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Elec/Psi/Mu Build


oedipus_tex

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Hi all,

 

I'm looking for feedback on my Elec/Psi/Mu Dominator. He's built as a "super sapper"/perma Dom. This is a very expensive build.

 

I'm still getting used to the newer rules for procs, so some of my slotting is different than how I would classically have built this character. In the older version of the game I'd have capped ranged Defense, but in this latest iteration I think procs are more important. That's because you can eat a Purple to hit the soft cap, but there is no inspiration to replace procs. So, I'm slightly under soft cap for Ranged.

 

I also recently got schooled a bit about Dominator melee attacks. I dropped Mental Blast from my previous version of the build for Mind Probe. Hoping I don't run into too many issues with AVs.

 

I am very unsure about the new rules for Snipes so for the moment just look the Snipe as a set mule. I do cast it occasionally after reactivating Domination since Domination provides 15 seconds of +ToHit.

 

 

Incarnate abilities:

Alpha: Spiritual (+Recharge, +Defense, +Endurance Mod)

Destiny: Ageless while building the character for the extra Recharge to occasionally get perma dom, eventually probably Barrier

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Social Medium: Level 50 Magic Dominator

Primary Power Set: Electric Control

Secondary Power Set: Psionic Assault

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Tesla Cage

  • (A) Basilisk's Gaze - Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Hold
  • (5) Damage Increase IO
  • (7) HamiO:Nucleolus Exposure

Level 1: Psionic Dart

  • (A) Thunderstrike - Accuracy/Damage

Level 2: Chain Fences

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (7) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (9) Overwhelming Force - Damage/Endurance/Recharge
  • (9) Overwhelming Force - Accuracy/Damage
  • (11) Overwhelming Force - Accuracy/Damage/Endurance
  • (50) Annihilation - Chance for Res Debuff

Level 4: Mind Probe

  • (A) Hecatomb - Chance of Damage(Negative)
  • (11) Hecatomb - Damage/Endurance
  • (13) Hecatomb - Accuracy/Recharge
  • (13) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Damage/Recharge

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 8: Conductive Aura

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (17) Performance Shifter - EndMod/Accuracy

Level 10: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense
  • (19) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (21) Red Fortune - Endurance
  • (21) Luck of the Gambler - Recharge Speed

Level 12: Static Field

  • (A) Accuracy IO

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Boxing

  • (A) Empty

Level 18: Paralyzing Blast

  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (23) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (23) Superior Ascendency of the Dominator - Endurance/Recharge
  • (25) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (25) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (27) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 20: Drain Psyche

  • (A) Touch of the Nictus - Accuracy/Healing
  • (27) Touch of the Nictus - Healing
  • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (29) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Red Fortune - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge

Level 26: Synaptic Overload

  • (A) Coercive Persuasion  - Confused
  • (33) Coercive Persuasion  - Confused/Recharge
  • (34) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (34) Coercive Persuasion  - Accuracy/Recharge
  • (34) Coercive Persuasion  - Confused/Endurance
  • (36) Coercive Persuasion  - Contagious Confusion

Level 28: Subdue

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 30: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Gremlins

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 35: Psionic Lance

  • (A) Sting of the Manticore - Accuracy/Damage
  • (40) Sting of the Manticore - Damage/Endurance
  • (40) Sting of the Manticore - Chance of Damage(Toxic)
  • (40) Sting of the Manticore - Damage/Endurance/Recharge
  • (42) Sting of the Manticore - Accuracy/Interrupt/Range

Level 38: Psychic Shockwave

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown
  • (43) Fury of the Gladiator - Chance for Res Debuff

Level 41: Power Sink

  • (A) Performance Shifter - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Recharge

Level 44: Ball Lightning

  • (A) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
  • (46) Annihilation - Chance for Res Debuff

Level 47: Summon Guardian

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 49: Charged Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO

Level 50: Agility Core Paragon

------------

------------

Set Bonus Totals:

