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Posted

Hi fellow tankers! Ive been working on leveling my Shield/War Mace tanker and have put together a potential build (attached) . I would like to ask for a critique with any thoughts concerns etc. on how to make it better. My farmer has started gathering recipes salvage etc to make everything I can while also garnering influence for the rest. I appreciate your input.

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Capt. Blood defense: Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: War Mace

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-EndRdx/Rchg(5), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Rchg+(46), LucoftheG-Def(48)

Level 1: Bash -- TchofDth-Dmg/EndRdx(A), TchofDth-Acc/Dmg(5), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(33)

Level 2: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(33)

Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(46), LucoftheG-Rchg+(48)

Level 6: Jawbreaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(34)

Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17)

Level 10: Active Defense -- RechRdx-I(A)

Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(48)

Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A)

Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)

Level 18: Against All Odds -- EndRdx-I(A)

Level 20: Clobber -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(34)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)

Level 24: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 26: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)

Level 28: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43)

Level 30: Kick -- Empty(A)

Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(50)

Level 35: Shatter -- Erd-Dmg(A), Erd-Acc/Rchg(37), Erd-Dmg/Rchg(37), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(42)

Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(40), LucoftheG-Rchg+(40)

Level 41: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(50), MckBrt-Taunt/Rchg/Rng(50)

Level 44: Grant Cover -- LucoftheG-Rchg+(A)

Level 47: Conserve Power -- RechRdx-I(A)

Level 49: Physical Perfection -- Pnc-Heal/+End(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EffAdp-EndMod(A)

Level 50: Spiritual Boost

------------

 

 

 

 

Posted

You are over cap (5) on LotG +7.5% recharge (Window->Sets & Bonuses to view).  You can drop the one in CJ, giving you a slot to play with.

 

You are way over the incarnate softcap (59%) on melee defense.  This can be nice due to defense debuffs, but you could also go for some more ranged/aoe instead.  For instance, you could go for Mako's Bite in Bash for some more ranged.

 

As noted above, Crowd Control is quite nice and it may be worth switching to it from Pulverize.

Posted

Thanks for the input. After reviewing some of the other posts about soft capping defense and how damage is handled and with your input I decided to try a bit different approach. I also have a question, am I correct in thinking that damage comes in one of the 3 positional defenses (melee, ranged, aoe) do they have the same soft cap of 45%? If that is the case is there any reason why I need to worry about what the typed defenses are at? How high do I want my resistances to be at? I tried the following build to switch things around and included crowd control. Let me know your thoughts please. Thanks in advance for the input.

 

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Capt. Blood: Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: War Mace

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

 

Hero Profile:

Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed

Level 1: Bash

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed

Level 4: Pulverize

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge

Level 6: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - TP Protection +3% Def (All)

Level 8: Jawbreaker

  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge

Level 10: Active Defense

  • (A) Recharge Reduction IO

Level 12: Against All Odds

  • (A) Endurance Reduction IO

Level 14: Super Jump

  • (A) Unbounded Leap - Jumping

Level 16: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense

Level 22: Clobber

  • (A) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Damage/Endurance
  • (23) Mako's Bite - Damage/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 24: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Taunt

  • (A) Perfect Zinger - Taunt
  • (43) Perfect Zinger - Taunt/Recharge
  • (43) Perfect Zinger - Taunt/Recharge/Range
  • (45) Perfect Zinger - Accuracy/Recharge
  • (45) Perfect Zinger - Taunt/Range
  • (45) Perfect Zinger - Chance for Psi Damage

Level 28: Shield Charge

  • (A) Eradication - Damage
  • (29) Eradication - Accuracy/Recharge
  • (29) Eradication - Damage/Recharge
  • (31) Eradication - Accuracy/Damage/Recharge
  • (31) Eradication - Accuracy/Damage/Endurance/Recharge
  • (31) Eradication - Chance for Energy Damage

Level 30: Whirling Mace

  • (A) Eradication - Damage
  • (34) Eradication - Accuracy/Recharge
  • (34) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Chance for Energy Damage

Level 32: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge

Level 35: Shatter

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (36) Superior Might of the Tanker - Damage/Recharge
  • (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (36) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 38: Crowd Control

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (40) Superior Gauntleted Fist - Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 41: Grant Cover

  • (A) Luck of the Gambler - Defense

Level 44: Tough

  • (A) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Recharge

Level 49: One with the Shield

  • (A) Reactive Armor - Resistance

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod

------------

 

 

 

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Posted

1.  You should focus on either Positional defense or Typed defense.  Shield is a positional set, so that should be your focus.  You are using a lot of S/L defense sets and only getting half value on the Melee category, so I'm not sure those are worth it.

 

2.  You are taking a LOT of attacks and building for recharge and taking Hasten.  The point, many times, for taking Hasten is to reduce the number of attacks you take and use.  I'm not sure you get any benefit from Hasten with the current build.

 

3.  Once you hit incarnate softcap (59%), with maybe a bit of buffer for defense debuffs, then you can opt to go for as much resistance as you can still get.  How much is up to your preference.

