MrAptronym Posted Friday at 03:47 AM Posted Friday at 03:47 AM I think forum feedback always tends towards the negative, I don't think that necessarily means these patches are unpopular. I like the new patch holds personally, though I agree there have been some issues implementing them... that is what the beta is for. I appreciate that this is creating more variety between the control sets.
Harakh Posted Saturday at 03:40 PM Posted Saturday at 03:40 PM (edited) Testing Gravity Distortion field, although I would prefer adaptive recharge over the location AoE - the LAoE has been fun to play with. Except, now (I don't know if this is intended) its acting as a target AoE. If the power must remain as a patch I'd hope it will act as Location instead of target to better leverage it use. *Is it possible to increase wormholes radius to at least 25 ft? It often only hits either the left or the right of a group making it feel buggy. Now with the AoE hold not a guaranteed domination/double hold there is no way to recover from a bad wormhole unless we wait out the recharge. Edited Saturday at 04:18 PM by Harakh 2
Brutal Posted Saturday at 04:10 PM Posted Saturday at 04:10 PM I tested the distortion fields on a dom on the test server and I have to say, it's garbage. I usually run +4 content and could not hold 1 foe with it. This will ruin gravity builds. 1
ExeErdna Posted Saturday at 04:16 PM Posted Saturday at 04:16 PM From what I played with Grav/Rad on live. Making it an adaptive AOE hold with a bit of damage is all it needs. Not all the older AOE holds need to be a field now.
Developer Captain Powerhouse Posted Saturday at 04:24 PM Developer Posted Saturday at 04:24 PM 13 minutes ago, Brutal said: I tested the distortion fields on a dom on the test server and I have to say, it's garbage. I usually run +4 content and could not hold 1 foe with it. This will ruin gravity builds. The power is currently bugged, this is already fixed internally and will be on the next RC.
Harakh Posted Sunday at 08:45 PM Posted Sunday at 08:45 PM (edited) Thinking more about Gravity Distortion Field no longer 100% domination upon cast. I made a post stating this yesterday but this change is going to make gravity for Dominators worse not better. Other people have said the same thing, and I want to like the patch but now that its less effective with the Dominator's inherent skill its really bumming me out. Especially since wormhole is the only effective AoE mez that works with domination 100% of the time now, and it has a smaller radius than other AoE mez skills. Who cares about homogenizing the AoE control skills. They were already homogenized before the adaptive recharge change. Please make GDF an adaptive recharge skill! Edited Sunday at 08:46 PM by Harakh 1
dukedukes Posted Monday at 12:19 PM Posted Monday at 12:19 PM (edited) The theme of a persistent grav field is a cool choice, functionally this should be superior to the one-off hold as Grav is good at getting a lot of mobs in one place so it can make good use of the duration, I'm on board with this. Apologies to give feedback to something that is not the power being changed but can we fix Wormhole to TP bosses at +3? This is by far the biggest issue with grav control, tons of people have complained about it and no one from what I've seen has a reason against the change. Edited Monday at 12:20 PM by dukedukes 2
Harakh Posted Monday at 03:43 PM Posted Monday at 03:43 PM 3 hours ago, dukedukes said: The theme of a persistent grav field is a cool choice, functionally this should be superior to the one-off hold as Grav is good at getting a lot of mobs in one place so it can make good use of the duration, I'm on board with this. Apologies to give feedback to something that is not the power being changed but can we fix Wormhole to TP bosses at +3? This is by far the biggest issue with grav control, tons of people have complained about it and no one from what I've seen has a reason against the change. For controllers the patch version will probably come out on top. But for dominators the interaction with domination is something like 25% chance for double mag. Dominators rely on domination. Not having a guaranteed AoE hold on gravity is going to hurt doms. Maybe if the patch also applied -rech to slow incoming damage (still not has good as guaranteed lockdown), but as it stands the debuff is just move speed, and most often we have AoE imm and singularity keeping mobs nice and tight. What do you find superior about the patch vs one off? I'm onboard for the tp of bosses, and for the third time... Increase radius of wormhole.
