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Posted (edited)

During Captain Nolan introduction to Dark Astoria arcs, there's the scene where we run down a tunnel and suddenly we "fall". At that moment all powers get deactivated, for the simple reason that we MUST fall and see the big bad tentacles of doom looming over us. Then a couple seconds later we land in Dark Astoria and........all the toggles have turned off.

 

For some characters, it may not be too much of an issue. But for tankers, scrappers, brutes? Or even support ATs that run leadership toggles with the figthing pool and their own toggles from primaries and secondaries....it's really annoying to have to manually reactivate up to 10 toggles every time you do that arc ( 11 if you count Sprint).  Why wasn't this done by power suppression instead of power deactivation always baffled me. maybe it was easier, and the old devs were lazy? who knows.

 

Anyway, i humbly ask to please look at this and change it to power suppression, so that when the scene is over the toggles are on  instead of having to click evertything every time. Thanks!

Edited by Fireburn
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Posted
1 hour ago, Fireburn said:

Why wasn't this done by power suppression instead of power deactivation always baffled me

Toggle suppression didn’t exist when this arc was created.

 

i wouldn’t complain if it were changed to toggle suppression, but i also don’t see it as a huge deal.

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What this team needs is more Defenders

Posted (edited)
5 hours ago, Psyonico said:

Toggle suppression didn’t exist when this arc was created.

 

 

i think i did, since it was implemented shortly after AE for the "no power" rooms, and DA came after that. 

 

edit: actually, no. i was remembering it wrong. the red writings "power suppression in effect" above the door of such rooms deceived me. it does indeed turn powers off, so that makes more sense.

 

Still, even if it's a small issue, why not aim for quality of life improvements when possible?

Edited by Fireburn
Posted
9 hours ago, Fireburn said:

every time you do that arc

Okay, so, not many people think like me, I guess, and maybe I should have mentioned this somewhere. 

Don't talk with Captain Nolan. 
Like ever. You don't need to. 

Heather Townsend will speak to you without doing this little toggling off story. When you are ready to start, just go to Dark Astoria and talk to her and begin her arc. Go left from the SG base portal, take the next right, then take the next left, turn right and she's straight ahead. (and if I got that wrong, use the HC Wiki to get her location)

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Posted
13 minutes ago, Ukase said:

Okay, so, not many people think like me, I guess, and maybe I should have mentioned this somewhere. 

Don't talk with Captain Nolan. 
Like ever. You don't need to. 

Heather Townsend will speak to you without doing this little toggling off story. When you are ready to start, just go to Dark Astoria and talk to her and begin her arc. Go left from the SG base portal, take the next right, then take the next left, turn right and she's straight ahead. (and if I got that wrong, use the HC Wiki to get her location)

 

You can do that? Nice! Thanks for the tip!

Sky-Hawke: Rad/WP Brute

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Posted
1 hour ago, Ukase said:

Don't talk with Captain Nolan. 

I find it a nice burst of XP.  Especially since it is affected by +4 diff.  (475k iirc)

 

That's for both Blue & Red sides. And you can do both.  I like clearing out contacts, so this works for me.

 

The thing I always do is have a flight power (temps are fine) to turn on when you are finishing your fall.  Then you leisurely turn your stuff back on.

Posted (edited)

Does that give you Ephram  Sha as a contact too?

 

 

p.s. figured i'd try it out and see. it doesn't, but Ephram speaks to you too if you go meet him. Thanks for the tip

 

 

Edited by Fireburn
Posted
1 hour ago, Ukase said:

Incarnate XP, I presume. I never noticed, so thanks for that. 

Regular XP.   I think it's considered a bug, but it only does it if run outside Ouro, so you can't farm it.  (275k via Ouro, or +0 iirc)

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