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Posted

I am an old player of CoH but never really got but one 50 on live for various reasons. I have made my first Thugs mm and am now in my early 20s.. I just noticed that the enforcers have Maneuvers and Tactics. If they have those two powers .. Why then would the mm herself get them? That would free up power space. Do they double up on bonuses? Is it for slotting reasons? Please advise since I have always been noobish with IO sets in the past.. My only 50 on live had normal IOs no sets since at the time.. I was FTP.

Posted

Basically all powers from different casters stack, so your leadership combines with Enforcers’ leadership to make “win”

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What this team needs is more Defenders

Posted

Also since the enforcers leadership powers do not effect players, not only do players not get the bonus +damage or +tohit, but they also don't get other benefits like Taunt\Placate resistance and Confuse\Fear resistance (and importantly ... to me +Perception).  The perception part can certainly be addressed with a yellow inspiration, if you have one.  It's rare but when a baddie has a stealth or a power like Flash Arrow, it's super annoying, especially if your secondary powers rely on being able to see your opponents in order to support your henchmen.

 

It rarely happens, but another neeto thing about Thugs is that their leadership powers stack with other MM thugs.  So if you're teamed with other MM's that are Thugs, all the Enforcer leadership powers will affect the other MM's henchmen.

Posted

Now I want to run an all Thugs tf… depending on slotting, henchmen would have between 67 and 105% defense just from Enforcer’s maneuvers 🤪

What this team needs is more Defenders

Posted
23 hours ago, Psyonico said:

Now I want to run an all Thugs tf… depending on slotting, henchmen would have between 67 and 105% defense just from Enforcer’s maneuvers 🤪

 

Been there, done that.  In fact, one of my very first incarnated MM here on Homecoming was a Thugs/Time and I had several in-game friends who also had Thugs/* MM’s.  We all setup secondary builds that somewhat gimped our soloing abilities, but when combined together was bonkers levels of offensive capabilities since the Thugs were all way beyond softcapped to DEF.  Take every MM personal attack and proc them out, do some silly things with secondary slotting…..really stupid OP’d all Thugs teams.

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  • 2 weeks later
Posted
On 5/25/2025 at 5:54 AM, Crysis said:

 

Been there, done that.  In fact, one of my very first incarnated MM here on Homecoming was a Thugs/Time and I had several in-game friends who also had Thugs/* MM’s.  We all setup secondary builds that somewhat gimped our soloing abilities, but when combined together was bonkers levels of offensive capabilities since the Thugs were all way beyond softcapped to DEF.  Take every MM personal attack and proc them out, do some silly things with secondary slotting…..really stupid OP’d all Thugs teams.

 

Back on live I was in a group that was all Thug/* MMs. We did the ITF and were just rampaging through everything, then got to Rommie and went "Hey, that's a nice army you have. Wanna see ours?" 

8 Gang Wars, 5 had Burnout, so 5 more Gang Wars on top of it. We had an army of like 300 pets, all with 100%+ defense from 16 enforcer + 8 MM leadership stacks. 

 

We took his lunch money.

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