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Posted

I don't really know where to start here. I skipped Sonic Repulsion and Sonic Cage, as I didn't feel they added anything. 

 

I just am not sure where to start with slotting or enhancements.

Posted

I've played Sonic Resonance to 50 twice on Defenders. Here's my 2c:

 

You've picked the right powers to skip.

 

It's one of the worst support sets for solo-ing, as it gives you +18% Resistance and Mez Protection from Sonic Dispersion, Sonic Siphon and Liquefy. So hopefully you're planning a team build here. It's not a great set overall, and I think this got overlooked early on in I5 because Sonic Blast was so good. Both have been balanced a bit by the HC team though, so we're in a better place.

 

Sonic Siphon - 1 slot wonder with Acc is fine.

Clarity - 1 slot with End redux or recharge? 

Disruption Field - 1 slot for end redux (maybe 2?)

 

Liquefy - slot for -To Hit and Recharge. Cloud Senses is the premium set here because it gives you +Recharge and +Ranged Def

 

Sonic Barrier, Sonic Haven and Sonic Dispersion

- Put the Steadfast Protection and Glad. Armor uniques in here for +6% Defence
And choosing from here: https://homecoming.wiki/wiki/Category:Sets_for_improving_Resist_Damage

- Unbreakable Guard gives you +Melee Def at 4 slots

- Aegis gives you +Area Def at 3 and 5 slots

- Impervious Skin gives you +5% Recharge at 5 slots.

 

The low slot demand on your secondary means you can spare the slots for your blasts.

- Corrupter uniques are worth slotting. You could split Scourging Blast across 2 powers to get the +Recharge bonus twice.

- Single target blasts: Thunderstrike gives +Ranged Def for 6 slots, Annihilation gives +Recharge for 5 slots

- Cone Attacks: Artillery gives +Ranged Def for 6 slots, Positrons Blast gives +Recharge for 5 slots, and increases the range of the cone

- Nuke can take Obliteration for +Recharge and +Melee Def for 6 slots

- Shriek can take Stupefy, but it's got good damage now, so its better slotted as a damaging attack

- Siren's Song can take Call of the Sandman unique for a fairly reliable self-heal as a gimmick, maybe on top of the Posi set.

 

Sonic Attack doesn't take any special damage procs beyond the Knockback ones in Shockwave.

Posted

Been quite a long time since I leveled by Sonic/Dark defender (i16 or so on Live) and I leveled a Fire/Sonic on HC.  The Fire/Sonic went for really maxing out Liquefy getting the recharge and debuff values (1 recharge, two lvl 53 enzymes, ToLG defdebuff/rech, DW To Hit debuff/rech)  .  Still working towards getting a lvl 50 respec build on her (tend to create another alt and not get around to a 'final' lvl 50 build, altitis ftw).  While she definitely needs some work, she's also surprisingly hardy right in the middle of the melee.  Various powers including Hot Feet, Cages, Imps and Bonfire all help keep foes trying to leave the hell zone she can create around herself.  Heaven help them if the roughly every two to three mobs Liquefy comes into play on top of all that.

Tine Sidhe FireSonicPower (v.LIVE i.28.10) 03_01_2025.mbd

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