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Posted

Simple request, no idea how simple it is to implement.

 

can we get an option to “lock” the UI?  This would prevent you from resizing or moving the elements as long as it was locked.  You should still be able to open/close things like the map, contact list, etc.

 

I’ve accidentally dragged windows more times than I’d like to admit and this would prevent that.

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What this team needs is more Defenders

  • 1 month later
Posted

I have a workaround for this that is vastly easier than hoping the devs get to it 😛

/wdwsave will save your windows in the state they're in. if you want to set some windows to be in the same spot even if you don't have them open regularly, open them, /wdwsave, close them, /wdwsave again.

then bind /wdwload to a key that's easy to hit. I'm especially fond of

/bind HOME "+up$$forward 0$$noparticles 0$$optionload$$chatload$$camreset$$camdist 50$$wdwload"

because it resets a bunch of other stuff in case of changes as well. Then anytime anything is wonky, tap HOME and it should be fixed.

 

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Posted

I use a solution similar to Starhammer's. I keep a custom popmenu that contains several pre-made keybinds and macros that I tend to use across multiple characters.

 

The section for that goes a little like:

 

    Title "Binds"
        Option "F7" "beginchat /bind f7 say <scale 1.50><color #FFFFFF><bordercolor #000000><bgcolor #00A000>F7!!"
        Option "wdwsavefile" "beginchat /wdwsavefile namegoeshere"
        Option "wdwloadfile" "beginchat /macro W wdwloadfile namegoeshere"

 

Once I've got a UI set up how I want it, I do the wdwsavefile option to save it off on a per-character basis. This way, each character can have their own bespoke layout. The wdwloadfile option creates a 'W' macro button that will reload the UI should it get hosed, or, more often than not, zoning into a mission makes my inspiration window jump into the middle of my view. I can also use that W as a one-off to load another character's UI if I think parts or all of it will work, and then save it for the current character.

 

No, it's not ideal, but UI code work is hard... harder than it looks by a lot.

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