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Posted

This is a Quality Life Request...

 

This game has a certain power over-ride sequence such that if you have a power on queue but if you press a different power with higher priority - the queued one is disregarded and the one with the new higher priority goes off.

 

My request, give me movement the highest priority for execution, as is if I have several attacks on queue, I am stock until all of them are executed, much to Battle Maiden's glee, and then I can move. I would like to see the priority settings to give movement priority so despite that I may have several attacks on queue, that as soon as the present attack is done with its graphics I will immediately move.

 

Thank you

 

Ps: This is a quality of life request, its not about work arounds or cautions such as do not queue attacks (even when it happens because of lag)

  • Confused 1
Posted

I can understand having a single power "queued" to fire, that won't execute until the animation of the current one is complete, as well as the possibility of a power on autofire waiting as well but, beyond that, I am at a loss as to how one can have "several" powers queued.
While clicking a fresh power will override any preclicked power that's waiting to go off, I've never heard of a "higher priority" classification.

 

Posted

If you want to move before having a second power fire, you have 2 options:

 

1. Don’t click another power before you actually want to use it

 

2. hit escape key to prevent your queued up attack from being queued up

 

I don’t want a delay added between the attack I’m doing and the attack I have queued up, that would be a nerf.

What this team needs is more Defenders

Posted
On 6/8/2025 at 3:24 PM, Psyonico said:

I don’t want a delay added between the attack I’m doing and the attack I have queued up, that would be a nerf.

 

 

Good catch. That would be a nerf! It's a good thing nobody suggested that... ever! Phew!

 

But you did have a whoopsie! OP is aware of how things currently work and already mentioned your proposed workarounds. He is suggesting a change.

  • Haha 1
Posted
On 6/8/2025 at 2:15 PM, DrRocket said:

This game has a certain power over-ride sequence such that if you have a power on queue but if you press a different power with higher priority - the queued one is disregarded and the one with the new higher priority goes off.

 

I don't think that's how it works... I think it's just whatever you queued last, not based on any priority. Also, you can only queue one power at a time, plus your one autofire.

 

I could be wrong, but you might not be queuing as many attacks as you think you are.

 

I think movement breaking up the queue is an interesting idea though. Battle Maiden has got me a time or two because of that, and that was just because of one attack queued.

Posted
1 hour ago, Forager said:

 

 

Good catch. That would be a nerf! It's a good thing nobody suggested that... ever! Phew!

 

But you did have a whoopsie! OP is aware of how things currently work and already mentioned your proposed workarounds. He is suggesting a change.

I do believe you’re holding a grudge against me.

 

Also, OP did NOT acknowledge being able to cancel a queued up attack.

What this team needs is more Defenders

Posted
14 hours ago, Psyonico said:

I do believe you’re holding a grudge against me.

 

Also, OP did NOT acknowledge being able to cancel a queued up attack.

 

Uh oh. I think we have another whoopsie! Maybe it seems like OP did not mention that because it's not relevant. He did say this though:

On 6/8/2025 at 2:15 PM, DrRocket said:

 

Ps: This is a quality of life request, its not about work arounds or cautions such as do not queue attacks

 

You can see he gave an example of a. workaround. He doesn't need to list them all. He doesn't want workarounds. He made that clear.

 

OP is suggesting that movement taking priority over a queued power. Do you have any thoughts about movement taking priority over a queued power?

Posted

If they made moving your character cancel a queued power, I wonder if activating a power could still cancel movement? Otherwise you would have to be sure your finger is off the W to attack, changing the way jousting works for instance. 

 

I think this suggestion would benefit people that don't normally move a lot during combat, but it could severely impact the way you play if you run and jump a lot already. 

Posted
3 hours ago, Forager said:

OP is suggesting that movement taking priority over a queued power. Do you have any thoughts about movement taking priority over a queued power?

Yes:

 

it would prevent Jousting, which is a very legitimate tactic.

What this team needs is more Defenders

Posted
3 hours ago, Forager said:

Do you have any thoughts about movement taking priority over a queued power?

No thank you to changing the current system

Posted
1 hour ago, Psyonico said:

Yes:

 

it would prevent Jousting, which is a very legitimate tactic.

 

Well, it certainly could do that. I outlined in the post juuust before yours how that could be impacted and mitigated.

 

So... what if it didn't prevent jousting?

Posted
1 hour ago, arcane said:

No thank you to changing the current system

 

Interesting take. So you prefer that movement doesn't cancel a queued power. Why?

Posted
3 minutes ago, Forager said:

Well, it certainly could do that. I outlined in the post juuust before yours how that could be impacted and mitigated.

 

The post juuust before @Psyonico's:

3 hours ago, Forager said:

If they made moving your character cancel a queued power, I wonder if activating a power could still cancel movement? Otherwise you would have to be sure your finger is off the W to attack, changing the way jousting works for instance. 

 

I think this suggestion would benefit people that don't normally move a lot during combat, but it could severely impact the way you play if you run and jump a lot already. 

 

 

The problem:

If movement supercedes power activation? Then as long as you are moving, not just with the W key, but moving, you cannot activate a power. If moving cancels a queue'd power? Then as long as you are moving, you not only can't activate a power, but any queue'd powers will be cancelled.

 

The effect?

Jousting dies.

Posted
Just now, Rudra said:

 

The post juuust before @Psyonico's:

 

 

The problem:

If movement supercedes power activation? Then as long as you are moving, not just with the W key, but moving, you cannot activate a power. If moving cancels a queue'd power? Then as long as you are moving, you not only can't activate a power, but any queue'd powers will be cancelled.

