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Posted (edited)

Dummy thick armor. Without any mobs in range of Energy Drain it has softcapped defenses. With two stacks of the ATO and Barrier's 5% it has capped resistances (which is more than Stone Armor). It also has 64% DDR (more than Stone Armor) and a large-ish buffer from ED (0.8% per mob) which I didn't slot for but with minimal changes would be 1% per mobs. So jumping headfirst into a group and used ED could grant roughly 10%.

 

Because of the contortion to bring Negative defenses up this means S/L defenses have 47% and Energy defenses have 58%. So, jumping into a spawn and hitting ten mobs ends with 55% and 66% and good luck ablating all of that down.

 

Not even mentioning Barrier's 5% so 60% and 71%. Does Negative even have -def components? I'm leaning on no but I haven't looked into it. But with Barrier's 5% and 8% from ED a fight can start with 58% to Negative too.

 

Then it has a heal clickie on top of an endurance clickie

 

Hasten is at 129 but actually more though not shown becauseo Entropic Aura not working on Mids (same as the defense from ED), recharge debuff resistance is at an okay 75%.

 

 

Downsides: struggling to reach some goals lowers damage. Lack of a damage armor to dump Gauntled Fist and trying to maximize -recharge resistance led to Combustion being down to a miserable 171 damage instead of 321 (not accounting for Brimstone since Mids doesn't seem to handle Brimstone very well, otherwise 421 if we want to believe Mids).

 

Also needs every trick to get Negative up, including Weave and Combat Jumping and Hover so Negative will not be capped until max level and all in place (unlike Stone Armor where we can be softcapped by the 30s). Though, to note,by relying on Energy Drain and hitting a full pack of mobs even Negative defense is softcapped before having Weave since hitting 10 enemies will give 8% and that defense lasts 45 seconds, so all the time in the world to finish with a group before jumping on the next. It is only in the case of fighting a single tough enemy for a long time (soloing an AV) that ED will not cover Negative until Weave.

 

T/P remains a bit of a hole at only 62% (69% (nice) with a second ATO proc and 74% with Barrier's 5%) resistances with some damage sacrificed in the form of a second damage proc in Greater Fire Sword and Fire Sword Circle. These can be taken back I guess, depends on if soloing or teaming. If teaming a second damage proc wouldn't be noticed as Tanker damage is anemic., if soloing I guess it depends on the enemies and some inspirations might be enough.

 

 

Tanker (Energy Aura - Fiery Melee).mbd

 

 

Edited by Sovera
  • Like 4
  • Staff of Aesculapius 1
  • 3 months later
Posted

Hi you fine people,

since I seem to be not able to get Mids working on my airbook I kindly ask if anybody could post this EA/FM Tanker build in a written form here.

Much appreciated.

Nemo

Posted
2 hours ago, xNemox said:

Hi you fine people,

since I seem to be not able to get Mids working on my airbook I kindly ask if anybody could post this EA/FM Tanker build in a written form here.

Much appreciated.

Nemo

 

Not sure how to post in written form other than manually writing every single IO by hand.

 

Perhaps a screenshot will serve instead:

 

image.thumb.png.c895427871fa02a76c111b92e7855f5b.png

Posted
1 hour ago, xNemox said:

Thought there was still a function to export builds to text. But the screenshot helps me enough. Thanks a lot, Sovera.

 

Things changed, but you were right. I dug into the options and one the export tabs had the option to do it by text.

 

 

 

Hero Tanker
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Energy AuraSecondary powerset: Fiery MeleePool powerset (#1): FlightPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): SpeedEpic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Kinetic Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed3: Shield Wall: +Res (Teleportation), +5% Res (All)3: Shield Wall: Defense5: Shield Wall: Defense/Endurance5: Shield Wall: Defense/Endurance/Recharge

Level 1: Scorch
A: Superior Might of the Tanker: Recharge/Chance for +Res(All)7: Superior Might of the Tanker: Damage/Recharge7: Superior Might of the Tanker: Accuracy/Damage/Recharge9: Superior Might of the Tanker: Damage/Endurance/Recharge9: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge11: Touch of Death: Chance of Damage(Negative)

