oedipus_tex Posted July 6, 2019 Share Posted July 6, 2019 Hi all, I'm looking for feedback on my Elec/Psi/Mu Dominator. He's built as a "super sapper"/perma Dom. This is a very expensive build. I'm still getting used to the newer rules for procs, so some of my slotting is different than how I would classically have built this character. In the older version of the game I'd have capped ranged Defense, but in this latest iteration I think procs are more important. That's because you can eat a Purple to hit the soft cap, but there is no inspiration to replace procs. So, I'm slightly under soft cap for Ranged. I also recently got schooled a bit about Dominator melee attacks. I dropped Mental Blast from my previous version of the build for Mind Probe. Hoping I don't run into too many issues with AVs. I am very unsure about the new rules for Snipes so for the moment just look the Snipe as a set mule. I do cast it occasionally after reactivating Domination since Domination provides 15 seconds of +ToHit. Incarnate abilities: Alpha: Spiritual (+Recharge, +Defense, +Endurance Mod) Destiny: Ageless while building the character for the extra Recharge to occasionally get perma dom, eventually probably Barrier Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Social Medium: Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Tesla Cage (A) Basilisk's Gaze - Recharge/Hold (3) Basilisk's Gaze - Endurance/Recharge/Hold (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (5) Basilisk's Gaze - Accuracy/Hold (5) Damage Increase IO (7) HamiO:Nucleolus Exposure Level 1: Psionic Dart (A) Thunderstrike - Accuracy/DamageLevel 2: Chain Fences (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (7) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (9) Overwhelming Force - Damage/Endurance/Recharge (9) Overwhelming Force - Accuracy/Damage (11) Overwhelming Force - Accuracy/Damage/Endurance (50) Annihilation - Chance for Res Debuff Level 4: Mind Probe (A) Hecatomb - Chance of Damage(Negative) (11) Hecatomb - Damage/Endurance (13) Hecatomb - Accuracy/Recharge (13) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Damage/Recharge Level 6: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Conductive Aura (A) Efficacy Adaptor - EndMod/Accuracy (17) Performance Shifter - EndMod/Accuracy Level 10: Maneuvers (A) Red Fortune - Defense/Endurance (17) Red Fortune - Defense (19) Red Fortune - Defense/Recharge (19) Red Fortune - Endurance/Recharge (21) Red Fortune - Endurance (21) Luck of the Gambler - Recharge Speed Level 12: Static Field (A) Accuracy IOLevel 14: Combat Jumping (A) Luck of the Gambler - Recharge SpeedLevel 16: Boxing (A) EmptyLevel 18: Paralyzing Blast (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (23) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (23) Superior Ascendency of the Dominator - Endurance/Recharge (25) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (25) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (27) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 20: Drain Psyche (A) Touch of the Nictus - Accuracy/Healing (27) Touch of the Nictus - Healing (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (29) Touch of the Nictus - Accuracy/Endurance/Recharge Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3%Level 24: Weave (A) Red Fortune - Defense (31) Luck of the Gambler - Recharge Speed (31) Red Fortune - Endurance (31) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (33) Red Fortune - Endurance/Recharge Level 26: Synaptic Overload (A) Coercive Persuasion - Confused (33) Coercive Persuasion - Confused/Recharge (34) Coercive Persuasion - Accuracy/Confused/Recharge (34) Coercive Persuasion - Accuracy/Recharge (34) Coercive Persuasion - Confused/Endurance (36) Coercive Persuasion - Contagious Confusion Level 28: Subdue (A) Thunderstrike - Accuracy/Damage (36) Thunderstrike - Damage/Endurance (36) Thunderstrike - Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Endurance (37) Thunderstrike - Damage/Endurance/Recharge Level 30: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 32: Gremlins (A) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge Level 35: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (40) Sting of the Manticore - Damage/Endurance (40) Sting of the Manticore - Chance of Damage(Toxic) (40) Sting of the Manticore - Damage/Endurance/Recharge (42) Sting of the Manticore - Accuracy/Interrupt/Range Level 38: Psychic Shockwave (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown (43) Fury of the Gladiator - Chance for Res Debuff Level 41: Power Sink (A) Performance Shifter - EndMod/Recharge (45) Efficacy Adaptor - EndMod/Recharge Level 44: Ball Lightning (A) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown (46) Annihilation - Chance for Res Debuff Level 47: Summon Guardian (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Expedient Reinforcement - Resist Bonus Aura for Pets Level 49: Charged Armor (A) Gladiator's Armor - TP Protection +3% Def (All)Level 1: Brawl (A) EmptyLevel 1: Domination Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) EmptyLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Endurance Modification IOLevel 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 11% Defense(Melee) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 22.56% Defense(Energy) 22.56% Defense(Negative) 6% Defense(Psionic) 27.88% Defense(Ranged) 6% Defense(AoE) 5% Enhancement(Heal) 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Sleep) 8% Enhancement(Immobilized) 8% Enhancement(Confused) 61% Enhancement(Accuracy) 100% Enhancement(RechargeTime) 6% SpeedFlying 34.34 HP (3.38%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% 20% (0.33 End/sec) Recovery 34% (1.44 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 13% Resistance(Smashing) 13% Resistance(Lethal) 31% Resistance(Fire) 31% Resistance(Cold) 13% Resistance(Energy) 13% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 6% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;669;1338;HEX;| |78DA65944B4F135114C7EF30532BA54F4B290F5B4A115AA8F621A81B136200DDD08| |484AD5A27EDA44C523A4DA724BA74AD1813135782E00770EDF333A891A80BE263E5| |4A41F0BD198F3D7F5A92B949F3EBFD9FC73DE7CC9DC95F9D713FBC707D4A48BEE98| |A6A9A85196349AFAA0DA3EEC8AB65BD286879168CA2AE566279ADA42F2F394989B7| |BC0AD346B551372AE9D98A566CD4F5E2BE30D47639679AEA72A5919E3775A34A1ED| |80BD7BC41810B354D2BF99A7FE734B5A4D5CD45BDE6DEDFD7F46AD9D3DC9CD7CB8B| |0DDAF5CDD6F462BA9D3DBF5CC8AB6643AB5FEBA5CA46E9B7EB17589643BCE91022A| |2888EB7E03BA6B20946C82DA7884367898A2C9C722B568855B6ED513E09F9A44F32| |FB7F641EFE006E315DEF99B9CFD0099CD252E45407FB8C33DD636092E94D30E3346| |247F3404B72A4B8062FF8836A71723EC9799BFDFD7799013274729CA3D325B1CDCB| |3CD205BA99DD3E30C4FC4979BBD077573F9FD543F93C9C4F78E02791E6839FCFA22| |57E516400D3093CE2AE7B1E834F98BD4FC167CCFEE74C372128FD3FC2928321D882| |CCA3DD609829D3C92154130A4BFCF4480BA3E3303A8DA2D2283A8C6212314C20860| |9FCA6BAFB10DB77912718BBC41CBA0C16C02BCC6195E9A19206D0F3006EC9F01A78| |9F796C1DDC001FC04E3547D047648BF3FDA15A06399F3CB8C3DAE836F80DDCC52DA| |1B3E3B851F1179C33F112DC045F33C75E317D1433827A47EE296C5B05D798E3EBE0| |0638C573BF414836EFBF2525EF700DC757982B644B216F6A02B649F014F3C469F00| |C8837E316218DD8347ACDA0F70C7ACEA0E7DC1EF89D799362B39861F6246D12744F| |94036F6EF366C6DB8A356EB3666D4ACEA64CD894499B326753E695D6F742484DA5D| |3DFFA0A585F5C64950E5AB76DCA579BB2735089F153FDDB4360CDFA07AE62FE73| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
HachiMan2015 Posted August 25, 2019 Share Posted August 25, 2019 (edited) I've leveled 2 Dom's to 50 so far, a Plant/Savage and a Mind/Martial and I am just not feeling either of them. The plant savage is the better of the 2. I think the reason is I have always longed to try electric and I'm not sure why I haven't. So, how is this build working for you? Have you changed it? And is it just as effective without the purples in it? Edit: well obviously it won't be JUST as effective, but will it work if I just switch out the purples for a less costly set for now? Edited August 25, 2019 by HachiMan2015 Link to comment Share on other sites More sharing options...
Galaxy Brain Posted August 27, 2019 Share Posted August 27, 2019 Is Conductive Aura + Drain Psyche as fun as it sounds? Link to comment Share on other sites More sharing options...
oedipus_tex Posted September 3, 2019 Author Share Posted September 3, 2019 On 8/27/2019 at 9:51 AM, Galaxy Brain said: Is Conductive Aura + Drain Psyche as fun as it sounds? The real fun is Power Sink + Conductive Aura. It's disgusting overkill, really, and maybe I could benefit from changing the character to focus more on damage instead of endurance drain. As far as super heroic characters go, though it makes for a wildly good sapper. Link to comment Share on other sites More sharing options...