dukedukes Posted Monday at 05:47 PM Posted Monday at 05:47 PM 55 minutes ago, Harakh said: For controllers the patch version will probably come out on top. But for dominators the interaction with domination is something like 25% chance for double mag. Dominators rely on domination. Not having a guaranteed AoE hold on gravity is going to hurt doms. Maybe if the patch also applied -rech to slow incoming damage (still not has good as guaranteed lockdown), but as it stands the debuff is just move speed, and most often we have AoE imm and singularity keeping mobs nice and tight. What do you find superior about the patch vs one off? I'm onboard for the tp of bosses, and for the third time... Increase radius of wormhole. I do have a controller perspective on this, sorry I can't speak to how doms are affected or how to improve it as I'm not familiar, hopefully your concerns can be addressed. The persistent patch is better for scenarios where you have several packs of enemies grouped up in one place, Wormhole gets you to two packs (minus some bosses, haha...) and with the right approach the team could be pulling additional packs. It will take a while to defeat them all and the patch would overall apply more mez than a single 16 target use, I expect at least double the total mez duration over the course of the power, and the mez in this scenario has very high value even on strong teams because it's impossible for tanks to take the brunt of the aggro, there's too many enemies. If you were to go pack to pack, or just two packs max I see minimal benefit to the patch over the one-off for controllers. I do these multi-pull scenarios often so I personally benefit a lot from the patch. There are also scenarios in TF's where you're fighting a bunch of enemies in one place for a greater length of time, like with ITF or Market Crash. On my controller on live I don't take Gravity Distortion Field, it helps mitigate damage in multi-pull scenarios like I described but the patch will do this much better to the point it's worth taking.
Harakh Posted Monday at 09:38 PM Posted Monday at 09:38 PM 3 hours ago, dukedukes said: I do have a controller perspective on this, sorry I can't speak to how doms are affected or how to improve it as I'm not familiar, hopefully your concerns can be addressed. The persistent patch is better for scenarios where you have several packs of enemies grouped up in one place, Wormhole gets you to two packs (minus some bosses, haha...) and with the right approach the team could be pulling additional packs. It will take a while to defeat them all and the patch would overall apply more mez than a single 16 target use, I expect at least double the total mez duration over the course of the power, and the mez in this scenario has very high value even on strong teams because it's impossible for tanks to take the brunt of the aggro, there's too many enemies. If you were to go pack to pack, or just two packs max I see minimal benefit to the patch over the one-off for controllers. I do these multi-pull scenarios often so I personally benefit a lot from the patch. There are also scenarios in TF's where you're fighting a bunch of enemies in one place for a greater length of time, like with ITF or Market Crash. On my controller on live I don't take Gravity Distortion Field, it helps mitigate damage in multi-pull scenarios like I described but the patch will do this much better to the point it's worth taking. Thanks for sharing more details. What you said is where my mind went in terms of controllers. I'd be curious if the higher powers would consider patch version for controllers and targeted adaptive recharge for doms? PS +3 Boss TP and larger Radius for Wormhole - keep it going ^.^
Developer Captain Powerhouse Posted Monday at 10:53 PM Developer Posted Monday at 10:53 PM 7 hours ago, Harakh said: For controllers the patch version will probably come out on top. But for dominators the interaction with domination is something like 25% chance for double mag. Dominators rely on domination. Not having a guaranteed AoE hold on gravity is going to hurt doms. Maybe if the patch also applied -rech to slow incoming damage (still not has good as guaranteed lockdown), but as it stands the debuff is just move speed, and most often we have AoE imm and singularity keeping mobs nice and tight. The 25% domination chance on the first tick was a bug that was fixed on RC2. The first pulse should hit 16 targets and trigger domination just as it did live. The lingering patch will still pulse with a 25% chance for domination. 1
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