Thunc Posted Wednesday at 02:36 AM Posted Wednesday at 02:36 AM Hey, so I know I never post, but with the changes to /regen, I'm wondering if people have any ideas on what could be good for us. I'm leaning on an Ice or Stone melee but I want to hear what people think.
Troo Posted Wednesday at 02:52 AM Posted Wednesday at 02:52 AM (edited) Synergy wise.. whatever went well with Willpower. Stalker version of Regeneration was potentially broken in order to push Sentinel polishing and Tanker proliferation. Should be okay post 50. You might not wanna go below the first two levels. (I am totally open to some epic combination existing but resigned to what I tested) Edited Thursday at 07:20 AM by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Maelwys Posted Wednesday at 08:58 AM Posted Wednesday at 08:58 AM (edited) 6 hours ago, Thunc said: Hey, so I know I never post, but with the changes to /regen, I'm wondering if people have any ideas on what could be good for us. I'm leaning on an Ice or Stone melee but I want to hear what people think. Personally? I'd give Staff a try. After the Regen rework (I hesitate to claim the Devs have "buffed Regen" for fear of fracturing reality) you've got Health Regeneration and +MaxHP and Endurance Recovery (even on Stalkers now!) covered. Instant Healing being replaced by Reactive Regeneration means you have far greater sustain than before; and Moment of Glory and Reconstruction still provide you with some "Spike" mitigation. Dull Pain Second Wind might be skippable now depending on whather or not you can cap your MaxHP without it after Ailment Resistance + Accolades and Set Bonuses. However it still has plenty of room for Damage Resistance and Defense buffs (and even provides some inherent DDR now via Ailment Resistance). Stalkers have always had the "best" version of Staff - as the set lacked Spike ST damage (e.g. "Assassin's Staff") and Build Up on other ATs. But it's just had a buff to its regular ST damage - now Sky Splitter gains a sizable chunk of additional bonus damage whenever you activate it with 3 stacks of Perfection of Body (which Stalkers get by default without having to sacrifice a power pick for "Staff Mastery"!) so instead of 203.93 base damage it's now dealing 245.57 (before Crits) in addition to granting you a non-stacking 9.98% Damage Resistance buff for 15s and inflicting Knockup (FF Proc!). Compare that to Crit Fast AS's 306.97 base damage. Since AS adds one Perfection Stack; you need two more attacks to complete the basic AS > X > Y > SS chain. Serpent's Reach is a decent DPA ST attack with a 40ft range that happens to also take Ranged IO Sets (another purple proc!) and inflict Knockdown (FF +Rech Proc!). So that's one. Guarded Spin deals reasonable damage for a 90 degree melee Cone and applies an enhanceable and stackable +11.25% Melee/Lethal defense buff for 10s; making it a pretty good filler. The other option is Mercurial Blow which is a little higher DPA and also inflicts -Def (Achilles' Heel Proc!) but has a low base recharge so isn't hugely worth procbombing. Therefore I'd go with Serpent's Reach and Guarded Spin. A chain of AS > GS > SR > SS (or whatever order you decide on) requires a fair amount of recharge for Sky Splitter (+192%) and Assassin's Staff (+115%) but you can prop that up a bit with FF proc activations if needed. If you throw an Epic Snipe in there too then it'll drop to a mere +123% required for Sky Splitter so you'll really just need to focus on stacking Recharge for the snipe itself (e.g. Moonbeam needs +194% recharge for a chain of MB > AS > GS > SR > SS to be seamless). Either way you'll end up dealing decent damage and getting +9.98% Resist to all and +22.5% (Enhanceable) Melee/Smashing Defense. SS can be swapped for Eye of the Storm if/when you need more AoE. Edited Wednesday at 08:59 AM by Maelwys
KaizenSoze Posted Wednesday at 05:26 PM Posted Wednesday at 05:26 PM Try Ice Melee, it mitigates a lot of damage and stalker also get the best version of it. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Lazarillo Posted Wednesday at 08:55 PM Posted Wednesday at 08:55 PM I rolled my new /Regen Stalker with Energy/, just 'cause it felt like the best combination conceptually, and there's no animation jank with AS (if not for that latter problem, I could see Spines working rather well conceptually, too).
Groovy_Ghoul Posted Wednesday at 09:58 PM Posted Wednesday at 09:58 PM Agree with @KaizenSoze. I respec’d my Ice/Regen last night and jumped in a Numina TF. Between the -rech & -speed in my attacks, ice patch and high regen, I had a great time. I need to do some solo testing but so far impressed. Build priority is recharge then slow resist. Any primary with soft controls and/or can use +FF procs, for more recharge, could pair best with Regen. In addition to Ice melee, Stone melee, Electrical melee and Psionic melee should be excellent contenders. 1
Due Regard Posted Thursday at 04:10 AM Posted Thursday at 04:10 AM 6 hours ago, Groovy_Ghoul said: Agree with @KaizenSoze. I respec’d my Ice/Regen last night and jumped in a Numina TF. Between the -rech & -speed in my attacks, ice patch and high regen, I had a great time. I need to do some solo testing but so far impressed. Build priority is recharge then slow resist. Any primary with soft controls and/or can use +FF procs, for more recharge, could pair best with Regen. In addition to Ice melee, Stone melee, Electrical melee and Psionic melee should be excellent contenders. I just remembered I have a 50 Ice/Regen in Praetoria... Oh, she's gonna be FUN with these changes. Death is the best debuff.
StrikerFox Posted Thursday at 07:02 PM Posted Thursday at 07:02 PM I think any primary with a power that give a +def boost like Ninja Blade, Staff and Broad Sword etc. Just to give regen a longer chance to do it's thing. Or of any power that has an AoE knockdown. Electric Melee, Savage etc. Just to help slow incoming damage.
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