Story Archer Posted June 16 Posted June 16 Bio Armor says that there is a penalty to both Defense and Damage Resistance when Offensive Adaptation is toggled on, but I can't find hard numbers anywhere. For some reason MIDs seems to be getting increasingly difficult to use. Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
merrypessimist Posted June 17 Posted June 17 Based on my brute bio armors it's ~5% resist and I honestly never even noticed the defense one.
Championess Posted June 17 Posted June 17 (edited) Yeah hardly noticeable at all. The -resistance portion isn't unresistable so resistances you've built in should make it a paltry number. How good the offensive stats are to allow you eliminate threats faster is much more important. I leave the other two adaptations in the toybox. Edited June 17 by Championess
Uun Posted June 18 Posted June 18 It's complicated. While the resistance penalty is -7.5%, the penalty is resisted by your resistance to each damage type. Using my /Bio brute for example, you can see that the penalty to S/L is slight, but the penalty to F/C/E/N/P is greater. There's also a resistance bonus while in Defensive mode. Despite what the description says, there is no defense penalty while in Offensive mode, although there is a defense bonus while in Defensive mode. Uuniverse
Story Archer Posted June 20 Author Posted June 20 (edited) On 6/18/2025 at 11:25 AM, Uun said: It's complicated. While the resistance penalty is -7.5%, the penalty is resisted by your resistance to each damage type. Using my /Bio brute for example, you can see that the penalty to S/L is slight, but the penalty to F/C/E/N/P is greater. There's also a resistance bonus while in Defensive mode. Despite what the description says, there is no defense penalty while in Offensive mode, although there is a defense bonus while in Defensive mode. That's incredibly confusing, but thanks for the response. I know that MID's is an imperfect tool, and that's fine, but it seems to be really off in a number of ways where Bio Armor is concerned. Edited June 20 by Story Archer Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
Uun Posted June 20 Posted June 20 5 hours ago, Story Archer said: I know that MID's is an imperfect tool, and that's fine, but it seems to be really off in a number of ways where Bio Armor is concerned. There are two issues with Mid's numbers. First, it takes the -7.5% penalty as a straight deduction and ignores the resistance to it. Second, it includes resistance from Evolving Armor with no targets in range. Evolving Armor doesn't grant any resistance if there are no foes in range (this is also an issue with the in-game power description). Uuniverse
Generator Posted June 23 Posted June 23 On 6/18/2025 at 12:25 PM, Uun said: Despite what the description says, there is no defense penalty while in Offensive mode, although there is a defense bonus while in Defensive mode. I honestly don't think I'd ever realized that. Thanks for making the point. I often go Efficient on a lot of my Bio guys, but maybe I'll try Offensive again.
Story Archer Posted June 23 Author Posted June 23 On 6/20/2025 at 6:14 PM, Uun said: There are two issues with Mid's numbers. First, it takes the -7.5% penalty as a straight deduction and ignores the resistance to it. Second, it includes resistance from Evolving Armor with no targets in range. Evolving Armor doesn't grant any resistance if there are no foes in range (this is also an issue with the in-game power description). When I toggle Offensive Adaptation on and off in Mids, I see no changes in my Resistances. The damage buff from Offensive adaptation seems way off too. With no adaptations on, my damage buff is 141.5%, when I toggle Offensive Adaptation on, it goes up to 172.75% (or +31.5%). That's well and good, but when I look at the actual damage caused by attacks according to Mids, the jumps are way higher than I would expect. Slotted as I have everything, Focus, for example, has a base damage of 144.4 and an enhanced damage of 456.6. When I toggle on Offensive Adaptation, it jumps to 546.5, or 90 points which is more of a 62% increase than a 31% increase. That jump is more or less reflected across all my attacks but inconsistently so. Do you get similar results? Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
Galactiman Posted June 23 Posted June 23 Offensive Adaptation adds bonus toxic damage to every attack, which is not documented anywhere.
Uun Posted June 23 Posted June 23 29 minutes ago, Story Archer said: When I toggle Offensive Adaptation on and off in Mids, I see no changes in my Resistances. The damage buff from Offensive adaptation seems way off too. With no adaptations on, my damage buff is 141.5%, when I toggle Offensive Adaptation on, it goes up to 172.75% (or +31.5%). That's well and good, but when I look at the actual damage caused by attacks according to Mids, the jumps are way higher than I would expect. Slotted as I have everything, Focus, for example, has a base damage of 144.4 and an enhanced damage of 456.6. When I toggle on Offensive Adaptation, it jumps to 546.5, or 90 points which is more of a 62% increase than a 31% increase. That jump is more or less reflected across all my attacks but inconsistently so. Do you get similar results? I'm definitely seeing my resistance change when I change adaptations. I'm also seeing my total damage buff (View Totals/Misc Buffs) increase by 25% w/ Offensive (and decrease by 25% w/ Defensive). Looking at individual attacks, the damage increases are also correct (excluding the bonus toxic damage). Make sure you have Fury turned off in Mid's when you do this. Are you running the current version of Mid's? There have been several recent updates for p2. If you're still having issues after updating, I suggest you go to the Mid's Discord page. Uuniverse
Story Archer Posted June 23 Author Posted June 23 17 minutes ago, Uun said: I'm definitely seeing my resistance change when I change adaptations. I'm also seeing my total damage buff (View Totals/Misc Buffs) increase by 25% w/ Offensive (and decrease by 25% w/ Defensive). Looking at individual attacks, the damage increases are also correct (excluding the bonus toxic damage). Make sure you have Fury turned off in Mid's when you do this. Are you running the current version of Mid's? There have been several recent updates for p2. If you're still having issues after updating, I suggest you go to the Mid's Discord page. Scrapper, not Brute. I'll have to check my version of Mids, but I've had problems updating in the past - thanks for the responses! Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
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