Sovera Posted June 21 Posted June 21 (edited) Dummy thick armor. Without any mobs in range of Energy Drain it has softcapped defenses. With two stacks of the ATO and Barrier's 5% it has capped resistances (which is more than Stone Armor). It also has 64% DDR (more than Stone Armor) and a large-ish buffer from ED (0.8% per mob) which I didn't slot for but with minimal changes would be 1% per mobs. So jumping headfirst into a group and used ED could grant roughly 10%. Because of the contortion to bring Negative defenses up this means S/L defenses have 47% and Energy defenses have 58%. So, jumping into a spawn and hitting ten mobs ends with 55% and 66% and good luck ablating all of that down. Not even mentioning Barrier's 5% so 60% and 71%. Does Negative even have -def components? I'm leaning on no but I haven't looked into it. But with Barrier's 5% and 8% from ED a fight can start with 58% to Negative too. Then it has a heal clickie on top of an endurance clickie Hasten is at 129 but actually more though not shown becauseo Entropic Aura not working on Mids (same as the defense from ED), recharge debuff resistance is at an okay 75%. Downsides: struggling to reach some goals lowers damage. Lack of a damage armor to dump Gauntled Fist and trying to maximize -recharge resistance led to Combustion being down to a miserable 171 damage instead of 321 (not accounting for Brimstone since Mids doesn't seem to handle Brimstone very well, otherwise 421 if we want to believe Mids). Also needs every trick to get Negative up, including Weave and Combat Jumping and Hover so Negative will not be capped until max level and all in place (unlike Stone Armor where we can be softcapped by the 30s). Though, to note,by relying on Energy Drain and hitting a full pack of mobs even Negative defense is softcapped before having Weave since hitting 10 enemies will give 8% and that defense lasts 45 seconds, so all the time in the world to finish with a group before jumping on the next. It is only in the case of fighting a single tough enemy for a long time (soloing an AV) that ED will not cover Negative until Weave. T/P remains a bit of a hole at only 62% (69% (nice) with a second ATO proc and 74% with Barrier's 5%) resistances with some damage sacrificed in the form of a second damage proc in Greater Fire Sword and Fire Sword Circle. These can be taken back I guess, depends on if soloing or teaming. If teaming a second damage proc wouldn't be noticed as Tanker damage is anemic., if soloing I guess it depends on the enemies and some inspirations might be enough. Tanker (Energy Aura - Fiery Melee).mbd Edited June 22 by Sovera 3 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
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