Level 2: Fire Sword
A: Superior Gauntleted Fist: Accuracy/Damage15: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime17: Superior Gauntleted Fist: Damage/Endurance/RechargeTime17: Touch of Death: Chance of Damage(Negative)19: Touch of Death: Accuracy/Damage19: Achilles' Heel: Chance for Res Debuff

Level 4: Combustion
A: Superior Gauntleted Fist: RechargeTime/+Absorb21: Superior Gauntleted Fist: Damage/RechargeTime21: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime23: Superior Avalanche: Accuracy/Damage/Endurance23: Superior Avalanche: Recharge/Chance for Knockdown25: Eradication: Chance for Energy Damage

Level 6: Entropic Aura
A: Invention: Endurance Reduction

Level 8: Power Shield
A: Shield Wall: Defense/Endurance25: Shield Wall: Defense/Recharge27: Shield Wall: Defense27: Shield Wall: Defense/Endurance/Recharge

Level 10: Energy Protection
A: Reactive Armor: Resistance/Endurance29: Reactive Armor: Resistance/Recharge29: Reactive Armor: Resistance

Level 12: Dampening Field
A: Reactive Armor: Resistance31: Titanium Coating: Resistance31: Reactive Armor: Resistance/Endurance31: Reactive Armor: Resistance/Endurance/Recharge33: Titanium Coating: Resistance/Endurance

Level 14: Hasten
A: Invention: Recharge Reduction33: Invention: Recharge Reduction

Level 16: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Reactive Defenses: Scaling Resist Damage

Level 18: Energize
A: Preventive Medicine: Heal34: Preventive Medicine: Heal/Endurance34: Preventive Medicine: Endurance/RechargeTime34: Preventive Medicine: Heal/RechargeTime36: Preventive Medicine: Heal/RechargeTime/Endurance36: Preventive Medicine: Chance for +Absorb

Level 20: Build Up
A: Adjusted Targeting: Recharge36: Adjusted Targeting: To Hit Buff/Recharge37: Adjusted Targeting: To Hit Buff/Endurance/Recharge37: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 22: Energy Drain
A: Synapse's Shock: EndMod37: Synapse's Shock: Damage/Rechage39: Synapse's Shock: EndMod/Recharge39: Synapse's Shock: Damage/Recharge/Accuracy39: Synapse's Shock: Damage/Accuracy/Endurance40: Synapse's Shock: EndMod/Increased Run Speed

Level 24: Fire Sword Circle
A: Armageddon: Chance for Fire Damage40: Armageddon: Damage/Endurance40: Armageddon: Recharge/Accuracy42: Armageddon: Damage/Recharge/Accuracy42: Armageddon: Damage/Recharge42: Armageddon: Damage

Level 26: Fly
A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance

Level 28: Evasive Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 30: Greater Fire Sword
A: Hecatomb: Chance of Damage(Negative)43: Hecatomb: Damage/Recharge43: Hecatomb: Damage/Recharge/Accuracy43: Hecatomb: Recharge/Accuracy45: Hecatomb: Damage/Endurance45: Hecatomb: Damage

Level 32: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Power Armor
A: Gladiator's Armor: TP Protection +3% Def (All)45: Reactive Armor: Resistance46: Reactive Armor: Resistance/Endurance46: Reactive Armor: Resistance/Recharge

Level 38: Focused Accuracy
A: Invention: Endurance Reduction

Level 41: Physical Perfection
A: Performance Shifter: Chance for +End

Level 44: Kick
A: Superior Blistering Cold: Accuracy/Damage46: Superior Blistering Cold: Damage/Endurance

Level 47: Tough
A: Unbreakable Guard: Resistance48: Unbreakable Guard: Resistance/Endurance48: Unbreakable Guard: +Max HP48: Unbreakable Guard: Resistance/Endurance/RechargeTime50: Steadfast Protection: Resistance/+Def 3%

Level 49: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Reactive Defenses: Defense50: Reactive Defenses: Defense/Endurance


──────────────────────────────

Inherents:

Level 1: Gauntlet


Level 1: Brawl
A: Superior Blistering Cold: Accuracy/Damage/Endurance11: Superior Blistering Cold: Accuracy/Damage/Recharge

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Flight Speed

Level 1: Hurdle
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance13: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End15: Performance Shifter: EndMod

Level 14: Afterburner


Level 1: Special Set Bonuses

 

 

 

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