Badoobie Posted May 5 Posted May 5 Been looking for a beam/time build for a new corruptor. If anyone has any decent builds. It would be appreciated.
Snarky Posted May 7 Posted May 7 I have one for Blaster but it is not transferable obvs. It is fully ranged so I concentrated on +range from experienced marksman and bombardment, you can split the corr ato for 2 more +range. Then build ranged defense. This will greatly increase survivability. I have inly run dark and cold secondary for corr, i have nothing to offer further
Jacke Posted May 7 Posted May 7 Here's my current build for my Time/Beam Rifle/Dark Mastery build, updated last October. I've not taken the Toon to any great Level, so it remains untested. You should be able to flip it to Corruptor, with the Defenses and Resists being smaller, but should still be good. Defender TimeM-BR.20241007.DarkM Stealth Maneu Assault TT GI [i28p1] @Jacke - Jacke Rae.mbd Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
WuTang Posted May 7 Posted May 7 I have a DP/Time that I run all the time. Not sure how you want to play. I wanted to be able to survive in any engagement solo and also be great support in a team. So, most of the time, on a team, I'm right in the middle of the mob with melee or within 15 feet. Solo, I'm running around til the mobs are "arrested." This means I have soft capped range def and enough of the other defenses that my Time's Juncture -toHit caps them. And I have decent S/L resist... If you plan to stay at range, you might not even want to take TJ.
Meph Posted June 21 Posted June 21 (edited) Spoiler |MBD;23577;1546;2064;BASE64;| |GxhcACwKbBuZfSeOBuYtPTK/LkW69lSdiPjw2Q9I7CRtp6Wf6k2TTvCbRaerrzO2Uid| |73gbsS9kU9af6709rZe2Z1rbvaUfEPrlBxWABbv/+5zKdMUElFYYhHYsBDaGSVkprZR| |NUv4tu0xe5ooWBNzylFIiMmb+Q3rc7Cw1ADTkAwLCzMdSuc9sFxiAq0v7YOMMiY1T07| |tbP1mqhZOTTAo+7G5D8iRbe77zpVwA7pB0tsJJFAr2PPNH44lzWm3xM4/BriMiHzwFS| |96bW9RcTPWKv8mjgTmlAC6ztbGCElp+wasHOcIUQaUfC02F7QYRkATaNXPcfla3P668| |kk6pzxgHw3DaUS9E84gT2dR3D6jIqNllbk+am5kV3uh6WWD7A22L5TfUArzn5rUw0hl| |jSD3O1VeSE6cRXGxh8WZd2u6Opd47E9GbVgY7VnnKz6vBUtYLs19a26L40Hyou51YbW| |871jpzhPdiNtmuYu1nPfe8uHsNuBKz+q1camtnNUNonmTuCh1G6KQVbRr7U0ndzXsCy| |AXbid8vg7juDr8IgW95Zv1aCrMGv6OJEmG7bzcP3R3wPMz4XfA3iHdbAjs7NhvkHqbI| |WxnsbYbf1D7W1k4wBlITiauI05SFcHkk7v0PFqFY8S+1rHyypQt5AXKaUUHzWdnQNmY| |iO9BhesQmVY2EyNwvVs5n6Q2XZ8TEXxvUHrw+5ypAZ3ZDElZjLg5VK3yCRjksopvNZa| |cZGb3DNJxdJYMhGCai+WYuNO5hcdlAtrNHROQuWYHENxd60UNhgniPzp9QP73Bdd4BL| |drkmC9yGovadi64nq9qGQYEXFKt01AcM+N8oFPGRZFM2k5vRAQBDJCuMDhwwgWQLgqT| |UHWAyhS3uQszNyTpXFa04+lvSQs3NsfDsMNndTSwcZyMiHa04XuCWUUMFzEVZHJEzV+| |2/oSRIIZtOoiiHIQCmRojzcZGjy+yFOLlJCYrP91g+STb5+3GMYjiFS8rccszOlf7PO| |ujz5KJ9zyAq4YCNepdNTa9/r5LkGs9TsWSced5/+X7cC+CO2vJamP1IFlNd7W8N0TCG| |Gl9U1OhTJwzV/FulxV8pGniheFeIEy8pZqFiK+keetDUYJIuMACTUDQ+l+7kAMU1PPE| |hm0HzGAeS+WvIwdn1Eg/4HdOXganN0IL4Z4AX6hboII9Gccn7Dgiir004TRzAROmswc| |up+44Hg8Zoi1EmmJy4kJ2ACdS9Wa2VHzaz+RuxC+HzxBpVA/ecbelXeUqFWyYE3Gygt| |ulzJd2mQg/YuNdOBVVFpv75D/LDur+CmMkYXdPX8S/lGLgjPLmWbijAlFNyIbsDPRGe| |w6AYZkgJHSvFx2zS+ELdg0GuQqk4BF7Uu4rJ+lxtMQ5lV5AnWT7JRLVdIcx6dA0pM6K| |T5HXWFw9DFUkdUKNljmk6zzvcnBz6kvX0VaDvFWaeczBX/rtKpnwzyU5IF087DJCIIT| |EhsQMmkEaDZfGR9hhzv+M6KvqACTWMSVtyz7re7Tyuu2el67dDoxu4oLh2WMzOtkgjY| |+k/B7kwQO0oJCGkQ4qQCO4LlmTWA3QLvFC8J8LGjoesoV+aY2QKrAeSIxsNaR8e4FwA| |ZC7HsuyX7zxluA2Tbk2is97jNz2fUkqK5WwAD4pXJd0Xz6EjGrCh2C9vvDOFLUlf9i0| |jr/rGoJSASw5Gek96xYbwgPAEjCO9huyB+FSwX+SS5VFFUBXoEKvAAwHHN0F5qG4itd| |uz6JHhH0kxz2B7wsXs3Xibeycz1G+iX2HVz43FinRqVzjDTZD8f2dih5t00r1r+Ic52| |shCqypfwgP4oPjMxyeaaGagdRVOrIgACtFRFSI6JAyw03n8bu1xIzN1KRsel/otYxVK| |7q3gGopzR+pi56Fs/4XSCrFaDFzIJTCRKuH+hZ6NSh5F143FM/2Xqe8Yiln2De4ihnD| |/X5Jl+35TaO4pxkl0e2dFwjoIVzy/7pLgrvAcEC6QNhTHYqyTK3UwnRmSIaEbc/lNN3| |8VkVrc/67Jce7r0kdCZ8NIziKZLBS8o0TxDi0kgoE352460tiwAw==| Villain Corruptor Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Beam Rifle Secondary powerset: Time Manipulation Pool powerset (#1): Speed Pool powerset (#2): Fighting Pool powerset (#3): Leaping Pool powerset (#4): Leadership Ancillary powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Single Shot A: Apocalypse: Damage 3: Apocalypse: Damage/Endurance 3: Apocalypse: Chance of Damage(Negative) 5: Gladiator's Javelin: Chance of Damage(Toxic) 7: Explosive Strike: Chance for Smashing