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Posted

How about adding a bit of phase/intangibility when a team goes through a door, exits a mission, etc, so that 8 people aren't pushing each other all around for a few seconds every time everyone goes through an elevator, helicopter, portal, etc?

 

It gets annoying when you're trying to start moving but people keep appearing and pushing you around, especially when you're stuck in the back of a Helicopter and can't get out.

 

 

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Posted
10 minutes ago, mistagoat said:

Doing a Yin with a couple MMs can be rough, good luck getting out the choppah!

200.webp

 

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Posted
26 minutes ago, mistagoat said:

Doing a Yin with a couple MMs can be rough, good luck getting out the choppah!

Reason number 217 on my list of 1000 reasons MMs need to be banned!!!

Posted
3 hours ago, mistagoat said:

Doing a Yin with a couple MMs can be rough, good luck getting out the choppah!

It would be easier if the HC staff could figure out how to make everyone turn around when a helicopter is the mission 'door', so that when you enter the mission, you're running out of the back of the helicopter, not into it so that everyone behind you blocks you from leaving the helicopter.

 

And the MM pets have been intangible for a while; it's the rest of your team jamming you up, not MM pets; they're just visual noise at that point.

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Posted
9 minutes ago, srmalloy said:

It would be easier if the HC staff could figure out how to make everyone turn around when a helicopter is the mission 'door', so that when you enter the mission, you're running out of the back of the helicopter, not into it so that everyone behind you blocks you from leaving the helicopter.

 

And the MM pets have been intangible for a while; it's the rest of your team jamming you up, not MM pets; they're just visual noise at that point.

Oh you're totally right, I forgot that! I guess they just make me feel claustrophobic when I'm trapped in the copter with a dozen zombies!

SPOON!

Posted (edited)
On 7/7/2025 at 10:35 AM, srmalloy said:

It would be easier if the HC staff could figure out how to make everyone turn around when a helicopter is the mission 'door', so that when you enter the mission, you're running out of the back of the helicopter, not into it so that everyone behind you blocks you from leaving the helicopter.

 

Yep, I made that suggestion a long time ago.

Or another idea is make the front of the chopper intangible so you can run out the front since that's the direction everyone's going anyway.

It's funny when someone uses TT to get from Yin's Council mission to the choppa and everyone appears on the tail in the rotor blades.

Edited by ninja surprise

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