 

The effect?

Jousting dies.

 

Whoopsie! That's why I explained that activating a power could hopefully also cancel movement. If you read my post that you quoted, you can see it in the first sentence there.

 

Do you have any thoughts about anything that anyone is actually saying?

Posted (edited)
7 minutes ago, Forager said:

 

Whoopsie! That's why I explained that activating a power could hopefully also cancel movement. If you read my post that you quoted, you can see it in the first sentence there.

 

Do you have any thoughts about anything that anyone is actually saying?

If movement supercedes power activation, like you said, then why would power activation supercede (cancel) movement?

 

Edit:

Your argument reads this way:

Make movement supercede power activation!

Except also make power activation supercede (cancel) movement so we can attack still!

 

Edited by Rudra
Posted
1 minute ago, Rudra said:

If movement supercedes power activation, like you said, then why would power activation supercede (cancel) movement?

 

Great question. You know how if you're moving now, and you activate a power, your character stops moving and uses the power?

 

Like that. It could work like that.

 

What OP is talking about is if you have a power queued, but you start moving, the movement takes priority. 

 

It might seem a little tricky, but both of those things could be true.

 

So if jousting could be safe, what new problem with the idea can you come up with?

Posted

You’re basically saying

 

”if you’re moving, a power cancels movement, but if you’re not moving movement cancels powers”

 

which… just won’t work?

 

when I’m trying to pull something without a snipe, I have to start moving (by jumping and pressing backwards) AND activate a power at the same time.  With the suggestion, this wouldn’t work because I’m not moving, so moving cancels the power, but I am moving, so the power cancels movement.

 

i don’t even think that would be possible to code (not just in city, but like, at all).

 

oh, also, if the OP really wants this, they could bind their movement keys to both movement and powexec_unqueue.  But I suspect they’ll find it annoying that they have to stop moving completely in order to activate a power… which is what would happen to all players if movement canceled power activation.

  • Like 1

What this team needs is more Defenders

Posted (edited)
20 minutes ago, Forager said:

 

Great question. You know how if you're moving now, and you activate a power, your character stops moving and uses the power?

 

Like that. It could work like that.

 

What OP is talking about is if you have a power queued, but you start moving, the movement takes priority. 

 

It might seem a little tricky, but both of those things could be true.

 

So if jousting could be safe, what new problem with the idea can you come up with?

When you activate an attack power, your character stops moving to go through the assigned animation. When a queue'd power comes up, it is activated pending an opening for its animation to trigger. (Unless the game glitches and drops it, which is a frustrating uncommon occurrence.) The activated attack power causes your character to stop moving and go through the assigned animation. Either way, the power is being activated. You set a power to autofire? You just activated the power at recharge intervals unless another rooting animation is triggered before it can. You set a power to fire after your current attack finishes? You just activated a power pending completion of current attack animation. In all cases, you activated a power. And those attack powers need to root our characters for their animations, so they supercede movement.

 

Movement is superceded by the activation of rooting powers, all attacks, so the attack animation can be played. If a player sets an attack to trigger while they have another attack currently going through its animation, that new attack gets queue'd. While it has not yet fired, it can be canceled. Once there is no ongoing animation though, that attack goes off, rooting the character. If movement supercedes attacks, then as long as you are hitting any movement key, including jumping, then you can't attack. If moving cancels the queue'd attack, then any movement key, and possibly non-player induced movement such as NPC interaction like we see in glowie interaction, cancels the attack. This can lead to frustration as we accidentally disrupt our own attack chains.

 

A current method of moving and attacking? (And it even works with queue'd attacks.) Is the frantic hopper. You jump. A lot. All over the place. It buys you some movement between attacks. In the case of Battle Maiden? Where everyone is asked to stay on the ground so we can all see the doom patches? Don't queue attacks, just keep moving and hitting attacks as you go. I have never been on a team since her trial was launched where players kept hitting attacks to trigger while they still had an attack going off. The risk was too high.

 

Edit: *reviews @Psyonico's post versus my own* Dammit, @Psyonico, are you holding simplicity classes? I think I need a few.... Thanks for the much clearer post.

 

Edited by Rudra
Posted
9 minutes ago, Rudra said:

Edit: *reviews @Psyonico's post versus my own* Dammit, @Psyonico, are you holding simplicity classes? I think I need a few.... Thanks for the much clearer post.

I’m just simple minded 🤪

What this team needs is more Defenders

Posted
6 minutes ago, Rudra said:

This can lead to frustration as we accidentally disrupt our own attack chains

 

There you go! You found it. This is a salient point that addresses OP's suggestion. That would be an annoying issue if you errantly move while an attack is queued. It would mean you would have to be way more deliberate if this was the case.

 

Nice job!

Posted
5 minutes ago, Forager said:

 

There you go! You found it. This is a salient point that addresses OP's suggestion. That would be an annoying issue if you errantly move while an attack is queued. It would mean you would have to be way more deliberate if this was the case.

 

Nice job!

🙄

Posted
57 minutes ago, Forager said:

 

Interesting take. So you prefer that movement doesn't cancel a queued power. Why?

well see i want to queued power to go off

Posted
9 minutes ago, arcane said:

well see i want to queued power to go off

 

Of course. That's why you queued it. Are you worried about accidentally moving or..? Something else we haven't thought of?

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