Posted

I really appreciate the advice! Its been a long time since live and I'm just getting back into the swing of things :) I took to heart the items you listed and revised the build as shown below. Please let me know if I'm getting close or if there are still holes.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Capt. Blood: Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: War Mace

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Recharge Speed

Level 1: Bash

  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed

Level 4: Pulverize

  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance

Level 6: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Impervium Armor - Psionic Resistance

Level 8: Jawbreaker

  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Damage/Endurance/Recharge

Level 10: Active Defense

  • (A) Recharge Reduction IO

Level 12: Against All Odds

  • (A) Endurance Reduction IO

Level 14: Super Jump

  • (A) Unbounded Leap - Jumping

Level 16: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 22: Clobber

  • (A) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Damage/Endurance
  • (23) Mako's Bite - Damage/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 24: Build Up

  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
  • (39) Adjusted Targeting - Recharge

Level 26: Taunt

  • (A) Mocking Beratement - Taunt
  • (37) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge
  • (48) Mocking Beratement - Taunt/Range
  • (48) Mocking Beratement - Recharge

Level 28: Shield Charge

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (29) Superior Might of the Tanker - Damage/Recharge
  • (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 30: Kick

  • (A) Empty

Level 32: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Recharge
  • (33) Titanium Coating - Resistance/Endurance/Recharge
  • (34) Titanium Coating - Resistance
  • (43) Impervium Armor - Psionic Resistance

Level 35: Weave

  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense

Level 38: Shatter

  • (A) Superior Avalanche - Accuracy/Damage
  • (40) Superior Avalanche - Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Avalanche - Recharge/Chance for Knockdown

Level 41: Crowd Control

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (45) Superior Gauntleted Fist - Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 44: Grant Cover

  • (A) Luck of the Gambler - Defense

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Physical Perfection

  • (A) Miracle - +Recovery
  • (50) Miracle - Heal
  • (50) Endurance Modification IO
  • (50) Endurance Modification IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod

------------

 

 

 

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Posted

I found a similar build posted a bit ago.  Here is a link to it.  It might be of interest to you for reference.

 

https://forums.homecomingservers.com/index.php/topic,3869.msg27908.html#msg27908

 

 

 

1.  Health and Stamina give better base values than Physical Perfection.  Move the slotting in PP to Health and Stamina.

2.  I'd drop Pulverize for Whirling Mace.  Personal preference for PBAoE.

 

Here's a try I just put together, too.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: War Mace

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(3), RedFrt-EndRdx/Rchg:50(3), RedFrt-Def/EndRdx/Rchg:50(5), RedFrt-Def:50(5), RedFrt-EndRdx:50(7)

Level 1: Bash -- CrsImp-Acc/Dmg:50(A), CrsImp-Acc/Dmg/EndRdx:50(46), CrsImp-Dmg/EndRdx:50(48), CrsImp-Dmg/EndRdx/Rchg:50(48), CrsImp-Acc/Dmg/Rchg:50(48), CrsImp-Dmg/Rchg:50(50)

Level 2: Battle Agility -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(7), RedFrt-EndRdx/Rchg:50(9), RedFrt-Def/EndRdx/Rchg:50(9), RedFrt-Def:50(11), RedFrt-EndRdx:50(11)

Level 4: True Grit -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(13), Ags-ResDam:50(45), Ags-ResDam/Rchg:50(46), Ags-Psi/Status:50(46)

Level 6: Active Defense -- EndRdx-I:50(A)

Level 8: Against All Odds -- EndRdx-I:50(A)

Level 10: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(13), LucoftheG-Def/EndRdx:50(45)

Level 12: Phalanx Fighting -- LucoftheG-Rchg+:50(A)

Level 14: Super Jump -- Jump-I:50(A)

Level 16: Kick -- Empty(A)

Level 18: Grant Cover -- LucoftheG-Rchg+:50(A)

Level 20: Clobber -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(21), SprMghoft-Acc/Dmg/Rchg:50(21), SprMghoft-Dmg/EndRdx/Rchg:50(23), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(23), SprMghoft-Rchg/Res%:50(27)

Level 22: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27), UnbGrd-Max HP%:50(33), UnbGrd-EndRdx/Rchg:50(50)

Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(25), RedFrt-EndRdx/Rchg:50(33), RedFrt-Def/EndRdx/Rchg:50(33), RedFrt-Def:50(34), RedFrt-EndRdx:50(34)

Level 26: Shield Charge -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(45)

Level 28: Whirling Mace -- Erd-Dmg:30(A), Erd-Acc/Rchg:30(29), Erd-Dmg/Rchg:30(29), Erd-Acc/Dmg/Rchg:30(31), Erd-Acc/Dmg/EndRdx/Rchg:30(31), Erd-%Dam:30(31)

Level 30: Build Up -- RechRdx-I:50(A)

Level 32: Taunt -- PrfZng-Taunt/Rng:50(A), PrfZng-Dam%:50(50)

Level 35: Shatter -- Erd-Dmg:30(A), Erd-Acc/Rchg:30(36), Erd-Dmg/Rchg:30(36), Erd-Acc/Dmg/Rchg:30(36), Erd-Acc/Dmg/EndRdx/Rchg:30(37), Erd-%Dam:30(37)

Level 38: Crowd Control -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(39), SprGntFis-Dmg/EndRdx/Rchg:50(39), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(40), SprGntFis-Rchg/+Absorb:50(40)

Level 41: Focused Accuracy -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(42), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(42), GssSynFr--ToHit/EndRdx:50(43), GssSynFr--Build%:50(43)

Level 44: Physical Perfection -- PrfShf-End%:50(A)

Level 47: Grant Invisibility -- ShlWal-ResDam/Re TP:50(A)

Level 49: Stealth -- Rct-ResDam%:50(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- HO:Micro(A)

Level 2: Rest -- RechRdx-I:50(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I:50(A)

Level 2: Health -- Prv-Absorb%:50(A), Prv-Heal:50(15), Pnc-Heal/+End:50(15), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(19), PrfShf-End%:50(19)

------------

 

 

 

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