oedipus_tex Posted September 3, 2019 Author Share Posted September 3, 2019 BTW I've significantly changed the build since I last posted. I'm unsure about whether some of this slotting is ideal, particularly in the AoE immobilize (maybe I could add endurance drain there?) and Psychic Shockwave. Such is the fun of fine tuning builds. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Social Medium: Level 50 Magic DominatorPrimary Power Set: Electric ControlSecondary Power Set: Psionic AssaultPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Tesla Cage -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Hold(5)Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7)Level 2: Chain Fences -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(7), OvrFrc-Acc/Dmg/End(9)Level 4: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Dmg/Rchg(13)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A), PrfShf-EndMod/Acc(15)Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(15), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-EndRdx(19), LucoftheG-Rchg+(19)Level 12: Static Field -- SprDmnGrs-Rchg/Fiery Orb(A)Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)Level 16: Boxing -- Empty(A)Level 18: Paralyzing Blast -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Rchg/+Dmg%(25)Level 20: Drain Psyche -- TchoftheN-Acc/Heal(A), NmnCnv-Heal/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(27), PrfShf-Acc/Rchg(27)Level 22: Tough -- StdPrt-ResDam/Def+(A)Level 24: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(29), RedFrt-EndRdx(29), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx/Rchg(31)Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(34)Level 28: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37)Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39)Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dam%(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Acc/ActRdx/Rng(40), Dcm-Build%(40)Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/Rchg(42), Arm-Dmg(42), Arm-Dam%(42), ScrDrv-Dam%(43), FuroftheG-ResDeb%(43)Level 41: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(43)Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Ann-ResDeb%(46), Rgn-Dmg/Rchg(46)Level 47: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50)Level 49: Charged Armor -- GldArm-3defTpProc(A)Level 1: Brawl -- Empty(A)Level 1: Domination Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EndMod-I(A)Level 50: Agility Core Paragon ------------------------Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 23.19% Defense(Energy) 23.19% Defense(Negative) 6% Defense(Psionic) 29.13% Defense(Ranged) 6% Defense(AoE) 4% Enhancement(Stunned) 100% Enhancement(RechargeTime) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 52% Enhancement(Accuracy) 8% Enhancement(Confused) 6% SpeedFlying 19.08 HP (1.88%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 38.75% MezResist(Held) 38.75% MezResist(Immobilized) 38.75% MezResist(Sleep) 38.75% MezResist(Stunned) 38.75% MezResist(Terrorized) 38.75% 22% (0.37 End/sec) Recovery 44% (1.86 HP/sec) Regeneration 15.25% Resistance(Smashing) 15.25% Resistance(Lethal) 25% Resistance(Fire) 25% Resistance(Cold) 13% Resistance(Energy) 13% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 6% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;678;1356;HEX;| |78DA6594CB4F135114C6EFB4532BA5A520943702E5DD4AA1828F8D2104D00D4D48D| |8AA75521A98A4B44DA7241A57AE15636274E5FB0F70EDF36F50231A1389892B570A| |82EF85E371BE8F42329336BF9EEF3CEE39F7DE4EEAFC74F0E1A94B134A0B4FE50CC| |B4A4F1796CDBC512E947C2963D1CC287942F3858C69E4BA52D9057365D92F4AB412| |959E2AE4CBA5422E3193CB66CA2533B32374EF864C5A96B1922B27E62CB3909708D| |A2A305790C4F96236BB10767ECE668D856CC95A328BC11DBB68E617438E71D25C5C| |2A8BD53253343389DDEAA99574CAB0CAD9D28566E9AC5FBE5BB58A8FED556F3D4A7| |5E8CAF3867C07EA6BA0DF5B89F5A8DB82A4F8EE80FBEE82DB524F638CF6D10BDF3A| |B8FF032940295BF7C63DD0626060881C0483036054B6D2E714B6355F1C6B05C9EFB| |2A61FF534FF35C4D7DC04EBC451853C5F554083AF06ACAD2683E0813019017F48DD| |6AD455D593BAA3354ABD10FB08312ED9006AE20B333E6CCBA37E4A853A28BEBA479| |8BEE131F90C6C7C423E059B9F834141BDA63927531FA16F1E2BB536C06EBD8129BD| |B272045DA94893865313AD899337B1D3764EDECE490F72470E8648EEC42FE9BB85B| |92DA7B146D719F22C9906BBCF91061892D6DA38731B6F49376F490F6F49CF3DF23E| |D8FB80B6F4DCC1DDED5847BDE1F7E06FE9A99337B573135AEF06F915ECDFE2E94B0| |F51F6107D81DAFD2FC93570E035F98ABC251CD0555872FB98DBA7B0CF437F5177E8| |3879028C5D446E6C0271970583CEFDB7B5C1EB8C590557C51767DDF83168878E92E| |3E411CEFC09F586C7605F1533C1DC04671EE11E8C70F611CE9EDC26BF8157247794| |7763F4B0D799B15DAFFC93E5F3FFA64677153BE6F28EBA94A44B197329E32E65D6A| |5CCE995F785D21CA5AAB6F276B03F07C4ABEDF56EB8942F2E6573AFD28513FAD328| |8066FF038877FE0B| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
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