Glacier Peak Posted Wednesday at 09:40 PM Posted Wednesday at 09:40 PM 7 hours ago, ZemX said: 7 hours ago, Kai Moon said: Again, I don't play tankers much, but I suspect the crazy lengths I went to is some kind of game design smell. Like, maybe, just maybe, this can't happen in normal gameplay, and the target cap extension on some of these powers is a "buff in theory only". This is what I was getting at. You can't cluster real enemies that closely. Even with the Gauntlet arc width buff, you couldn't hit 10 with Headsplitter. Maybe you hit as many as 5 with a good grouping. Without the arc width buff, it might not even be possible to hit 5. More like 2-3. And that's only if they are human-sized enemies I think with the introduction of Fold Space and the introduction of reverse repel, it's becoming a plausible play style to clump up enemies to actually get the usage out of those arcs. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
ZemX Posted yesterday at 03:34 PM Posted yesterday at 03:34 PM 17 hours ago, Glacier Peak said: I think with the introduction of Fold Space and the introduction of reverse repel, it's becoming a plausible play style to clump up enemies to actually get the usage out of those arcs. While convincing enemies to cluster together is *an* issue sometimes, it's not the one I was speaking of there. I mean even if you do manage to cluster them, they still obey their collision volumes and don't occupy the same physical space. Shoulder-to-shoulder, front-to-back, you still can't fit 10 of them in a 75 degree and 7ft deep cone. You may be lucky to fit 5. It, of course, depends on the cone. Some are quite generous. Staff Fighting has 9ft deep and 90 degree cones. Titan Weapons has three 10ft 120degree cones but two of them have always been target limited to 5, even on Tankers, and still are it seems. But most melee cones, even the ones that are wider by default, are melee-range deep, which is 7 feet. That, more than anything, is what limits how many targets you hit. In a crowd, you just can't hit deep into the crowd. Where the arc width buff we had before this patch helped was, at least, hitting enemies to either side of your target more reliably thanks to having a wider arc. This is especially helpful if you're in the middle of a big group of enemies and physically CAN'T reposition to get the most out of a cone volume.
ShardWarrior Posted yesterday at 03:43 PM Posted yesterday at 03:43 PM 18 hours ago, Glacier Peak said: I think with the introduction of Fold Space and the introduction of reverse repel, it's becoming a plausible play style to clump up enemies to actually get the usage out of those arcs. Until you have various team members all using Fold Space without communicating so mobs are getting teleported all over the place. These new abilities were ill conceived in my opinion. 1
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