MightyBob Posted 23 hours ago Posted 23 hours ago I've noticed with my new Battle Axe/Electric Armor scrapper that every mob runs from me. I looked at the power descriptions and under Axe Cyclone it says it causes 2.00 magnitude repel "Only using Fiery Embrace", is this causing them to run even though I don't have Fiery Embrace?
Rudra Posted 22 hours ago Posted 22 hours ago (edited) Are you using Fiery Embrace? If you aren't, then that part of the power isn't currently doing anything. And repel isn't the same thing as running away. Edit: When you say every mob is running away from you, are they just up and running away when you approach? Or are they running away after one or more of them were defeated? Edited 22 hours ago by Rudra
MightyBob Posted 22 hours ago Author Posted 22 hours ago I don't have Fiery Embrace so that shouldn't be in the equation, that's why I thought it might be a bug. Usually I use Fold Space then Axe Cyclone followed by Pendulum which is usually catching someone trying to run away because at that point the mob is running for the hills. I'm not sure if it's after someone has been defeated or not because I'm only level 41 and still building so I'm only playing on +2/8. It seems like it's been happening ever since I picked up Axe Cyclone. The behavior is very much like a Fire/Fire scrapper's Burn patch. I am hoping this is not the intended behavior, if so I'll have to scrap this character.
Rudra Posted 22 hours ago Posted 22 hours ago Next time, watch your combat log (or just watch the mobs themselves) and see if you are defeating any with Axe Cyclone. If you damage them enough or defeat enough of them fast enough, the mobs will flee.
Glacier Peak Posted 18 hours ago Posted 18 hours ago Axe Cyclone uses inverse repel to bring mobs in closer to the player. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
MightyBob Posted 17 hours ago Author Posted 17 hours ago Which it does however after they get pulled in they are turning tail and running. Maybe not on the first activation but by the second they high tail it.
MightyBob Posted 17 hours ago Author Posted 17 hours ago 4 hours ago, Rudra said: Next time, watch your combat log (or just watch the mobs themselves) and see if you are defeating any with Axe Cyclone. If you damage them enough or defeat enough of them fast enough, the mobs will flee. I took a look at the combat log and didn't see anything in that but yes after I defeat one or two they start to run. I wouldn't think anything of it if it wasn't the whole mob or nearly the whole mob.
Rudra Posted 17 hours ago Posted 17 hours ago 4 minutes ago, MightyBob said: I took a look at the combat log and didn't see anything in that but yes after I defeat one or two they start to run. I wouldn't think anything of it if it wasn't the whole mob or nearly the whole mob. Then you aren't bugged. You're running into the flee mechanic.
MightyBob Posted 16 hours ago Author Posted 16 hours ago 44 minutes ago, Rudra said: Then you aren't bugged. You're running into the flee mechanic. It's just weird that affects this character so strongly. It's one of my weaker characters and I don't have that issue on the others. I get one or two fleeing but not 8-10. Maybe it's because my damage is still pretty low right now and I just don't defeat them fast enough but I don't remember ever encountering it like this before. Even on very low level characters. And I play a new one out to 50 about once a week.
lemming Posted 1 hour ago Posted 1 hour ago Seems to fast to me, but one thing I have found is if you drain enemies of endurance, they tend to run more. My electrical chars run into this more often. My Inv/ax tank doesn't have this issue. Don't have the time to check right now (and let's face it, i'll forget to check later), but I do have a Ax/SR scrapper that I might be able to check later. Hopefully someone else can before.
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