  • 24% DamageBuff(Smashing)
  • 24% DamageBuff(Lethal)
  • 24% DamageBuff(Fire)
  • 24% DamageBuff(Cold)
  • 24% DamageBuff(Energy)
  • 24% DamageBuff(Negative)
  • 24% DamageBuff(Toxic)
  • 24% DamageBuff(Psionic)
  • 11% Defense(Melee)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 22.56% Defense(Energy)
  • 22.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.88% Defense(Ranged)
  • 6% Defense(AoE)
  • 5% Enhancement(Heal)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Confused)
  • 61% Enhancement(Accuracy)
  • 100% Enhancement(RechargeTime)
  • 6% SpeedFlying
  • 34.34 HP (3.38%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 45%
  • MezResist(Held) 45%
  • MezResist(Immobilized) 45%
  • MezResist(Sleep) 45%
  • MezResist(Stunned) 45%
  • MezResist(Terrorized) 45%
  • 20% (0.33 End/sec) Recovery
  • 34% (1.44 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 13% Resistance(Smashing)
  • 13% Resistance(Lethal)
  • 31% Resistance(Fire)
  • 31% Resistance(Cold)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 6% SpeedRunning

 

 

 

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  • 1 month later

I've leveled 2 Dom's to 50 so far, a Plant/Savage and a Mind/Martial and I am just not feeling either of them. The plant savage is the better of the 2.

 

I think the reason is I have always longed to try electric and I'm not sure why I haven't.

 

So, how is this build working for you? Have you changed it? And is it just as effective without the purples in it?

 

Edit: well obviously it won't be JUST as effective, but will it work if I just switch out the purples for a less costly set for now?

Edited by HachiMan2015
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On 8/27/2019 at 9:51 AM, Galaxy Brain said:

Is Conductive Aura + Drain Psyche as fun as it sounds?

 

The real fun is Power Sink + Conductive Aura. It's disgusting overkill, really, and maybe I could benefit from changing the character to focus more on damage instead of endurance drain. As far as super heroic characters go, though it makes for a wildly good sapper.

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BTW I've significantly changed the build since I last posted. I'm unsure about whether some of this slotting is ideal, particularly in the AoE immobilize (maybe I could add endurance drain there?) and Psychic Shockwave. Such is the fun of fine tuning builds.

 

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Social Medium: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Hold(5)
Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7)
Level 2: Chain Fences -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(7), OvrFrc-Acc/Dmg/End(9)
Level 4: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Dmg/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A), PrfShf-EndMod/Acc(15)
Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(15), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-EndRdx(19), LucoftheG-Rchg+(19)
Level 12: Static Field -- SprDmnGrs-Rchg/Fiery Orb(A)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 16: Boxing -- Empty(A)
Level 18: Paralyzing Blast -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Rchg/+Dmg%(25)
Level 20: Drain Psyche -- TchoftheN-Acc/Heal(A), NmnCnv-Heal/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(27), PrfShf-Acc/Rchg(27)
Level 22: Tough -- StdPrt-ResDam/Def+(A)
Level 24: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(29), RedFrt-EndRdx(29), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx/Rchg(31)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(34)
Level 28: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37)
Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dam%(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Acc/ActRdx/Rng(40), Dcm-Build%(40)
Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Acc/Dmg/Rchg(42), Arm-Dmg(42), Arm-Dam%(42), ScrDrv-Dam%(43), FuroftheG-ResDeb%(43)
Level 41: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(43)
Level 44: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Ann-ResDeb%(46), Rgn-Dmg/Rchg(46)
Level 47: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50)
Level 49: Charged Armor -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 24% DamageBuff(Smashing)
  • 24% DamageBuff(Lethal)
  • 24% DamageBuff(Fire)
  • 24% DamageBuff(Cold)
  • 24% DamageBuff(Energy)
  • 24% DamageBuff(Negative)
  • 24% DamageBuff(Toxic)
  • 24% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 23.19% Defense(Energy)
  • 23.19% Defense(Negative)
  • 6% Defense(Psionic)
  • 29.13% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Stunned)
  • 100% Enhancement(RechargeTime)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 52% Enhancement(Accuracy)
  • 8% Enhancement(Confused)
  • 6% SpeedFlying
  • 19.08 HP (1.88%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • 22% (0.37 End/sec) Recovery
  • 44% (1.86 HP/sec) Regeneration
  • 15.25% Resistance(Smashing)
  • 15.25% Resistance(Lethal)
  • 25% Resistance(Fire)
  • 25% Resistance(Cold)
  • 13% Resistance(Energy)
  • 13% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 6% SpeedRunning

| Copy & Paste this data into Mids' Hero Designer to view the build |
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