Damage 9: Force Feedback: Chance for +Recharge Level 1: Time Crawl A: Impeded Swiftness: Chance of Damage(Smashing) Level 2: Temporal Mending A: Preventive Medicine: Heal 7: Preventive Medicine: Heal/RechargeTime/Endurance 9: Panacea: Heal/Endurance/Recharge Level 4: Hasten A: Invention: Recharge Reduction 5: Invention: Recharge Reduction Level 6: Disintegrate A: Superior Malice of the Corruptor: Accuracy/Damage 11: Superior Malice of the Corruptor: Damage/Recharge 11: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 13: Superior Malice of the Corruptor: Damage/Endurance/Recharge 13: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 15: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 8: Aim A: Invention: Recharge Reduction Level 10: Kick (Empty) Level 12: Lancer Shot A: Superior Winter's Bite: Accuracy/Damage 15: Superior Winter's Bite: Accuracy/Damage/Endurance 17: Gladiator's Javelin: Chance of Damage(Toxic) 17: Decimation: Chance of Build Up 19: Absolute Amazement: Chance for ToHit Debuff 19: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Tough A: Gladiator's Armor: End/Resist 37: Gladiator's Armor: Resistance 39: Gladiator's Armor: TP Protection +3% Def (All) Level 18: Penetrating Ray A: Sting of the Manticore: Accuracy/Damage 21: Sting of the Manticore: Damage/Endurance 21: Sting of the Manticore: Chance of Damage(Toxic) 27: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 29: Force Feedback: Chance for +Recharge 29: Gladiator's Javelin: Chance of Damage(Toxic) Level 20: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Shield Wall: +Res (Teleportation), +5% Res (All) Level 22: Piercing Beam A: Superior Scourging Blast: Accuracy/Damage 23: Superior Scourging Blast: Accuracy/Damage/RechargeTime 23: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime 25: Ragnarok: Damage/Endurance 25: Bombardment: Chance for Fire Damage 27: Positron's Blast: Chance of Damage(Energy) Level 24: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 26: Overcharge A: Superior Scourging Blast: Damage/RechargeTime 31: Superior Scourging Blast: Damage/Endurance/RechargeTime 31: Superior Scourging Blast: RechargeTime/PBAoE +End 31: Ragnarok: Damage 33: Bombardment: Chance for Fire Damage 33: Positron's Blast: Chance of Damage(Energy) Level 28: Slowed Response A: Touch of Lady Grey: Chance for Negative Damage 43: Shield Breaker: Chance for Lethal Damage 43: Achilles' Heel: Chance for Res Debuff Level 30: Chrono Shift A: Preemptive Optimization: Accuracy/Recharge 33: Preemptive Optimization: EndMod/Endurance 34: Preemptive Optimization: EndMod/Recharge 34: Preemptive Optimization: EndMod/Accuracy/Endurance 34: Preemptive Optimization: EndMod/Accuracy/Recharge 36: Preemptive Optimization: EndMod/Endurance/Recharge Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Thunder Strike A: Armageddon: Damage 40: Armageddon: Damage/Recharge 42: Armageddon: Damage/Recharge/Accuracy 42: Armageddon: Recharge/Accuracy 42: Armageddon: Damage/Endurance Level 38: Charged Armor A: Invention: Endurance Reduction Level 41: Farsight A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Membrane Exposure 46: Membrane Exposure 47: Membrane Exposure Level 44: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 45: Gaussian's Synchronized Fire-Control: Recharge/Endurance 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 46: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: Distortion Field A: Impeded Swiftness: Chance of Damage(Smashing) A: Ghost Widow's Embrace: Chance of Damage(Psionic) 48: Unbreakable Constraint: Chance for Smashing Damage 48: Gladiator's Net: Chance of Damage(Lethal) 48: Neuronic Shutdown: Chance of Damage(Psionic) Level 49: Time Stop A: Lockdown: Accuracy/Hold A: Lockdown: Accuracy/Recharge A: Lockdown: Recharge/Hold 50: Lockdown: Endurance/Recharge/Hold 50: Lockdown: Accuracy/Endurance/Recharge/Hold 50: Lockdown: Chance for +2 Mag Hold ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 36: Numina's Convalesence: +Regeneration/+Recovery 37: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 36: Performance Shifter: Chance for +End Level 1: Disintegrating Level 49: Quick Form Level 24: Speed Phase Edited June 21 by Meph
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