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Posted (edited)

Hello,

 

 I was hoping to get a bit more clarification of what benefits from the Critical Hit inherent.  Is it only melee attacks?  To Melee pool attacks count?  Do range attacks from your primary count?  Does damage-over-time count?

 

And finally, is there a good way to increase the change of getting a critical hit?

 

Edit: Looking at Spines/? if it helps.

Edited by OdinAZ
Posted

There are two specific pieces of Scrapper archetype sets that can increase your critical hit chances. One, the scrapper's strike, is a passive boost that raises your base chance. the superior version increases chances by 3% for lieutenants/minions and 6% for bosses and higher ranking enemies.

The other one is the Critical Strikes proc, and slotting it in the right power is crucial to leverage the strength of scrappers. When it activates, it gives a short time window ( 3,25 seconds ) duirng wich your attacksget a further 50% chance to crit boost. That is usually enough to get a couple of criticals in before the effect expires.

 

Performance and chances of activation vary a lot between primaries, and putting the proc in the right place is sometimes the hardest decision you have to make for your build.

All your primary attacks can crit, as do sour damage auras. Attacks from power pools can crit too, i have Cross Punch with an electrical /shield scrapper and i see a lot of criticals

Posted

Pool and Epic attacks crit, at least for the most part.

 

If an attack does Damage over Time as its main effect, generally it has a crit which does all of the damage over time that it "would" do in one up-front package, if it crits.  Damage over Time secondary effects in Fire and Savage do not crit.

 

Lightning Rod, Shield Charge, and Concentrated Strike don't crit.  Damage auras in armor sets don't crit, except maybe Stone's deal.

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