) Miracle - Heal/Endurance/Recharge

Level 18: Rending Flurry

  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge

Level 20: Resilience

  • (A) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Kismet - Accuracy +6%
  • (46) Kismet - Defense/Endurance
  • (45) Kismet - Defense/Recharge

Level 24: Super Speed

  • (A) Celerity - RunSpeed

Level 26: Boxing

  • (A) Empty

Level 28: Instant Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (31) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (34) Numina's Convalesence - Heal

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - RechargeTime/Resistance

Level 32: Savage Leap

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance

Level 38: Moment of Glory

  • (A) Reactive Defenses - Scaling Resist Damage
  • (43) Reactive Defenses - Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime

Level 41: Ring of Fire

  • (A) Empty

Level 44: Fire Blast

  • (A) Devastation - Accuracy/Damage/Recharge
  • (46) Devastation - Accuracy/Damage
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
  • (50) Devastation - Chance of Hold

Level 47: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Range

Level 49: Confront

  • (A) Taunt Duration IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration
  • (25) Preventive Medicine - Chance for +Absorb
  • (42) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 1: Blood Frenzy

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Spiritual Core Paragon

Level 50: Pyronic Radial Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Storm Elemental Core Superior Ally

Level 50: Barrier Core Epiphany

Level 50: Assault Core Embodiment

------------

 

 

 

 

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