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Posted

You know, There's something's missing about the water blaster power set in the game. It needs secondary. Today, I'm gonna show you the fully detailed Water Blaster Secondary Power Set for City of Heroes: Homecoming game. I hope you like it.

 

 

Water Manipulation (Blaster Secondary)

“Command the fluidity of water to protect yourself and control the battlefield. From slick currents to tidal bursts, Water Manipulation lets you disrupt foes and flow through combat with ease.”

Power 1: Soothing Stream

Type: Heal, Ally
Effect: Heals a targeted ally and yourself
You call forth a gentle stream of restorative water to heal an ally and yourself. The effect is modest, but quick to cast and has a short recharge.

  • Healing: Moderate (Ally & Self)

  • Cast Time: Fast

  • Recharge: Short

  • Target: Single Ally + Self

  • Secondary Effect: Small Endurance recovery over time (HoT)


Power 2: Slippery Current

Type: Control, Slow, Knockdown
You flood the area with a swift, slick current, reducing enemy movement speed and occasionally knocking them off their feet.

  • Target: Area (10 ft Radius, Targeted AoE)

  • Effect: -Speed, -Jump, Knockdown (chance)

  • Duration: 10 seconds

  • Recharge: Moderate

  • Special: Enemies in the area are treated as "Slippery," reducing their resistance to knockdown and knockback.


Power 3: Tidal Crash

Type: Melee Cone, Knockback
Deliver a wide-angled water smash with tremendous force. This powerful cone has a chance to knock enemies back or down.

  • Target: Cone (40°)

  • Damage: Moderate Smashing/Cold

  • Effect: Knockback (chance), Knockdown

  • Recharge: Moderate


Power 4: Aquatic Shield

Type: Self Buff, Defense
Encase yourself in a layer of flowing water that distorts attacks. Provides Defense bonuses to Melee, Ranged, and AoE attacks.

  • Target: Self

  • Effect: +Defense (Melee, Ranged, AoE)

  • Recharge: Long

  • Duration: 60 seconds

  • Special: Small resistance to Fire and Cold damage


Power 5: Undertow Grasp

Type: Control, Immobilize
Summon swirling undertows around a target’s feet, trapping them in place. Great for stopping runners.

  • Target: Single Enemy

  • Effect: Immobilize, -Recharge (Minor)

  • Duration: 10 seconds

  • Recharge: Short

  • Damage: Minor Cold


Power 6: Pressure Surge

Type: PBAoE Buff/Debuff
You surge with intense water pressure, pushing enemies back while empowering yourself and nearby allies briefly.

  • Target: PBAoE (15 ft)

  • Effect: +ToHit, +Resist (Cold/Smashing), Knockback Foes

  • Recharge: Long

  • Duration: 15 seconds

  • Special: Minor heal (PBAoE splash effect)


Power 7: Hydro Jet

Type: Melee Single Target, High Damage
Blast a high-pressure jet of water at point-blank range, dealing major cold/smashing damage and disorienting the enemy.

  • Damage: High

  • Effect: Chance to Disorient

  • Recharge: Moderate

  • Target: Single Enemy

  • Range: Melee (8 ft)


Power 8: Tidal Barrier

Type: Toggle Shield
Creates a protective water barrier around you, granting resistances to various types of damage and status effects.

  • Effect: +Resistance (Cold, Fire, Smashing, Disorient)

  • Target: Self

  • Type: Toggle

  • Special: Applies a subtle -Endurance Recovery penalty while active


Power 9: Maelstrom Vortex

Type: Control, AoE Hold
Unleash a massive swirling maelstrom that traps multiple foes in a vortex of crushing water currents.

  • Target: Location (Targeted AoE 15 ft)

  • Effect: Hold (Cold/Water), -Defense

  • Duration: 10 seconds

  • Recharge: Very Long

  • Special: Foes held take minor damage over time


Water Manipulation Summary:

This set gives a Blaster secondary some control tools (immobilize, hold, knockdown), light team support (heals, buffs), and solid personal survivability (defensive shield, resistance toggle). It stays mobile and reactive, like water, offering powerful burst and flow control when used creatively.


 

 

Thoughts?

 

 

 

Posted

This isn’t a blaster secondary. It has a self resistance shield, a self defense shield, an ally heal (and at T1?), no recovery sustain power, and no damage boost power. Do you want to take a look at what blaster secondaries do and get back to us with a 2nd draft?

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Posted (edited)
49 minutes ago, arcane said:

This isn’t a blaster secondary. It has a self resistance shield, a self defense shield, an ally heal (and at T1?), no recovery sustain power, and no damage boost power. Do you want to take a look at what blaster secondaries do and get back to us with a 2nd draft?

Ok, Show it to me.

Edited by UltimateWeaponizerXL
Posted (edited)
1 hour ago, UltimateWeaponizerXL said:

Ok, Show it to me.

Manipulation set tier 1 powers are always either a single-target ranged immobilize or a single-target melee knockback.

 

image.png.79d02b7e1583bf9b4b4b4979b306f5c7.png

Edited by megaericzero
  • Like 4

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