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Posted
4 hours ago, Shin Magmus said:

   Still time to realize the mistake of leaving Ground Zero's animation this slow, and dial it back since the powerset is being nerfed already.  Needlessly long animations do not add "fun" to the game.

 

PLEASE !!!! and while your at it. take a look at Meltdowns long animation time as well. VERY long for what it does now. Should be much faster like a build up.. 

Posted (edited)

Really hoping they hear the feedback and at least test a lower cast time.

 

It's not do or die, but its cast time being lower would weirdly help a lot in general feel of the set.

 

Isn't burn 2 seconds? Surely GZ could be 2 now

Edited by Super Atom
  • Like 3
Posted

Update:

Base recharge of Radiation Therapy just got changed from 25s to 15s.
With a single foe it's now recharging in 27s instead of 45s.
    

On 6/12/2025 at 5:37 PM, The Curator said:
  • Radiation Armor > Radiation Therapy
    • Adaptive Recharge adjusted: now has a base of 15s, 12s for first target up to a maximum of 60s recharge
    • Per target decay reduced from -30% to -25% per target


That's better for survivability, obviously.
However the base activation rate for 3.5PPM procs just went from  46.7205% to  28.7718%

In other words; average damage increase from procs is utterly pathetic in it now.
Best case slotting I can find is with ED-capped Damage and Recharge and only ONE DAMAGE PROC (which is likely providing more value via its +damage set bonus!)

image.png.0c22bd71e3aae0fb8ba13a371bc00b1c.png
(Dam, Dam/Rech, Proc, Heal/Rech HO, Heal/Rech, Acc/Heal)

On the plus side, that gives ED-capped damage, healing and recharge aspect.
image.png.938c2a0003e11235f1c3e6849daad271.png

On my Scrapper it's now recharging in ~9.348s with one foe and ~23.868s maxed out.
When optimised its average Healing and Damage Per Second has increased drastically vs a single target; but damage per activation vs 10 targets is just 27% of Live.

image.png.10ceb3ea5ac5c5cdbc1d2e98019fa5f7.png

image.png.c97d4e7c657a34e833d0cf13b3d7f42d.png

TL;DR: If this new current build goes live, strip out your procs.

  • Finland 1
Posted
1 minute ago, Captain Powerhouse said:

Although this is likely going to launch as is, there is likely to be at least one more post-launch adjustment.


Hopefully involving a reduction to the cast time of Ground Zero? 🤞🥺  🥺 🤞

I know I've been posting about the Radiation Therapy changes; but they make perfect sense balancewise IMO. It's become a lot better as a survivability tool; and it was never supposed to be a Nuke. (Honestly even one big damaging "AoE" per secondary powerset is plenty; even if my EM/RA Scrapper's clear times are going to be taking a notable hit!) 😛

Posted
5 minutes ago, Maelwys said:

Hopefully involving a reduction to the cast time of Ground Zero

 

Given the challenge level is reducing the animation time without making the animation look bad, I'd say it's possible.

 

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 Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire!

Also Starwave, Nightlight, and many more!

Posted
2 minutes ago, skoryy said:

Given the challenge level is reducing the animation time without making the animation look bad, I'd say it's possible.


Even just yoink the character animation from Void Judgement (pretty sure it's 2s base) and speed up the particle effect to match.

 

2 minutes ago, Captain Powerhouse said:

There wont be any further changes to the set outside Radiation Therapy this page.


You big tease you  😛

Posted
13 hours ago, Captain Powerhouse said:

Although this is likely going to launch as is, there is likely to be at least one more post-launch adjustment.

Please tell me this mysterious change is upping the proc rate of this power, it was in a good spot.

Kaika DB/INVUN Stalker                                                 Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                     Ria Greenheart Axe/Sheild scrapper

Ghostflare Changeling Peacebringer                                   Fio Rune  FIre/Rad Stalker 

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